Conflux

CON · 145 cards · Released

Dark Temper
Instant

Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

When you've got the temperament of a dragon, every argument is one you'll win.

Dragonsoul Knight
Creature — Human Knight

First strike

: Until end of turn, this creature becomes a Dragon, gets +5/+3, and gains flying and trample.

The farther he roamed from Jund and its dragons, the more he felt their essence in himself.

2/2
Fiery Fall
Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Jund feasts on the unprepared.

Goblin Razerunners
Creature — Goblin Warrior

, Sacrifice a land: Put a +1/+1 counter on this creature.

At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Finding themselves in a new and unexplored world, they immediately set it on fire.

3/4
Hellspark Elemental
Creature — Elemental

Trample, haste

At the beginning of the end step, sacrifice this creature.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/1
Ignite Disorder
Instant

Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.

"Bant is a world imprisoned by polished stone and tyrannical rule. It yearns to strike back against those who restrain it."

Kranioceros
Creature — Beast

: This creature gets +0/+3 until end of turn.

"A surly beast, the kranioceros will raise its defenses at the smallest threat. Stay out of sight and downwind, or you'll disrupt its natural migrations."

—Ebrel, godtoucher mentor

5/2
Maniacal Rage
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

The spikes of sangrite made the goblin stronger, but they didn't make him any smarter.

Molten Frame
Instant

Destroy target artifact creature.

Cycling (, Discard this card: Draw a card.)

The metal filigree in his body glowed red-hot, and his flesh soon followed.

Quenchable Fire
Sorcery

Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays before that step.

You'd better know how to pray for rain.

Rakka Mar
Legendary Creature — Human Shaman

Haste

, : Create a 3/1 red Elemental creature token with haste.

"The finest pawns are those with pawns of their own."

—Nicol Bolas

2/2
Toxic Iguanar
Creature — Lizard

This creature has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

There are no "weak" creatures on Jund. Even the smallest can strike a deadly blow.

1/1
Viashino Slaughtermaster
Creature — Lizard Warrior

Double strike

: This creature gets +1/+1 until end of turn. Activate only once each turn.

"I'll fight two at once, and then lick their guts from my blades."

1/1
Volcanic Fallout
Instant

This spell can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

"How can we outrun the sky?"

—Hadran, sunseeder of Naya

Voracious Dragon
Creature — Dragon

Flying

Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)

When this creature enters, it deals damage to any target equal to twice the number of Goblins it devoured.

4/4
Wandering Goblins
Creature — Goblin Warrior

Domain : This creature gets +1/+0 until end of turn for each basic land type among lands you control.

Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.

0/3
Worldheart Phoenix
Creature — Phoenix

Flying

You may cast this card from your graveyard by paying rather than paying its mana cost. If you do, it enters with two +1/+1 counters on it.

2/2
Beacon Behemoth
Creature — Beast

: Target creature with power 5 or greater gains vigilance until end of turn.

When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning.

5/3
Cliffrunner Behemoth
Creature — Rhino Beast

This creature has haste as long as you control a red permanent.

This creature has lifelink as long as you control a white permanent.

It's revered for its power, celebrated for its grace, and feared for the avalanches triggered by its thunderous feet.

5/3
Cylian Sunsinger
Creature — Elf Shaman

: This creature and each other creature with the same name as it get +3/+3 until end of turn.

"The sun shines bright upon the strong."

2/2
Ember Weaver
Creature — Spider

Reach (This creature can block creatures with flying.)

As long as you control a red permanent, this creature gets +1/+0 and has first strike.

"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."

—Sunseeder myth

2/3
Filigree Fracture
Instant

Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

The sphinx tyrannized Bant until a rhox mage tested the hardiness of her shiny parts.

Gluttonous Slime
Creature — Ooze

Flash

Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)

On Jund, everything eventually ends up in something else's stomach.

2/2
Matca Rioters
Creature — Human Warrior

Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

When outsiders interrupted the matca championship, things got ugly.

*/*
Might of Alara
Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

The combined strength of all five planes spawned creations none had seen before.

Nacatl Savage
Creature — Cat Warrior

Protection from artifacts

"Blades dull and armor dents. Marisi taught us that instinct is the only thing a true warrior needs."

—Ajani

2/1
Noble Hierarch
Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Add , , or .

She protects the sacred groves from blight, drought, and the Unbeholden.

0/1
Paleoloth
Creature — Beast

Whenever another creature you control with power 5 or greater enters, you may return target creature card from your graveyard to your hand.

"Gods do not sleep soundly in the earth's embrace."

—Mayael the Anima

5/5
Sacellum Archers
Creature — Elf Archer

, : This creature deals 2 damage to target attacking or blocking creature.

"Our arrows are aimed not at the sacred behemoths but at those who dare to dream of such a trophy."

2/3
Scattershot Archer
Creature — Elf Archer

: This creature deals 1 damage to each creature with flying.

To train her elves for war, Mayael would drop a sackful of acorns from the tree canopy. Each archer tried to split as many as possible before the acorns hit the forest floor below.

1/2
Shard Convergence
Sorcery

Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.

Alara is broken no more.

Soul's Majesty
Sorcery

Draw cards equal to the power of target creature you control.

An avatar he sculpts of wisdom and strength.

Spore Burst
Sorcery

Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.

Seeds from Jund don't drift gently on the wind. They get up and stampede.

Sylvan Bounty
Instant

Target player gains 8 life.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Some who scouted new lands chose to stay.

Thornling
Creature — Elemental Shapeshifter

: This creature gains haste until end of turn.

: This creature gains trample until end of turn.

: This creature gains indestructible until end of turn.

: This creature gets +1/-1 until end of turn.

: This creature gets -1/+1 until end of turn.

4/4
Tukatongue Thallid
Creature — Fungus

When this creature dies, create a 1/1 green Saproling creature token.

Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.

1/1
Wild Leotau
Creature — Cat

At the beginning of your upkeep, sacrifice this creature unless you pay .

"Leotau that were born wild make the best mounts. It's like riding a thunderstorm."

—Rafiq of the Many

5/4
Apocalypse Hydra
Creature — Hydra

This creature enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

0/0
Blood Tyrant
Creature — Vampire

Flying, trample

At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way.

Whenever a player loses the game, put five +1/+1 counters on this creature.

5/5
Charnelhoard Wurm
Creature — Wurm

Trample

Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.

Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.

6/6
Child of Alara
Legendary Creature — Avatar

Trample

When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.

6/6
Conflux
Sorcery

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

After years of world-bending machinations, Bolas's triumph is at hand.

Countersquall
Instant

Counter target noncreature spell. Its controller loses 2 life.

Each of the twenty-three winds of Esper is named and chronicled, and every possible interaction with the flow of magic is exhaustively detailed.

Elder Mastery
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Whenever enchanted creature deals damage to a player, that player discards two cards.

Taste his power, hunger for his command.

Esper Cormorants
Artifact Creature — Bird

Flying

"The smiths of this land must be mad to reach so far and so high for another creature to decorate."

—Cagen Vargan, Jhessian sea scout

3/3
Exploding Borders
Sorcery

Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.

Reuniting a world is not a gentle process.

Fusion Elemental
Creature — Elemental

As the shards merged into the Maelstrom, their mana energies fused into new monstrosities.

8/8
Giltspire Avenger
Creature — Human Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Destroy target creature that dealt damage to you this turn.

"To trespass so far from home is to ask for a lonesome grave."

2/2
Goblin Outlander
Creature — Goblin Scout

Protection from white

Egbol stared in wonder at Naya's landscape. So much to eat. So much to steal.

2/2
Gwafa Hazid, Profiteer
Legendary Creature — Human Rogue

, : Put a bribery counter on target creature you don't control. Its controller draws a card.

Creatures with bribery counters on them can't attack or block.

"Everyone has a price."

2/2
Hellkite Hatchling
Creature — Dragon

Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)

This creature has flying and trample if it devoured a creature.

A killing machine from birth.

2/2
Jhessian Balmgiver
Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

: Target creature can't be blocked this turn.

"You have two choices: heed my advice now or need my healing later."

1/1
Knight of the Reliquary
Creature — Human Knight

This creature gets +1/+1 for each land card in your graveyard.

, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

"Knowledge of Bant's landscape and ruins is a weapon that the invaders can't comprehend."

—Elspeth

2/2
Knotvine Mystic
Creature — Elf Druid

, : Add .

The elves of Naya were the last to acknowledge the massive shift of mana in their world.

2/2
Maelstrom Archangel
Creature — Angel

Flying

Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

There is no world where angels fear to tread.

5/5
Magister Sphinx
Artifact Creature — Sphinx

Flying

When this creature enters, target player's life total becomes 10.

"These benighted worlds are thick with ignorance. I will educate them. They will listen, or they will die."

5/5
Malfegor
Legendary Creature — Demon Dragon

Flying

When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.

A demon cannot be trusted, and a dragon will not be ruled.

6/6
Meglonoth
Creature — Beast

Vigilance, trample

Whenever this creature blocks a creature, this creature deals damage to that creature's controller equal to this creature's power.

When the shards merged, Mayael found herself the general of Naya's mightiest army.

6/6
Nacatl Outlander
Creature — Cat Scout

Protection from blue

Survival in the wilds of Naya left Tiyan well equipped to win the civilized battles of Bant.

2/2
Nicol Bolas, Planeswalker
Legendary Planeswalker — Bolas

[+3]: Destroy target noncreature permanent.

[−2]: Gain control of target creature.

[−9]: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.

Loyalty: 5