Commander Legends

CMR · 718 cards · Released

Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

Coercive Recruiter
Creature — Orc Pirate

Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.

4/3
Court of Ire
Enchantment

When this enchantment enters, you become the monarch.

At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.

Emberwilde Captain
Creature — Djinn Pirate

When this creature enters, you become the monarch.

Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.

4/2
Flamekin Herald
Creature — Elemental Wizard

Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/2
Hellkite Courser
Creature — Dragon

Flying

When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

6/5
Humble Defector
Creature — Human Rogue

: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

2/1
Jeska's Will
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Add for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.

Port Razer
Creature — Orc Pirate

Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.

This creature can't attack a player it has already attacked this turn.

4/4
Soulfire Eruption
Sorcery

Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.

Temur Battle Rage
Instant

Target creature gains double strike until end of turn.

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Wheel of Misfortune
Sorcery

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Acidic Slime
Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, destroy target artifact, enchantment, or land.

2/2
Apex Devastator
Creature — Chimera Hydra

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)

10/10
Biowaste Blob
Creature — Ooze

Oozes you control get +1/+1.

At the beginning of your upkeep, if you control a commander, create a token that's a copy of this creature.

0/0
Court of Bounty
Enchantment

When this enchantment enters, you become the monarch.

At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.

Dawnglade Regent
Creature — Elk

When this creature enters, you become the monarch.

As long as you're the monarch, permanents you control have hexproof.

8/8
Fyndhorn Elves
Creature — Elf Druid

: Add .

1/1
Immaculate Magistrate
Creature — Elf Shaman

: Put a +1/+1 counter on target creature for each Elf you control.

2/2
Kamahl's Will
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.

• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Kodama's Reach
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Magus of the Order
Creature — Human Wizard

, , Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.

3/3
Reshape the Earth
Sorcery

Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.

Rootweaver Druid
Creature — Elf Druid

When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.

2/1
Sweet-Gum Recluse
Creature — Spider

Flash

Cascade

Reach

When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.

0/3
Three Visits
Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Boros Charm
Instant

Choose one —

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

Coiling Oracle
Creature — Snake Elf Druid

When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

1/1
Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

Bladegriff Prototype
Artifact Creature — Griffin

Flying

Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.

3/2
Burnished Hart
Artifact Creature — Elk

, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

2/2
Commander's Plate
Artifact — Equipment

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.

Equip commander

Equip

Commander's Sphere
Artifact

: Add one mana of any color in your commander's color identity.

Sacrifice this artifact: Draw a card.

Horizon Stone
Artifact

If you would lose unspent mana, that mana becomes colorless instead.

Jeweled Lotus
Artifact

, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.

Nevinyrral's Disk
Artifact

This artifact enters tapped.

, : Destroy all artifacts, creatures, and enchantments.

Phyrexian Triniform
Artifact Creature — Phyrexian Golem

When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

9/9
Rings of Brighthearth
Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

Scroll Rack
Artifact

, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Sol Ring
Artifact

: Add .

Staff of Domination
Artifact

: Untap this artifact.

, : You gain 1 life.

, : Untap target creature.

, : Tap target creature.

, : Draw a card.

Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Thought Vessel
Artifact

You have no maximum hand size.

: Add .

Command Beacon
Land

: Add .

, Sacrifice this land: Put your commander into your hand from the command zone.

Command Tower
Land

: Add one mana of any color in your commander's color identity.

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Opal Palace
Land

: Add .

, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Rejuvenating Springs
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Reliquary Tower
Land

You have no maximum hand size.

: Add .

Spectator Seating
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Training Center
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Undergrowth Stadium
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Vault of Champions
Land

This land enters tapped unless you have two or more opponents.

: Add or .

War Room
Land

: Add .

, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Mana Confluence
Land

, Pay 1 life: Add one mana of any color.

"Ravnica is not its buildings or markets, or even its guilds. Ravnica is its people. As long as we're here, we can rebuild the rest."

—Teysa Karlov

Sengir, the Dark Baron
Legendary Creature — Vampire Noble

Flying

Whenever another creature dies, put two +1/+1 counters on Sengir.

Whenever another player loses the game, you gain life equal to that player's life total as the turn began.

Partner (You can have two commanders if both have partner.)

4/4