Coldsnap

CSP · 155 cards · Released

Haakon, Stromgald Scourge
Legendary Creature — Zombie Knight

You may cast this card from your graveyard, but not from anywhere else.

As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.

When Haakon dies, you lose 2 life.

3/3
Herald of Leshrac
Creature — Avatar

Flying

Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

This creature gets +1/+1 for each land you control but don't own.

When this creature leaves the battlefield, each player gains control of each land they own that you control.

2/4
Krovikan Rot
Instant

Destroy target creature with power 2 or less.

Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Krovikan Scoundrel
Creature — Human Rogue

The few surviving humans of Krov would have welcomed the return of winter and its sterilizing cold. They often peered northward, hoping that the snow's edge had reached their infested city-tomb.

2/1
Martyr of Bones
Creature — Human Wizard

, Reveal X black cards from your hand, Sacrifice this creature: Exile up to X target cards from a single graveyard.

Puppeteered by Heidar's icy hand, they were sacrificed to the Frost Marsh to raise Haakon's army.

1/1
Phobian Phantasm
Creature — Illusion

Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

3/3
Phyrexian Etchings
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your end step, draw a card for each age counter on this enchantment.

When this enchantment is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.

Rime Transfusion
Snow Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has ": This creature can't be blocked this turn except by snow creatures." ( can be paid with one mana from a snow source.)

The unfortunates so transformed hungered not for flesh, but for warmth.

Rimebound Dead
Snow Creature — Skeleton

: Regenerate this creature. ( can be paid with one mana from a snow source.)

"Tresserhorn is ours now. Dredge the lake and bring me all the bones you find. We'll build you a new army, the likes of which Terisiare has never seen."

—Heidar, Rimewind master, to Haakon

1/1
Soul Spike
Instant

You may exile two black cards from your hand rather than pay this spell's mana cost.

Soul Spike deals 4 damage to any target and you gain 4 life.

Stromgald Crusader
Creature — Zombie Knight

Protection from white

: This creature gains flying until end of turn.

: This creature gets +1/+0 until end of turn.

"The White-Shielders think their code justifies their actions. In truth it only binds their hands."

2/1
Surging Dementia
Sorcery

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Target player discards a card.

Tresserhorn Skyknight
Creature — Zombie Knight

Flying

Prevent all damage that would be dealt to this creature by creatures with first strike.

Kjeldorans who fled battle were exiled to the wastes. Those who strayed near Tresserhorn were pressed into service in Haakon's army.

5/3
Void Maw
Creature — Horror

Trample

If another creature would die, exile it instead.

Put a card exiled with this creature into its owner's graveyard: This creature gets +2/+2 until end of turn.

4/5
Zombie Musher
Snow Creature — Zombie

Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)

: Regenerate this creature. ( can be paid with one mana from a snow source.)

The World Spell thawed their icy graves, promising rest in soft, quiet earth at last. But Heidar called them to duty for a twisted cause.

2/3
Balduvian Rage
Instant

Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

"Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks."

—Lothar Lovisason, Balduvian chieftain

Balduvian Warlord
Creature — Human Barbarian

: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.

3/2
Braid of Fire
Enchantment

Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

"To a trained mind, the cold is but a momentary distraction."

Cryoclasm
Sorcery

Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw.

Earthen Goo
Creature — Ooze

Trample

Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

This creature gets +1/+1 for each age counter on it.

2/2
Fury of the Horde
Sorcery

You may exile two red cards from your hand rather than pay this spell's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Goblin Furrier
Creature — Goblin Warrior

Prevent all damage that this creature would deal to snow creatures.

Clambering up and over the powdery slope, the goblin chanced upon a small furry thing. There they regarded each other: the goblin and his new pair of earmuffs.

2/2
Goblin Rimerunner
Snow Creature — Goblin Warrior

: Target creature can't block this turn.

: This creature gains haste until end of turn. ( can be paid with one mana from a snow source.)

Rimerunners set off avalanches to immobilize foes as well as to create more challenging slopes.

2/2
Greater Stone Spirit
Creature — Elemental Spirit

This creature can't be blocked by creatures with flying.

: Until end of turn, target creature gets +0/+2 and gains ": This creature gets +1/+0 until end of turn."

Having charted their way up the difficult face, the two mountaineers had to contend with the mountain's decision to stand up.

4/4
Icefall
Sorcery

Destroy target artifact or land.

Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

As the Thaw met Terisiare, mountains shed their icy skins, crushing homes and hopes alike.

Karplusan Minotaur
Creature — Minotaur Warrior

Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever you win a coin flip, this creature deals 1 damage to any target.

Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.

3/3
Karplusan Wolverine
Snow Creature — Wolverine Beast

Whenever this creature becomes blocked, you may have it deal 1 damage to any target.

"They're not easily trained. Fortunately, they already know how to kill."

—Lovisa Coldeyes, Balduvian chieftain

1/1
Lightning Serpent
Creature — Elemental Serpent

Trample, haste

This creature enters with X +1/+0 counters on it.

At the beginning of the end step, sacrifice this creature.

Ice exploded into steam in its wake, hissing like a thousand serpents hailing their blazing master.

2/1
Lightning Storm
Instant

Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.

Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.

Lovisa Coldeyes
Legendary Creature — Human

Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

"I lead my horde to the northwest. I won't return until the ice wizards fall and their fiendish contraptions are crushed!"

3/3
Magmatic Core
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your end step, this enchantment deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.

Martyr of Ashes
Creature — Human Shaman

, Reveal X red cards from your hand, Sacrifice this creature: This creature deals X damage to each creature without flying.

She turns ash into flame and burns enemies to ash.

1/1
Ohran Yeti
Snow Creature — Yeti

: Target snow creature gains first strike until end of turn. ( can be paid with one mana from a snow source.)

When a snowdrift shows you its eyes, it's already too late.

3/3
Orcish Bloodpainter
Creature — Orc Shaman

, Sacrifice a creature: This creature deals 1 damage to any target.

Blood calls to blood.

2/1
Rimescale Dragon
Snow Creature — Dragon

Flying

: Tap target creature and put an ice counter on it. ( can be paid with one mana from a snow source.)

Creatures with ice counters on them don't untap during their controllers' untap steps.

5/5
Rite of Flame
Sorcery

Add , then add for each card named Rite of Flame in each graveyard.

Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot.

Skred
Instant

Skred deals damage to target creature equal to the number of snow permanents you control.

"This close to Rimewind Keep, no avalanche is nature's doing."

—Ukoten, centaur chieftain

Stalking Yeti
Snow Creature — Yeti

When this creature enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to this creature.

: Return this creature to its owner's hand. Activate only as a sorcery. ( can be paid with one mana from a snow source.)

3/3
Surging Flame
Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Surging Flame deals 2 damage to any target.

Thermopod
Snow Creature — Slug

: This creature gains haste until end of turn. ( can be paid with one mana from a snow source.)

Sacrifice a creature: Add .

Slicking the ice with its heated underside, the thermopod skates at great speed to overtake its prey.

4/3
Allosaurus Rider
Creature — Elf Warrior

You may exile two green cards from your hand rather than pay this spell's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

1+*/1+*
Arctic Nishoba
Creature — Cat Warrior

Trample

Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When this creature dies, you gain 2 life for each age counter on it.

6/6
Aurochs Herd
Creature — Aurochs

Trample

When this creature enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.

Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

4/4
Boreal Centaur
Snow Creature — Centaur Warrior

: This creature gets +1/+1 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)

Those who used reindeer as beasts of burden knew to avoid the centaurs, who raged at the enslavement of their spirit-kin.

2/2
Boreal Druid
Snow Creature — Elf Druid

: Add .

Some creatures are bound to the cold by Rimewind magic. Others seek it out, adapted by two thousand years of the Ice. The Boreal, where Heidar's frigid sway is strongest, is home to both.

1/1
Brooding Saurian
Creature — Lizard

At the beginning of each end step, each player gains control of all nontoken permanents they own.

"I have been trapped in the lizard's lair for days. It seems to regard me as its child and will not let me leave."

—Aevar Borg, northern guide, journal entry

4/4
Bull Aurochs
Creature — Aurochs

Trample

Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

The aurochs herd is content to graze—until the bull provides the dissenting urge to charge.

2/1
Freyalise's Radiance
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Snow permanents don't untap during their controllers' untap steps.

Frostweb Spider
Snow Creature — Spider

Reach (This creature can block creatures with flying.)

Whenever this creature blocks a creature with flying, put a +1/+1 counter on this creature at end of combat.

Its white webs glitter, mimicking the frost on the tree's branches.

1/3
Hibernation's End
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever you pay this enchantment's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on this enchantment, put it onto the battlefield, then shuffle.

Into the North
Sorcery

Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.

"Our border lands fall under the grip of Heidar's second winter. Go forth and reclaim them for Yavimaya."

—Kaysa, elder druid of the Juniper Order

Karplusan Strider
Creature — Yeti

This creature can't be the target of blue or black spells.

The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.

3/4
Martyr of Spores
Creature — Human Shaman

, Reveal X green cards from your hand, Sacrifice this creature: Target creature gets +X/+X until end of turn.

"Weep not for me. I will rise with the spring's new growth."

1/1
Mystic Melting
Instant

Destroy target artifact or enchantment.

Draw a card at the beginning of the next turn's upkeep.

The sun-hot glow radiated from the druids, leaving scattered metal in steaming pools as it passed.

Ohran Viper
Snow Creature — Snake

Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.

Whenever this creature deals combat damage to a player, you may draw a card.

The ohran viper is not cold-blooded. Its veins course with the same antigelid venom used to kill its prey.

1/3
Panglacial Wurm
Creature — Wurm

Trample

While you're searching your library, you may cast this card from your library.

"Step lightly and we might be able to use it as a bridge."

—Ib Halfheart, goblin tactician

9/5
Resize
Instant

Target creature gets +3/+3 until end of turn.

Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Rimehorn Aurochs
Snow Creature — Aurochs

Trample

Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

: Target creature blocks target creature this turn if able. ( can be paid with one mana from a snow source.)

3/3
Ronom Hulk
Creature — Beast

Protection from snow

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

5/6
Shape of the Wiitigo
Enchantment — Aura

Enchant creature

When this Aura enters, put six +1/+1 counters on enchanted creature.

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.