Ravnica: Clue Edition

CLU · 284 cards · Released

Yeva's Forcemage
Creature — Elf Shaman

When this creature enters, target creature gets +2/+2 until end of turn.

"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."

2/2
Clan Defiance
Sorcery

Choose one or more —

• Clan Defiance deals X damage to target creature with flying.

• Clan Defiance deals X damage to target creature without flying.

• Clan Defiance deals X damage to target player or planeswalker.

Curse of Chains
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, tap enchanted creature.

The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.

Deadbridge Chant
Enchantment

When this enchantment enters, mill ten cards.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Depose
Instant

Tap target creature.

Draw a card.

Deploy
Instant

Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.

Dimir Guildmage
Creature — Human Wizard

( can be paid with either or .)

: Target player draws a card. Activate only as a sorcery.

: Target player discards a card. Activate only as a sorcery.

2/2
Discovery
Sorcery

Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Dispersal
Instant

Each opponent returns a nonland permanent they control with the greatest mana value among permanents they control to its owner's hand, then discards a card.

Duskmantle Seer
Creature — Vampire Wizard

Flying

At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

4/4
Firemane Avenger
Creature — Angel

Flying

Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.

Firemane Nevena led the victorious assault on the Barbu Rooftop rebels. Now the Gateless have marked her for death.

3/3
Firespout
Sorcery

Firespout deals 3 damage to each creature without flying if was spent to cast this spell and 3 damage to each creature with flying if was spent to cast this spell. (Do both if was spent.)

Footlight Fiend
Creature — Devil

When this creature dies, it deals 1 damage to any target.

"This footlight's broken. Get me a stagehand!"

—Judith

1/1
Fresh-Faced Recruit
Creature — Human Soldier

During your turn, this creature has first strike.

"Hold on to your ideals. They'll be tested more than your armor or the edge of your blade."

—Tajic

2/1
Frostburn Weird
Creature — Weird

: This creature gets +1/-1 until end of turn.

Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.

1/4
Golgari Guildmage
Creature — Elf Shaman

, Sacrifice a creature: Return target creature card from your graveyard to your hand.

: Put a +1/+1 counter on target creature.

2/2
Hydroid Krasis
Creature — Jellyfish Hydra Beast

When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample

This creature enters with X +1/+1 counters on it.

Havoc is a small price to pay for data.

0/0
Hypersonic Dragon
Creature — Dragon

Flying, haste

You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

"Even this primitive specimen of my kind is impressive."

—Niv-Mizzet

4/4
Incubation
Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Incongruity
Instant

Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.

Integrity
Instant

Target creature gets +2/+2 until end of turn.

Intervention
Instant

Intervention deals 3 damage to any target and you gain 3 life.

Lavinia of the Tenth
Legendary Creature — Human Soldier

Protection from red

When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

4/4
Master Biomancer
Creature — Elf Wizard

Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.

"Nature is a wonderful engineer but works far too slowly for my tastes."

2/4
Orzhov Guildmage
Creature — Human Wizard

: Target player gains 1 life.

: Each player loses 1 life.

2/2
Pit Fight
Instant

Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)

"All the coins in Ravnica can't save his soul now."

—Narbulg Nine Fingers

Pitiless Gorgon
Creature — Gorgon

Deathtouch

"The reign of the Swarm begins. Let us rise now and dress ourselves in vengeance."

2/2
Rakdos Shred-Freak
Creature — Human Berserker

Haste

"If there were such a thing as a soul, I think it would be behind the gallbladder but above the kidneys."

2/1
Rakdos, the Showstopper
Legendary Creature — Demon

Flying, trample

When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

"Entertain me."

6/6
Scuttlegator
Creature — Crab Turtle Crocodile

Defender

: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.

6/6
Selesnya Guildmage
Creature — Elf Wizard

: Create a 1/1 green Saproling creature token.

: Creatures you control get +1/+1 until end of turn.

2/2
Seraph of the Scales
Creature — Angel

Flying

: This creature gains vigilance until end of turn.

: This creature gains deathtouch until end of turn.

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

4/3
Snakeform
Instant

Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.

Losing his possessions distressed him, but the lack of limbs was strangely liberating.

Status
Instant

Target creature gets +1/+1 and gains deathtouch until end of turn.

Statue
Instant

Destroy target artifact, creature, or enchantment.

Supreme Verdict
Sorcery

This spell can't be countered.

Destroy all creatures.

Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.

Thief of Sanity
Creature — Specter

Flying

Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/2
Trostani Discordant
Legendary Creature — Dryad

Other creatures you control get +1/+1.

When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink.

At the beginning of your end step, each player gains control of all creatures they own.

1/4
Turn to Mist
Instant

Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

"Did you expect me to dodge? How quaint."

—Olka, mistmeadow witch

Underrealm Lich
Creature — Zombie Elf Shaman

If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: This creature gains indestructible until end of turn. Tap it.

"You've strayed, overworlder."

4/3
Vernadi Shieldmate
Creature — Human Soldier

Vigilance

"Selesnya's soil is sacred, and you're about to meet it with your face."

2/2
Vizkopa Vampire
Creature — Vampire

Lifelink

Orzhov vampires look for allies in unlikely places in case their new guildmaster turns on them. The fate of the Obzedat is proof of Kaya's power and her hatred of the living dead.

3/1
Whisper Agent
Creature — Human Rogue

Flash

When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

He has a job to finish, and it's you.

3/2
Azorius Signet
Artifact

, : Add .

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

Boros Signet
Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."

—Agrus Kos

Dimir Signet
Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

Golgari Signet
Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

Gruul Signet
Artifact

, : Add .

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.

Izzet Signet
Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

Orzhov Signet
Artifact

, : Add .

The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.

Rakdos Signet
Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

Selesnya Signet
Artifact

, : Add .

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

Simic Signet
Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

Azorius Chancery
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Azorius Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter the Senate, the seat of justice and the foundation of Ravnican society.

Boros Garrison
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Boros Guildgate
Land — Gate

This land enters tapped.

: Add or .

"It is our duty to protect all those in need. But the other guilds have never shown themselves worthy of that protection."

—Tajic

Dimir Aqueduct
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Dimir Guildgate
Land — Gate

This land enters tapped.

: Add or .

In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.

Golgari Guildgate
Land — Gate

This land enters tapped.

: Add or .

Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.

Golgari Rot Farm
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Gruul Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and leave the shackles of society behind.

Gruul Turf
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Izzet Boilerworks
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Izzet Guildgate
Land — Gate

This land enters tapped.

: Add or .

Every laboratory buzzes with new experiments, each a piece of Ral's ambitious project.