Commander Legends: Battle for Baldur's Gate

CLB · 936 cards · Released

Cone of Cold
Sorcery

Roll a d20.

1—9 | Tap all creatures your opponents control.

10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.

Contact Other Plane
Instant

Roll a d20.

1—9 | Draw two cards.

10—19 | Scry 2, then draw two cards.

20 | Scry 3, then draw three cards.

Displacer Kitten
Creature — Cat Beast

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

"Isn't she the cutest thing you've almost seen?"

—Doen, purveyor of exotic pets

2/2
Draconic Lore
Instant

This spell costs less to cast if you control a Dragon.

Draw three cards.

The wyrmling studied the ancient carvings and dreamed of a day when her own exploits would be immortalized in stone.

Dragonborn Looter
Creature — Dragon Rogue

, : Draw a card, then discard a card.

Erdur never thought of it as stealing. Treasure simply didn't deserve to be stuck underground where no one could admire it.

1/2
Dream Fracture
Instant

Counter target spell. Its controller draws a card.

Draw a card.

In her dream, Lola gazed into a mirror. Her familiar features warped, her jaw stretching wider and wider until it cracked and her reflection pulled her into its gaping maw.

Dungeon Delver
Legendary Enchantment — Background

Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."

You're driven not by a lust for gold or baubles, but by the thrill of danger and the excitement of the unknown.

Elminster's Simulacrum
Instant

For each opponent, you create a token that's a copy of up to one target creature that player controls.

"Why simply sit back and applaud the good ideas of others when I can improve upon them?"

—Elminster

Feywild Caretaker
Creature — Orc Wizard

When this creature enters, you take the initiative.

At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.

"Hello, my fluttering friends! Isn't it a beautiful day?"

3/4
Feywild Visitor
Legendary Enchantment — Background

Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."

Fey energy clings to you, a shimmering reminder of your otherworldly travels.

Font of Magic
Enchantment

Instant and sorcery spells you cast cost less to cast for each time you've cast a commander from the command zone this game.

Warnis had always felt a glimmer of potential within herself, flickering just out of reach. That night, as the cultists attacked, it became a torrent of power that was hers to command.

Gale, Waterdeep Prodigy
Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)

1/3
Gale's Redirection
Instant

Exile target spell, then roll a d20 and add that spell's mana value.

1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.

Goggles of Night
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Gray Harbor Merfolk
Creature — Merfolk Rogue

This creature can't be blocked.

This creature gets +2/+0 as long as you control a commander that's a creature or planeswalker.

Harbormasters tend to forget that security shouldn't stop at the surface.

0/3
Illithid Harvester
Creature — Horror

Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.

"Your mind belongs to the Emperor now."

4/4
Plant Tadpoles
Sorcery — Adventure

Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)

"Your mind belongs to the Emperor now."

Imoen, Mystic Trickster
Legendary Creature — Human Rogue Wizard

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.

Choose a Background (You can have a Background as a second commander.)

2/3
Irenicus's Vile Duplication
Sorcery

Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

"You will serve me better in this form."

—Jon Irenicus

Juvenile Mist Dragon
Creature — Dragon

Flying

Confounding Clouds — When this creature enters, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.

4/3
Kenku Artificer
Creature — Bird Artificer

Homunculus Servant — When this creature enters, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.

Though her words may be unoriginal, her creations are anything but.

1/1
Kindred Discovery
Enchantment

As this enchantment enters, choose a creature type.

Whenever a creature you control of the chosen type enters or attacks, draw a card.

A family that welcomes birds of all feathers.

Lapis Orb of Dragonkind
Artifact

: Add . When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Modify Memory
Sorcery

Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

Percival's clothes itched and his dinner was unpleasantly wriggly, but the kobold looked like he was having the time of his life.

Moonshae Pixie
Creature — Faerie

Flying

When this creature enters, draw cards equal to the number of opponents who were dealt combat damage this turn.

2/2
Pixie Dust
Instant — Adventure

Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

Mystery Key
Artifact — Equipment

When equipped creature deals combat damage to a player, sacrifice this Equipment. If you do, draw three cards.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Nimbleclaw Adept
Creature — Dragon Wizard

Bigby's Hand : Untap two other target permanents. Activate only as a sorcery and only once each turn.

"Don't worry, I can reach it."

2/3
Oceanus Dragon
Creature — Dragon

Flying

When this creature enters, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/5
Pseudodragon Familiar
Creature — Dragon

Flying

: Target creature gains flying until end of turn.

Pseudodragons are favored companions of wizards, prized for their cunning and curiosity.

2/1
Psychic Impetus
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you scry 2.

Renari, Merchant of Marvels
Legendary Creature — Dragon Artificer

You may cast Dragon spells and artifact spells as though they had flash.

Choose a Background (You can have a Background as a second commander.)

"Sure, you can get one elsewhere . . . if you want a knockoff that'll break the first time you use it."

2/4
Robe of the Archmagi
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you draw that many cards.

Equip

Equip Shaman, Warlock, or Wizard

It offers the power to shape worlds and the elegance to do so with style.

Run Away Together
Instant

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

True love means always knowing what's on the other's mind.

Sailors' Bane
Creature — Dragon Turtle

This spell costs less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

7/7
Sapphire Dragon
Creature — Dragon

Flying

Whenever this creature attacks or blocks, scry 2.

5/6
Psionic Pulse
Instant — Adventure

Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)

Sea Hag
Creature — Hag

When this creature enters, creatures your opponents control get -4/-0 until end of turn.

3/5
Aquatic Ingress
Instant — Adventure

Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)

Shameless Charlatan
Legendary Enchantment — Background

Commander creatures you own have ": This creature becomes a copy of another target creature."

You see your next disguise in every stranger's smile.

Stunning Strike
Enchantment — Aura

Flash

Enchant creature

When this Aura enters, tap enchanted creature and remove it from combat.

As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.

Sword Coast Sailor
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."

You were born at sea, and your legs are steadiest when the waves are rowdiest.

Sword Coast Serpent
Creature — Serpent Dragon

This creature can't be blocked as long as you've cast a noncreature spell this turn.

6/6
Capsizing Wave
Instant — Adventure

Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Tomb of Horrors Adventurer
Creature — Elf Monk

When this creature enters, you take the initiative.

Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

4/4
Tymora's Invoker
Creature — Orc Rogue

Sleight of Hand : Draw two cards.

"May Lady Luck smile upon you some other day, pal."

1/3
Vhal, Candlekeep Researcher
Legendary Creature — Human Wizard

Vigilance

: Add an amount of equal to Vhal's toughness. This mana can't be spent to cast spells from your hand.

Choose a Background (You can have a Background as a second commander.)

2/3
Volo, Itinerant Scholar
Legendary Creature — Human Wizard

When Volo enters, create Volo's Journal, a legendary colorless Book artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal."

, : Draw a card for each creature type noted for target permanent you control named Volo's Journal.

Choose a Background

2/3
Winter Eladrin
Creature — Faerie Elf Wizard

Gust of Wind — When this creature enters, return up to one other target creature to its owner's hand.

"If you want a warm welcome, you'll have to seek it elsewhere."

2/2
Wizards of Thay
Creature — Human Wizard

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Instant and sorcery spells you cast cost less to cast.

You may cast sorcery spells as though they had flash.

3/3
Young Blue Dragon
Creature — Dragon

Flying

"I see the far side of tomorrow and the lost memories of queens. What do you wish to learn?"

3/3
Sand Augury
Sorcery — Adventure

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

"I see the far side of tomorrow and the lost memories of queens. What do you wish to learn?"

Agent of the Iron Throne
Legendary Enchantment — Background

Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."

You give your clients what they want at a fair price. What happens after that is none of your concern.

Agent of the Shadow Thieves
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."

Your skill, dexterity, and moral flexibility make you a valuable asset to your guild.

Altar of Bhaal
Artifact

, , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Bone Offering
Sorcery — Adventure

Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)

Ambition's Cost
Sorcery

You draw three cards and you lose 3 life.

"Of course it can be yours. Anything is possible, for the right price. Speaking of which . . ."

Ancient Brass Dragon
Creature — Elder Dragon

Flying

Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

7/6
Armor of Shadows
Instant

Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)

"What's softer than silk, stronger than steel, and quieter than thought?"

—Warlock riddle

Arms of Hadar
Sorcery

Creatures target player controls get -2/-2 until end of turn.

Burning slowly into annihilation, the elder evil Hadar grants fearsome powers to warlocks willing to help satiate its dark hunger.

Astarion's Thirst
Instant

Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.

"Stop bleeding. It's distracting."

—Astarion, the Decadent

Atrocious Experiment
Sorcery

Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

There is no line Jon Irenicus would not cross to regain his lost immortality.

Blood Money
Sorcery

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

For the patriar class, wealth is in the blood.

Bonecaller Cleric
Creature — Human Cleric

, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

The bell's unearthly chime slips into the ears of the dead, waking them rudely from their eternal slumber.

2/1
Call to the Void
Sorcery

Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.

Bhaal's mortal children carried within them a darkness that, left unchecked, would devour them all.

Cast Down
Instant

Destroy target nonlegendary creature.

"We simply cannot tolerate a petty thief among the servants. I'm afraid I'll have to let you go."

—Rog, steward of House Rillyn

Chain Devil
Creature — Devil

Animate Chains — When this creature enters, each player sacrifices a nontoken creature of their choice.

To these fiends, there's no symphony more beautiful than the melodies of rattling chains and ripping flesh.

4/2