Commander Legends: Battle for Baldur's Gate

CLB · 936 cards · Released

Blade of Selves
Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip

Bronze Walrus
Artifact Creature — Walrus

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

: Add one mana of any color.

2/2
Burnished Hart
Artifact Creature — Elk

, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Not born of nature, but deeply connected to it nonetheless.

2/2
Campfire
Artifact

, : You gain 2 life.

, , Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.

Charcoal Diamond
Artifact

This artifact enters tapped.

: Add .

Every facet a portent of Kelemvor's inevitable judgment.

Chardalyn Dragon
Artifact Creature — Dragon

Flying

First discovered in ancient Netheril, chardalyn stones absorb and hold magical energy, enabling constructs to be infused with fearsome power and unnatural malice.

4/4
Cloak of the Bat
Artifact — Equipment

Equipped creature has flying and haste.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"How about the power of silent flight? Does that suit your needs, cutthroat?"

—Rivalen Blackhand, proprietor of Sorcerous Sundries

Clockwork Fox
Artifact Creature — Fox

When this creature leaves the battlefield, you draw two cards and each opponent draws a card.

"It might just be my greatest invention yet: A lovable pet that decreases the need for chores!"

—Jan Jansen

3/2
Decanter of Endless Water
Artifact

You have no maximum hand size.

: Add one mana of any color.

"Now, remember: Under no circumstances should you utter the word 'geyser' in the same room as—oh, blast it!"

—Bindlehaim, Upper City merchant

Dire Mimic
Artifact — Treasure

Flash

, Sacrifice this artifact: Add one mana of any color.

: This artifact becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.

Sometimes the closet is the monster.

Drillworks Mole
Artifact Creature — Mole

, : Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.

The Flaming Fist soldiers prepared to face a bulette, or worse, but the cause of the rumblings turned out to be much more benign and bizarre.

1/1
Dungeoneer's Pack
Artifact

This artifact enters tapped.

, , Sacrifice this artifact: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")

Fire Diamond
Artifact

This artifact enters tapped.

: Add .

Every facet aglow like iron in Moradin's mighty forge.

Fraying Line
Artifact

When this artifact enters, put a rope counter on target creature you control.

At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.

Gate Colossus
Artifact Creature — Construct

Affinity for Gates (This spell costs less to cast for each Gate you control.)

This creature can't be blocked by creatures with power 2 or less.

Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.

8/8
Geode Golem
Artifact Creature — Golem

Trample

Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)

5/3
Iron Mastiff
Artifact Creature — Dog

Whenever this creature attacks, roll a d20 for each player being attacked and ignore all but the highest roll.

1—9 | This creature deals damage equal to its power to you.

10—19 | This creature deals damage equal to its power to defending player.

20 | This creature deals damage equal to its power to each opponent.

4/4
Lantern of Revealing
Artifact

: Add one mana of any color.

, : Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.

Manifold Key
Artifact

, : Untap another target artifact.

, : Target creature can't be blocked this turn.

"Finally! It was worth the price to never have to fiddle with lockpicks ever again."

—Davvry Mineshadow, thief

Marble Diamond
Artifact

This artifact enters tapped.

: Add .

Every facet a benediction of Lathander's light.

Marching Duodrone
Artifact Creature — Construct

Whenever this creature attacks, each player creates a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"One-two! One-two! One-two! One-two!"

2/2
Marut
Artifact Creature — Construct

Trample

When this creature enters, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

7/7
Meteor Golem
Artifact Creature — Golem

When this creature enters, destroy target nonland permanent an opponent controls.

The strongest golems are forged from meteoric iron that has been tempered in the heat of an elemental plane.

3/3
Mighty Servant of Leuk-o
Artifact — Vehicle

Trample

Ward—Discard a card.

Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.

Crew 4

6/6
Mind Stone
Artifact

: Add .

, , Sacrifice this artifact: Draw a card.

"I don't study it because I want answers; I study it because there is beauty in pursuing the unknown."

—Misvaad, Candlekeep librarian

Mirror of Life Trapping
Artifact

Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.

Quenton barely had a second to admire his exquisite handsomeness before reality collapsed around him.

Moss Diamond
Artifact

This artifact enters tapped.

: Add .

Every facet a promise of Chauntea's bounty.

Nautiloid Ship
Artifact — Vehicle

Flying

When this Vehicle enters, exile target player's graveyard.

Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control.

Crew 3

5/5
Navigation Orb
Artifact

, , Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Travel the world without ever leaving the comfort of home.

Nimblewright Schematic
Artifact

When this artifact enters or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.

"While it is certainly a unique touch, Jan, does the mustache really need to be there?"

—High Artificer Andar Beech

Noble's Purse
Artifact

This artifact enters tapped and with three coin counters on it.

, Remove a coin counter from this artifact: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Patriar's Seal
Artifact

: Add one mana of any color.

, : Untap target legendary creature you control.

Only a fool ignores a letter bearing the official mark of a patriar family.

Pilgrim's Eye
Artifact Creature — Thopter

Flying

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Charting the Spine of the World is best left to the disposable.

1/1
Prized Statue
Artifact

When this artifact enters or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

To the cultists, the sacred idol was priceless. To the adventurers, it was worth about two sturdy mules and a barrel of ale.

Prophetic Prism
Artifact

When this artifact enters, draw a card.

, : Add one mana of any color.

To understand Baldur's Gate, one must first understand how wealth and commerce shape every facet of life.

Rug of Smothering
Artifact Creature — Construct

Flying

Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.

"No, not an accessory to murder—I'm looking for an accessory for murder."

—Nadja, Flaming Fist investigator

1/3
Sky Diamond
Artifact

This artifact enters tapped.

: Add .

Every facet a window into Oghma's divine insight.

Stonespeaker Crystal
Artifact

: Add .

, , Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.

It whispers words spoken centuries ago, coaxing wisdom from the ghosts of civilizations past.

Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

One who wears magical boots of striding and springing can jump astounding distances.

Trailblazer's Torch
Artifact — Equipment

When this Equipment enters, you take the initiative.

Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Treasure Keeper
Artifact Creature — Construct

When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

3/3
Universal Solvent
Artifact

, , Sacrifice this artifact: Destroy target permanent.

A few drops could dissolve the webs of Lolth herself.

Vexing Puzzlebox
Artifact

Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.

: Add one mana of any color. Roll a d20.

, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Wayfarer's Bauble
Artifact

, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Druids hold certain plants to be sacred and use their leaves and wood as a spellcasting focus.

Baldur's Gate
Legendary Land — Gate

: Add .

, : Add X mana of any one color, where X is the number of other Gates you control.

"Of course I know what 'eponymous' means! It's a little horse."

—Krizz, gate guard

Basilisk Gate
Land — Gate

: Add .

, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

The eastern passage into the city is filled with reminders that the patriars are literally looking down on you.

Black Dragon Gate
Land — Gate

This land enters tapped.

As this land enters, choose a color other than black.

: Add or one mana of the chosen color.

An imposing visage that looms over all who would rise above their station.

Bountiful Promenade
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Servants tend the gardens meticulously, ensuring that Upper City residents aren't bothered by the messier parts of nature.

Citadel Gate
Land — Gate

This land enters tapped.

As this land enters, choose a color other than white.

: Add or one mana of the chosen color.

A beacon of order and safety, for those who can afford it.

Cliffgate
Land — Gate

This land enters tapped.

As this land enters, choose a color other than red.

: Add or one mana of the chosen color.

A partition between the hopeless living and the restless dead.

Command Tower
Land

: Add one mana of any color in your commander's color identity.

Durlag's Tower is filled with enough treasure to last a lifetime, and enough traps to drastically shorten that lifetime.

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

There is an immense diversity of life in the Underdark, almost all of which can kill you.

Gond Gate
Land — Gate

Gates you control enter untapped.

: Add .

: Add one mana of any color that a Gate you control could produce.

Heap Gate
Land — Gate

: Add .

, : Add one mana of any color.

, , Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Luxury Suite
Land

This land enters tapped unless you have two or more opponents.

: Add or .

In opulent chambers behind closed doors, dynasties are made and broken with but a few murmured words.

Manor Gate
Land — Gate

This land enters tapped.

As this land enters, choose a color other than green.

: Add or one mana of the chosen color.

A barrier that shields privileged eyes from the city's woes.

Morphic Pool
Land

This land enters tapped unless you have two or more opponents.

: Add or .

No one really knows how deep the waters go beneath Undercity, nor what amorphous horrors lurk within.

Reflecting Pool
Land

: Add one mana of any type that a land you control could produce.

Gale stared into the pool and saw a stranger. The similarities were uncanny, but it was not him.

Sea Gate
Land — Gate

This land enters tapped.

As this land enters, choose a color other than blue.

: Add or one mana of the chosen color.

An efficient route from a smuggler's ship to a patriar's manor.

Sea of Clouds
Land

This land enters tapped unless you have two or more opponents.

: Add or .

A shoreless sea extends to every horizon, sharing its beauty only with those who can fly high enough to see it.