Commander Masters

CMM · 1067 cards · Released

The Prismatic Piper
Legendary Creature — Shapeshifter

If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.

Partner (You can have two commanders if both have partner.)

It is everything and nothing.

3/3
Kozilek, the Great Distortion
Legendary Creature — Eldrazi

When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.

Menace

Discard a card with mana value X: Counter target spell with mana value X.

A void as cryptic as reality itself.

12/12
Morophon, the Boundless
Legendary Creature — Shapeshifter

Changeling (This card is every creature type.)

As Morophon enters, choose a creature type.

Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.

Other creatures you control of the chosen type get +1/+1.

6/6
Pathrazer of Ulamog
Creature — Eldrazi

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.)

This creature can't be blocked except by three or more creatures.

No thought but hunger. No strategy but destruction.

9/9
Ulamog, the Ceaseless Hunger
Legendary Creature — Eldrazi

When you cast this spell, exile two target permanents.

Indestructible

Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.

A force as voracious as time itself.

10/10
Ulamog's Crusher
Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

This creature attacks each combat if able.

"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."

—Nirthu, lone missionary

8/8
Ainok Bond-Kin
Creature — Dog Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

"Hold the line, for family and the fallen!"

2/1
Alharu, Solemn Ritualist
Legendary Creature — Human Monk

When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.

Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.

Partner (You can have two commanders if both have partner.)

3/3
All That Glitters
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

A faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.

Alms Collector
Creature — Cat Cleric

Flash

If an opponent would draw two or more cards, instead you and that player each draw a card.

"There is no justice when some profit and others go without."

3/4
Anafenza, Kin-Tree Spirit
Legendary Creature — Spirit Soldier

Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Martyred for worshipping her ancestors, she now walks among them.

2/2
Ancestral Blade
Artifact — Equipment

When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.

Equipped creature gets +1/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Angelic Field Marshal
Creature — Angel

Flying

Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.

Her presence on the battlefield can transform an unruly mob into a disciplined army.

3/3
Avacyn, Angel of Hope
Legendary Creature — Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

8/8
Baird, Steward of Argive
Legendary Creature — Human Soldier

Vigilance

Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."

2/4
Balan, Wandering Knight
Legendary Creature — Cat Knight

First strike

Balan has double strike as long as two or more Equipment are attached to it.

: Attach all Equipment you control to Balan.

"What weapon will you bear against one who's mastered them all?"

3/3
Battle Screech
Sorcery

Create two 1/1 white Bird creature tokens with flying.

Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All sounds harmonize with the Worldsoul.

Cartographer's Hawk
Creature — Bird

Flying

When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

2/1
Custodi Squire
Creature — Spirit Cleric

Flying

Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

3/3
Danitha Capashen, Paragon
Legendary Creature — Human Knight

First strike, vigilance, lifelink

Aura and Equipment spells you cast cost less to cast.

"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."

2/2
Darksteel Mutation
Enchantment — Aura

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Infinitely powerless.

Elite Scaleguard
Creature — Human Soldier

When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

2/3
Fencing Ace
Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

"Go find yourself a couple of friends, and bring me a blindfold. Then we might have a fair fight."

1/1
Flawless Maneuver
Instant

If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.

"Captain, your units are the tip of our spear. There is zero room for failure."

—Jirina Kudro

Gavony Silversmith
Creature — Human Soldier

When this creature enters, put a +1/+1 counter on each of up to two target creatures.

More than heat and the strength of his arm, it was his faith that gave the blade its unyielding edge.

2/3
Generous Gift
Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

The best presents are impossible to regift.

Grand Abolisher
Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."

2/2
Heavenly Blademaster
Creature — Angel

Flying, double strike

When this creature enters, you may attach any number of Auras and Equipment you control to it.

Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.

3/6
Heliod, Sun-Crowned
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature.

Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

: Another target creature gains lifelink until end of turn.

5/5
Herald of the Host
Creature — Angel

Flying, vigilance

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

4/4
Intangible Virtue
Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

Jazal Goldmane
Legendary Creature — Cat Warrior

First strike (This creature deals combat damage before creatures without first strike.)

: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations."

—Ajani Goldmane

4/4
Keleth, Sunmane Familiar
Legendary Creature — Horse

Whenever a commander you control attacks, put a +1/+1 counter on it.

Partner (You can have two commanders if both have partner.)

She chooses her riders carefully and bears them to glory in battle after battle.

1/1
Kemba, Kha Regent
Legendary Creature — Cat Cleric

At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.

"We must rebuild Taj-Nar. Not for Raksha, not for the Vanished Ones, but for those who still remain."

2/4
Kirtar's Wrath
Sorcery

Destroy all creatures. They can't be regenerated.

Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

Knighted Myr
Artifact Creature — Myr Knight

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.

"This one fights like a leonin!"

—Jor Kadeen

2/2
Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Losheel, Clockwork Scholar
Legendary Creature — Elephant Artificer

Prevent all combat damage that would be dealt to attacking artifact creatures you control.

Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.

2/4
Loyal Retainers
Creature — Human Advisor

Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.

Because sometimes the greatest enemy is paperwork.

1/1
Loyal Unicorn
Creature — Unicorn

Vigilance

Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

3/4
Mace of the Valiant
Artifact — Equipment

Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.)

Whenever a creature you control enters, put a charge counter on this Equipment.

Equip

Mangara, the Diplomat
Legendary Creature — Human Cleric

Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.

2/4
Ministrant of Obligation
Creature — Human Cleric

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

When the price of your sins comes due, the Church of Deals is there to collect.

2/1
Myrsmith
Creature — Human Artificer

Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.

The Auriok see the artificer as a conduit, beckoning new creations into the world.

2/1
Nahiri, the Lithomancer
Legendary Planeswalker — Nahiri

[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.

[−2]: You may put an Equipment card from your hand or graveyard onto the battlefield.

[−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip .

Nahiri, the Lithomancer can be your commander.

Loyalty: 3
Odric, Master Tactician
Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

3/4
Palace Jailer
Creature — Human Soldier

When this creature enters, you become the monarch.

When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.

2/2
Palace Sentinels
Creature — Human Soldier

When this creature enters, you become the monarch.

"One who ruled willing subjects would need no such protection."

—Adriana, Captain of the Guard

2/4
Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Pianna, Nomad Captain
Legendary Creature — Human Nomad

Whenever Pianna attacks, attacking creatures get +1/+1 until end of turn.

Some find inspiration in their swords. Others find it in their leaders.

2/2
Puresteel Paladin
Creature — Human Knight

Whenever an Equipment you control enters, you may draw a card.

Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

2/2
Return to Dust
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

Righteous Confluence
Sorcery

Choose three. You may choose the same mode more than once.

• Create a 2/2 white Knight creature token with vigilance.

• Exile target enchantment.

• You gain 5 life.

Sephara, Sky's Blade
Legendary Creature — Angel

You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink

Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

7/7
Sevinne's Reclamation
Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shelter
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.

From the storm of hellfire, the angel emerged, smiling.

Smothering Tithe
Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"I await your donation."

—Dasha, Orzhov priest

Spectral Grasp
Enchantment — Aura

Enchant creature

Enchanted creature can't attack you or planeswalkers you control.

Enchanted creature can't block creatures you control.

Steelshaper's Gift
Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Some blades seek their own wielders.

Sublime Exhalation
Sorcery

Undaunted (This spell costs less to cast for each opponent.)

Destroy all creatures.

Exhale, and let the winds carry your soul for all eternity.