Coldsnap

CSP · 155 cards · Released

Sheltering Ancient
Creature — Treefolk

Trample

Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

5/5
Simian Brawler
Creature — Ape Warrior

Discard a land card: This creature gets +1/+1 until end of turn.

"It's odd to see the apes rip down trees to arm themselves in defense of their forests."

—Taaveti of Kelsinko, elvish hunter

3/3
Sound the Call
Sorcery

Create a 1/1 green Wolf creature token. It has "This token gets +1/+1 for each card named Sound the Call in each graveyard."

"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted."

—Taaveti of Kelsinko, elvish hunter

Steam Spitter
Creature — Spider

Reach (This creature can block creatures with flying.)

: This creature gets +1/+0 until end of turn.

Its belly produces a boiling-hot fluid it can spit as a weapon or spin slowly enough to freeze into a defensive web.

1/5
Surging Might
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Blizzard Specter
Snow Creature — Specter

Flying

Whenever this creature deals combat damage to a player, choose one —

• That player returns a permanent they control to its owner's hand.

• That player discards a card.

2/3
Deepfire Elemental
Creature — Elemental

: Destroy target artifact or creature with mana value X.

"There are deep, deep places in this world that have long burned hot with little regard for the whitening of the earth's thin skin."

—Sek'Kuar, Deathkeeper

4/4
Diamond Faerie
Snow Creature — Faerie

Flying

: Snow creatures you control get +1/+1 until end of turn. ( can be paid with one mana from a snow source.)

"That such delicate creatures could become so powerful in the embrace of winter is yet more proof that I am right."

—Heidar, Rimewind master

3/3
Garza Zol, Plague Queen
Legendary Creature — Vampire Noble

Flying, haste

Whenever a creature dealt damage by Garza Zol this turn dies, put a +1/+1 counter on Garza Zol.

Whenever Garza Zol deals combat damage to a player, you may draw a card.

5/5
Juniper Order Ranger
Creature — Human Knight Ranger

Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.

To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.

2/4
Sek'Kuar, Deathkeeper
Legendary Creature — Orc Shaman

Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

Karplusan legend told of an orc so cruel that he burned his own followers in rage—yet so revered that they rose from their pyres to serve him.

4/3
Tamanoa
Creature — Spirit

Whenever a noncreature source you control deals damage, you gain that much life.

When Freyalise spoke the World Spell, the tamanoa rose to bring a new morning to Terisiare.

2/4
Vanish into Memory
Instant

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

Out of sight, into mind.

Wilderness Elemental
Creature — Elemental

Trample

Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."

—Taaveti of Kelsinko, elvish hunter

*/3
Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

1/4
Coldsteel Heart
Snow Artifact

This artifact enters tapped.

As this artifact enters, choose a color.

: Add one mana of the chosen color.

The Phyrexian death machine awoke, its coldsteel heart imbuing it with sinister new power.

Jester's Scepter
Artifact

When this artifact enters, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.

, , Put a card exiled with this artifact into its owner's graveyard: Counter target spell if it has the same name as that card.

Mishra's Bauble
Artifact

, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

"Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ."

—Heidar, Rimewind master

Phyrexian Ironfoot
Snow Artifact Creature — Phyrexian Construct

This creature doesn't untap during your untap step.

: Untap this creature. ( can be paid with one mana from a snow source.)

It took the Rimewind cultists days to realize they had successfully activated the creature—it just wasn't interested in moving.

3/4
Phyrexian Snowcrusher
Snow Artifact Creature — Phyrexian Juggernaut

This creature attacks each combat if able.

: This creature gets +1/+0 until end of turn. ( can be paid with one mana from a snow source.)

Its plow wasn't designed for snow, but to carve a path through shrieking armies.

6/5
Phyrexian Soulgorger
Snow Artifact Creature — Phyrexian Construct

Cumulative upkeep—Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

The Phyrexian minds that constructed it did not live past its awakening.

8/8
Thrumming Stone
Legendary Artifact

Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)

Arctic Flats
Snow Land

This land enters tapped.

: Add or .

"A realm once green now ruled by Frost,

Where flesh and field both pay its cost.

Those dearly loved, forever lost . . ."

The Dynasty of Winter Kings

Boreal Shelf
Snow Land

This land enters tapped.

: Add or .

"Who will stay the Tyrant's hand,

As ice and woe both grip our land?

The helpless feel his frozen brand."

The Dynasty of Winter Kings

Dark Depths
Legendary Snow Land

Dark Depths enters with ten ice counters on it.

: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Frost Marsh
Snow Land

This land enters tapped.

: Add or .

"Now caged in Winter's bitter chill,

Our people cry, their voices shrill—

Eternal cold breaks down their will."

The Dynasty of Winter Kings

Highland Weald
Snow Land

This land enters tapped.

: Add or .

"Our noble land, enslaved by Rime,

Is it our fate to freeze through time?

If this be true, oh wicked crime."

The Dynasty of Winter Kings

Mouth of Ronom
Snow Land

: Add .

, , Sacrifice this land: It deals 4 damage to target creature. ( can be paid with one mana from a snow source.)

Scrying Sheets
Snow Land

: Add .

, : Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ( can be paid with one mana from a snow source.)

Tresserhorn Sinks
Snow Land

This land enters tapped.

: Add or .

"Our land oppressed by silent Cold,

We weary wretches, young and old,

Pray that Springtime loose his hold."

The Dynasty of Winter Kings

Snow-Covered Plains
Basic Snow Land — Plains

(: Add .)

Snow-Covered Island
Basic Snow Land — Island

(: Add .)

Snow-Covered Swamp
Basic Snow Land — Swamp

(: Add .)

Snow-Covered Mountain
Basic Snow Land — Mountain

(: Add .)

Snow-Covered Forest
Basic Snow Land — Forest

(: Add .)