Conflux

CON · 145 cards · Released

Progenitus
Legendary Creature — Hydra Avatar

Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

The Soul of the World has returned.

10/10
Rhox Bodyguard
Creature — Rhino Monk Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

When this creature enters, you gain 3 life.

An enlightened soul caged in a body made for battle.

2/3
Scarland Thrinax
Creature — Lizard

Sacrifice a creature: Put a +1/+1 counter on this creature.

"There is only one way of life in Jund: feed on the weak until you are cut down by something stronger."

—Jorshu of Clan Nel Toth

2/2
Shambling Remains
Creature — Zombie Horror

This creature can't block.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/3
Skyward Eye Prophets
Creature — Human Wizard

Vigilance

: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.

3/3
Sludge Strider
Artifact Creature — Insect

Whenever another artifact you control enters or leaves the battlefield, you may pay . If you do, target player loses 1 life and you gain 1 life.

Underneath the cities of Esper are cycles of life unseen by those who feed them.

3/3
Sphinx Summoner
Artifact Creature — Sphinx

Flying

When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.

3/3
Suicidal Charge
Enchantment

Sacrifice this enchantment: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

"They think they're winning. But they're just lining up to be dinner."

—Rakka Mar

Vagrant Plowbeasts
Creature — Beast

: Regenerate target creature with power 5 or greater.

Plowbeasts of Naya escaped their harnesses in droves, content to snack on the conveniently cultivated fields of Eos and Valeron.

6/6
Valeron Outlander
Creature — Human Scout

Protection from black

After years of honing her philosophy in debate with stubborn rhoxes, Niella was ready to convert any heathen.

2/2
Vectis Agents
Artifact Creature — Human Rogue

: This creature gets -2/-0 until end of turn and can't be blocked this turn.

With their life energy suppressed under their etherium enhancements, thieves from Esper found it surprisingly easy to explore the ruins of Grixis.

4/3
Vedalken Outlander
Artifact Creature — Vedalken Scout

Protection from red

The Seekers of Carmot searched across the unknown lands for the mystical red stone that could reforge Esper in ethereal perfection.

2/2
Zombie Outlander
Creature — Zombie Scout

Protection from green

The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund.

2/2
Armillary Sphere
Artifact

, , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

Bone Saw
Artifact — Equipment

Equipped creature gets +1/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

In a world where death is always violent, cruel weapons are as common as rocks.

Font of Mythos
Artifact

At the beginning of each player's draw step, that player draws two additional cards.

Those who drink from Malfegor's cup are tainted with hunger and stained with lies.

Kaleidostone
Artifact

When this artifact enters, draw a card.

, , Sacrifice this artifact: Add .

Once broken, who knows what worlds might grow from its shards?

Mana Cylix
Artifact

, : Add one mana of any color.

Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth.

Manaforce Mace
Artifact — Equipment

Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.

Equip

As the shards merged, relics once thought mundane regained forgotten powers.

Obelisk of Alara
Artifact

, : You gain 5 life.

, : Draw a card, then discard a card.

, : Target creature gets -2/-2 until end of turn.

, : This artifact deals 3 damage to target player or planeswalker.

, : Target creature gets +4/+4 until end of turn.

Ancient Ziggurat
Land

: Add one mana of any color. Spend this mana only to cast a creature spell.

Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Reliquary Tower
Land

You have no maximum hand size.

: Add .

When the aven scouts located the tower in Esper, the Knights of the Reliquary set off on a righteous crusade to recover their lost treasures.

Rupture Spire
Land

This land enters tapped.

When this land enters, sacrifice it unless you pay .

: Add one mana of any color.

Unstable Frontier
Land

: Add .

: Target land you control becomes the basic land type of your choice until end of turn.

The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again.