, : Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
Hexproof
Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature becomes blocked, you may draw two cards."
Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel.
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
"One score and four he reigned, the Southland king: / A dragon coiled, a tiger poised below the mighty Yangtze."
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
[−1]: Untap up to four target permanents.
[−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
Creatures you control with power or toughness 1 or less can't be blocked.
"My ancestor Toshiro used to say, 'Life is a series of choices between bad and worse.' I'm a master of making great bad choices."
Flash (You may cast this spell any time you could cast an instant.)
Flying
Spells you cast with mana value 5 or greater cost less to cast and can't be countered.
Even in their mountain fortresses, the Akroans have learned not to anger Thassa.
Flash
When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Tromokratis has hexproof unless it's attacking or blocking.
Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
: Untap another target permanent.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
"Time is like the Luxa River—though it flows in one direction, it can be diverted."
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Flying
Cycling (, Discard this card: Draw a card.)
When you cycle this card, target creature gains flying until end of turn.
Every cry lifts her allies toward the thunder.
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
"It's an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest."
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
, Sacrifice this artifact: Draw two cards.
It was built by the Witch of Lochmere. Most of the wishes it grants are its own.
You may pay and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Lives taken are lives not easily forgotten.
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
Flying
When this creature enters, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
"Later we will mourn those we have lost. First we must end their suffering."
—Drana, Kalastria bloodchief
This creature gets +X/+0, where X is the greatest power among creature cards in your graveyard.
When this creature enters, mill four cards. (Put the top four cards of your library into your graveyard.)
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Even when the flesh grows cold, knowledge waits in the bones for a master to release it.
Undaunted (This spell costs less to cast for each opponent.)
Destroy two target creatures.
"We give the audience what they want."
—Juri, proprietor of the Juri Revue
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Otrimi was disappointed at how quickly its new friend got tired and stopped playing.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Taborax's cultists are the latest in a long history of beings who have desired to see Zendikar torn to pieces.
Search your library for a card, put that card into your hand, then shuffle.
Beware the generosity of demons.
Flying, trample
When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
Each Eldrazi ancient spawned a lineage of horrors in unfathomable shapes.
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Those who forget the horrors of the past are doomed to re-meet them.
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
"The sad truth is that the whip of Erebos is long enough to wrap around all our throats."
—Perisophia the philosopher
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr.
Creator of life, bringer of death.
Each opponent loses X life. You gain life equal to the life lost this way.
"I didn't say I would help you find your way home. I said I would help you finish your adventure."
Destroy all nonenchantment creatures.
Phenax, god of deception, offered the soldiers protection from every poison on Theros. He saw no need to mention that Pharika's poisons were drawn from Nyx.
All creatures get -4/-4 until end of turn. You become the monarch.
"Beware the eager host."
—Eligeth, crossroads augur
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"On vile wings and bloody wind, the swarm will rise."
—Skyclave inscription
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
"Sleep now, brother. That is the one gift I can give you."
—Liliana Vess
, , Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
"Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish."
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
As an additional cost to cast this spell, sacrifice a creature.
Flying
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, each opponent sacrifices a creature.
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way.
Deathtouch
Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Denied the peace of the Blessed Sleep, geists lash out at the living, and the cycle of anger and unrest continues unbroken.
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
"It's them or us."
—General Kudro
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
"Do the innocent pay for the crimes of the guilty? Of course they do. That's the fate of the weak."
—Nicol Bolas
Deathtouch
Whenever Isareth attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
In the end, the lights fade, the land withers, and only the dead and vile remain.
, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
It takes guts to be a trailblazer.
Undergrowth — When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.
"I prefer the big and looming to the small and skittering."
—Cevraya, Golgari shaman
Menace (This creature can't be blocked except by two or more creatures.)
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Zombies work best when they're fed appropriately, so it's prudent to let them eat on the job.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Caught between life and death, between land and sea, between thought and oblivion.
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Checking around every corner doesn't help if you forget to look up.
[+2]: Each opponent loses 1 life. You gain life equal to the life lost this way.
[−2]: Create a 5/5 black Demon creature token with flying. You lose 2 life.
[−8]: You get an emblem with ", Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."
Ob Nixilis of the Black Oath can be your commander.
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
"His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too."
—Branko One-Ear
When this creature enters, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
When this creature enters, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Some will sacrifice everything for but a taste of power.
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.