Commander Anthology Volume II

CM2 · 312 cards · Released

Buried Ruin
Land

: Add .

, , Sacrifice this land: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.

Command Tower
Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Darksteel Citadel
Artifact Land

Indestructible

: Add .

Structures built from darksteel yield to neither assault nor age.

Darkwater Catacombs
Land

, : Add .

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Dimir Aqueduct
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Dormant Volcano
Land

This land enters tapped.

When this land enters, sacrifice it unless you return an untapped Mountain you control to its owner's hand.

: Add .

Dreadship Reef
Land

: Add .

, : Put a storage counter on this land.

, Remove X storage counters from this land: Add X mana in any combination of and/or .

Drifting Meadow
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Flamekin Village
Land

As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.

: Add .

, : Target creature gains haste until end of turn.

Forgotten Cave
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Ghost Quarter
Land

: Add .

, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Deserted, but not uninhabited.

Golgari Rot Farm
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Great Furnace
Artifact Land

: Add .

Kuldotha, wellspring of molten metal, temple of the goblin horde.

Jwar Isle Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Lonely Sandbar
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Murmuring Bosk
Land — Forest

(: Add .)

As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.

: Add or . This land deals 1 damage to you.

Opal Palace
Land

: Add .

, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Opulent Palace
Land

This land enters tapped.

: Add , , or .

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

Phyrexia's Core
Land

: Add .

, , Sacrifice an artifact: You gain 1 life.

"So even the heart of our world has succumbed."

—Koth of the Hammer

Reliquary Tower
Land

You have no maximum hand size.

: Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Rupture Spire
Land

This land enters tapped.

When this land enters, sacrifice it unless you pay .

: Add one mana of any color.

Sandsteppe Citadel
Land

This land enters tapped.

: Add , , or .

That which endures, survives.

Seaside Citadel
Land

This land enters tapped.

: Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Secluded Steppe
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Simic Growth Chamber
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Smoldering Crater
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Sungrass Prairie
Land

, : Add .

On Otaria, peace and harmony are rare. Places that provide both are cherished.

Svogthos, the Restless Tomb
Land

: Add .

: Until end of turn, this land becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas."

—Kiora

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Tranquil Thicket
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Underground River
Land

: Add .

: Add or . This land deals 1 damage to you.

Vivid Crag
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Vivid Meadow
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Wind-Scarred Crag
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)