Vigilance
Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, , Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Artifacts you control are Clues in addition to their other types and have ", Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Haste
When Headliner Scarlett enters, creatures target player controls can't block this turn.
At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.
Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.
Vigilance
Other Soldiers you control have vigilance, trample, and haste.
: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
Equipped creature gets +1/+1 and has vigilance and ", : Tap target creature."
, Sacrifice this Equipment: Draw a card.
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Sacrifice this Equipment: Draw a card.
Equip
Equipped creature gets +2/+0.
Whenever equipped creature dies, each opponent loses 1 life.
, Sacrifice this Equipment: Draw a card.
Equip
During your turn, equipped creature gets +1/+0 and has first strike.
, Sacrifice this Equipment: Draw a card.
Equip
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
, Sacrifice this Equipment: Draw a card.
Equip
This land enters tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
This land enters tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
This land enters tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
This land enters tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
This land enters tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
This land enters tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
This land enters tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
This land enters tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
This land enters tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
This land enters tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Equip
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
As far as the Orzhov Syndicate is concerned, it is the height of irresponsibility not to have a plan for your own ghost.
Flying, menace
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
Battalion — Whenever this creature and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.
"Keep up with me, comrades, or I cannot guarantee you a fair share of the fracas."
When this creature enters, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
As long as you have one or fewer cards in hand, this creature gets +2/+2 and has menace.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
Wealthier than ever thanks to exorbitant interest on wartime loans, the Orzhov only grew hungrier for more.
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature enters or attacks, you may discard a card. If you do, draw a card.
Her theories are grounded. Her experiments are not.
When this creature enters, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
Trample
At the beginning of your end step, put a +1/+1 counter on this creature for each opponent who was dealt damage this turn.
The Gruul believe the best way to protect Ravnica's wilderness is to destroy civilization and all who defend it.
Trample
Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.
Enchant creature
When this Aura enters, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Vigilance
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
: Add . Activate only during an opponent's turn.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Lonis, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
Flying
Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.
The recruits had a lot to learn. Luckily, she had a lot to teach.
Flash
When this creature enters during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.
"The next punch you throw hits the back of your own head."
Flying
When this creature enters, you may discard a card. If you do, investigate twice.
, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Flash
Vigilance
When this creature enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
Trample
Whenever this creature enters or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
A hideous, living residue of countless corpses dissolving anonymously in the scummy depths.
Haste
Whenever this creature attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent.
"This little piggy goes to war!"
Sumala Rumblers's power is equal to the number of creatures you control.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Flying
Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
"Attention, brawlers! You are in violation of Senate statute 2309.76-22. Halt your melee before you incur further charges."
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever this creature attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token.
"I bestow upon you a great honor—your flesh alone will nourish a new generation of saprolings."
Whenever this creature attacks the player with the most life or tied for most life, it can't be blocked this turn.
Dress for the job you want them to think you have.
Trample
Whenever this creature attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is this creature's power.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
It is spring incarnate, its gentle warmth chasing away the last of winter's bite.
Whenever you gain life, put a +1/+1 counter on this creature.
Planeswalkers conjured replicas of old allies, reminders of the homeworlds that would fall next if Bolas prevailed.
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
"You have the right to remain silent. Mostly because I tire of your excuses."
When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
"Your potential to commit a crime warrants further investigation."
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
"Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable."
—Horance, Urzan general
When this creature dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
Flying
"A company of infantry is trapped behind the lines. We need to strike hard and fast to free them, or the casualties will be horrific. Send the griffins."
—Tajic