Innistrad: Double Feature

DBL · 535 cards · Released

Reclusive Taxidermist
Creature — Human Druid

This creature gets +3/+2 as long as there are four or more creature cards in your graveyard.

: Add one mana of any color.

All druids seek to preserve nature, but some go about it in rather unusual ways.

1/2
Retrieve
Sorcery

Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.

The roots preserved the armor for a hundred years, safeguarding it for a traveler in need.

Rural Recruit
Creature — Human Peasant

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

When this creature enters, create a 3/1 green Boar creature token.

The Dawnhart survivors welcome recruits of all shapes and sizes.

1/1
Sawblade Slinger
Creature — Human Archer

When this creature enters, choose up to one —

• Destroy target artifact an opponent controls.

• This creature fights target Zombie an opponent controls.

4/3
Sheltering Boughs
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature gets +1/+3.

"We're not at odds with the woods. How could we be, when we share so many enemies?"

—Marel, Dawnhart witch

Snarling Wolf
Creature — Wolf

: This creature gets +2/+2 until end of turn. Activate only once each turn.

"Oh, thank the angels. It's not a werewolf, just a regular wo—"

—Bruno, Ulvenwald guide, last words

1/1
Spiked Ripsaw
Artifact — Equipment

Equipped creature gets +3/+3.

Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Splendid Reclamation
Sorcery

Return all land cards from your graveyard to the battlefield tapped.

"These seeds waited faithfully for the sun to rise again. Now, their patience is rewarded."

—Wrenn

Spore Crawler
Creature — Fungus

When this creature dies, draw a card.

"Remember to come back in a few years when that fungus has died off. Then we'll see what's in the chest."

—Old Rutstein

3/2
Sporeback Wolf
Creature — Wolf

During your turn, this creature gets +0/+2.

The mushrooms growing in the wolves' fur possess curative properties incredible enough to tempt many alchemists into risking their lives to track one down.

2/2
Toxic Scorpion
Creature — Scorpion

Deathtouch

When this creature enters, another target creature you control gains deathtouch until end of turn.

"You want that venom? Collect it yourself! I'm not losing another pair of dragonhide gloves."

—Old Rutstein

1/1
Ulvenwald Oddity
Creature — Beast

Trample, haste

: Transform this creature.

"Obviously it's dangerous, but I've never seen anything like it. This could be an entirely new species! I say we follow it."

—Halana, Kessig ranger

4/4
Ulvenwald Behemoth
Creature — Beast Horror

Trample, haste

Other creatures you control get +1/+1 and have trample and haste.

"We've learned enough! I say we run."

—Alena, Kessig trapper

8/8
Weaver of Blossoms
Creature — Human Werewolf

: Add one mana of any color.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Living in harmony with nature . . .

2/3
Blossom-Clad Werewolf
Creature — Werewolf

: Add two mana of any one color.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

. . . does not always mean living in peace.

3/4
Witch's Web
Instant

Target creature gets +3/+3 and gains reach until end of turn. Untap it.

Ever since the ritual, Ryla didn't have an appetite at the dinner table, but her long walks in the forest always seemed to satiate her hunger.

Wolf Strike
Instant

Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.

Tovolar's howlpack had scattered, but the Dire-Strain survivors were still on the hunt.

Wolfkin Outcast
Creature — Human Werewolf

This spell costs less to cast if you control a Wolf or Werewolf.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

The villagers feared him. The cathars scorned him. Only in the wilds did he find a family that accepted him.

5/4
Wedding Crasher
Creature — Werewolf

Whenever this creature or another Wolf or Werewolf you control dies, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

He raged not just against vampires, but against civilization itself.

6/5
Ancient Lumberknot
Creature — Treefolk

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

The soft creak of trees in the wind is not always cause for comfort.

1/4
Anje, Maid of Dishonor
Legendary Creature — Vampire

Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

4/5
Bloodtithe Harvester
Creature — Vampire

When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

3/2
Brine Comber
Creature — Spirit

Whenever this creature enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

1/1
Brinebound Gift
Enchantment — Aura

Enchant creature

Whenever this Aura enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

If this Aura would be put into a graveyard from anywhere, exile it instead.

Child of the Pack
Creature — Human Werewolf

: Create a 2/2 green Wolf creature token.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Her face shines with youthful innocence.

2/5
Savage Packmate
Creature — Werewolf

Trample

Other creatures you control get +1/+0.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Her claws are another matter.

5/5
Dorothea, Vengeful Victim
Legendary Creature — Spirit

Flying

When Dorothea attacks or blocks, sacrifice it at end of combat.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"Every day a Voldaren draws breath is a day I cannot rest."

4/4
Dorothea's Retribution
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."

If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.

Edgar, Charmed Groom
Legendary Creature — Vampire Noble

Other Vampires you control get +1/+1.

When Edgar dies, return it to the battlefield transformed under its owner's control.

"Our kind has taken my gift for granted. It is time to correct that folly."

4/4
Edgar Markov's Coffin
Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

Eruth, Tormented Prophet
Legendary Creature — Human Wizard

If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.

She is cursed with visions of monsters and suffering . . . and all her visions come true.

2/4
Grolnok, the Omnivore
Legendary Creature — Frog

Whenever a Frog you control attacks, mill three cards.

Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.

You may play lands and cast spells from among cards you own in exile with croak counters on them.

3/3
Halana and Alena, Partners
Legendary Creature — Human Ranger

First strike (This creature deals combat damage before creatures without first strike.)

Reach (This creature can block creatures with flying.)

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.

2/3
Kaya, Geist Hunter
Legendary Planeswalker — Kaya

[+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.

[−2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.

[−6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.

Loyalty: 3
Markov Purifier
Creature — Vampire Cleric

Lifelink

At the beginning of your end step, if you gained life this turn, you may pay . If you do, draw a card.

The ceremonial "incense" was a concoction of Edgar's own design, a precise blend of blood from his favorite human lineages.

2/3
Markov Waltzer
Creature — Vampire

Flying, haste

At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

"I'll lead."

1/3
Odric, Blood-Cursed
Legendary Creature — Vampire Soldier

When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)

3/3
Old Rutstein
Legendary Creature — Human Peasant

When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.

1/4
Olivia, Crimson Bride
Legendary Creature — Vampire Noble

Flying, haste

Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."

Her grand wedding had one goal: to unite the vampire bloodlines under her rule.

3/4
Runo Stromkirk
Legendary Creature — Vampire Cleric

Flying

When Runo enters, put up to one target creature card from your graveyard on top of your library.

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo.

1/4
Krothuss, Lord of the Deep
Legendary Creature — Kraken Horror

Flying

Whenever Krothuss attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.

3/5
Sigardian Paladin
Creature — Human Knight

As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.

: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4/4
Skull Skaab
Creature — Zombie

Exploit (When this creature enters, you may sacrifice a creature.)

Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.

2/2
Torens, Fist of the Angels
Legendary Creature — Human Cleric

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

2/2
Vilespawn Spider
Creature — Spider

Reach

At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)

, , Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.

2/3
Wandering Mind
Creature — Horror

Flying

When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1
Blood Servitor
Artifact Creature — Construct

When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

"Please, my friends, help yourselves to the help."

—Olivia Voldaren

2/2
Boarded Window
Artifact

Creatures attacking you get -1/-0.

At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.

"Sturdy nails make for sound sleep."

—Cosper Lowe of the Silbern Guard

Ceremonial Knife
Artifact — Equipment

Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Dollhouse of Horrors
Artifact

, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

Foreboding Statue
Artifact Creature — Construct

: Add one mana of any color. Put an omen counter on this creature.

At the beginning of your end step, if there are three or more omen counters on this creature, untap it, then transform it.

As the sand eroded, a faint sound could be heard whirling under the ground.

1/2
Forsaken Thresher
Artifact Creature — Construct

At the beginning of your first main phase, add one mana of any color.

Were it not for the cultists' fatal curiosity, the terrible machine might have lain dormant for decades more.

5/5
Honored Heirloom
Artifact

: Add one mana of any color.

, : Exile target card from a graveyard.

After the Travails, Runechanters set about repairing twisted symbols of Avacyn as the first step in restoring faith in the Church.

Investigator's Journal
Artifact — Book Clue

This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.

, , Remove a suspect counter from this artifact: Draw a card.

, Sacrifice this artifact: Draw a card.

Lantern of the Lost
Artifact

When this artifact enters, exile target card from a graveyard.

, , Exile this artifact: Exile all cards from all graveyards, then draw a card.

Wedding Invitation
Artifact

When this artifact enters, draw a card.

, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.

RSVP at your own risk.

Deathcap Glade
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Deadly mushrooms litter these woods, each waiting for an errant footstep to release its noxious spores.

Dreamroot Cascade
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Spend too much time scanning the shadows for evil and you'll never see the beauty our world has to offer."

—Katilda, Dawnhart Prime

Shattered Sanctum
Land

This land enters tapped unless you control two or more other lands.

: Add or .

The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.

Stormcarved Coast
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Frequent, violent storms shape the Nephalia coastline, sculpting cliffs and caves where monsters often lurk.

Sundown Pass
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Riders chase the fading light recklessly through the mountains, desperate for one last glimpse of day.

Voldaren Estate
Land

: Add .

, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.

, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Endless Ranks of the Dead
Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.