Innistrad: Double Feature

DBL · 535 cards · Released

Bleed Dry
Instant

Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.

"Wipe your chin, child. We can't have Olivia thinking we're uncivilized."

—Anje Falkenrath

Blood Fountain
Artifact

When this artifact enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

, , Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.

Bloodcrazed Socialite
Creature — Vampire

Menace

When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.

3/3
Bloodsworn Squire
Creature — Vampire Soldier

, Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. (Damage and effects that say "destroy" don't destroy it.)

3/3
Bloodsworn Knight
Creature — Vampire Knight

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.

, Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

*/*
Bloodvial Purveyor
Creature — Vampire

Flying, trample

Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

5/6
Catapult Fodder
Creature — Zombie

At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform this creature.

These days, ghouls are the only abundant resource in Thraben.

1/5
Catapult Captain
Creature — Zombie

, , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.

And they're more than happy to share the wealth.

2/6
Cemetery Desecrator
Creature — Zombie

Menace

When this creature enters or dies, exile another card from a graveyard. When you do, choose one —

• Remove X counters from target permanent, where X is the mana value of the exiled card.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

4/4
Concealing Curtains
Creature — Wall

Defender

: Transform this creature. Activate only as a sorcery.

Specifics were kept secret, but word quickly spread that the show was a must-see.

0/4
Revealing Eye
Creature — Eye Horror

Menace

When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.

3/4
Courier Bat
Creature — Bat

Flying

When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.

Swarms of bats poured from Lurenbraum Fortress carrying wedding invitations to vampires of every bloodline.

2/2
Demonic Bargain
Sorcery

Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.

"Do not try to negotiate with me, human. You want power? This is the price."

—Ormendahl

Desperate Farmer
Creature — Human Peasant

Lifelink

When another creature you control dies, transform this creature.

A tragic moment pushed him to a blasphemous act.

2/2
Depraved Harvester
Creature — Human Knight

Lifelink

Once he'd tasted that dark power, there was no turning back.

4/3
Diregraf Scavenger
Creature — Zombie Bear

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.

It can barely feel the sword anymore.

2/3
Doomed Dissenter
Creature — Human

When this creature dies, create a 2/2 black Zombie creature token.

The most dangerous place to be in Kessig is alone.

1/1
Dread Fugue
Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.

Dreadfeast Demon
Creature — Demon

Flying

At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.

By the sixth day of darkness, the lake was more blood than water.

6/6
Dying to Serve
Enchantment

Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

"I used to have hired hands, but I discovered they make better waitstaff with the rest of the body attached."

—Olivia Voldaren

Edgar's Awakening
Sorcery

Return target creature card from your graveyard to the battlefield.

When you discard this card, you may pay . When you do, return target creature card from your graveyard to your hand.

"Here you go. Can't have you sleeping through your own wedding day."

Falkenrath Forebear
Creature — Vampire

Flying

This creature can't block.

Whenever this creature deals combat damage to a player, create a Blood token.

, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.

3/1
Fell Stinger
Creature — Zombie Scorpion

Deathtouch

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, target player draws two cards and loses 2 life.

3/2
Gift of Fangs
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.

"You are one of the few to whom we offer our blessing. What fool would reject immortality?"

—Runo Stromkirk

Gluttonous Guest
Creature — Vampire

When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Whenever you sacrifice a Blood token, you gain 1 life.

1/4
Graf Reaver
Creature — Zombie Warrior

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, destroy target planeswalker.

At the beginning of your upkeep, this creature deals 1 damage to you.

3/3
Grisly Ritual
Sorcery

Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this token: Draw a card.")

"You can always tell who's new from the screaming."

—Tinua, Skirsdag cultist

Groom's Finery
Artifact — Equipment

Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Headless Rider
Creature — Zombie

Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

He wanders the Moorlands hoping to one day chop off a head worthy of replacing his own.

3/1
Henrika Domnathi
Legendary Creature — Vampire

Flying

At the beginning of combat on your turn, choose one that hasn't been chosen —

• Each player sacrifices a creature of their choice.

• You draw a card and you lose 1 life.

• Transform Henrika.

1/3
Henrika, Infernal Seer
Legendary Creature — Vampire

Flying, deathtouch, lifelink

: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.

"Once you've tasted demon blood, you'll wonder why you ever settled for human."

3/4
Hero's Downfall
Instant

Destroy target creature or planeswalker.

Odric resisted the vampire's curse with all his strength. But after a lifetime of fighting monsters, he was doomed to become one himself.

Innocent Traveler
Creature — Human

At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature.

"Aren't you going to invite me in?"

1/3
Malicious Invader
Creature — Vampire

Flying

This creature gets +2/+0 as long as an opponent controls a Human.

"Aren't you going to offer me a drink?"

3/3
Mindleech Ghoul
Creature — Zombie

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, each opponent exiles a card from their hand.

"This still doesn't make you the brains of the operation."

—Ghoulcaller Gisa

2/2
Parasitic Grasp
Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.

Some wicked souls linger only to consume the warmth of life.

Path of Peril
Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy all creatures [with mana value 2 or less].

To Olivia's guests, a welcome. To everyone else, a warning.

Persistent Specimen
Creature — Skeleton

: Return this card from your graveyard to the battlefield tapped.

"The jaw bone's connected to the skull bone. The skull bone's connected to the . . . uh . . . hook thingy."

—Garl, stitcher's assistant

1/1
Pointed Discussion
Sorcery

You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Small talk is a dying art.

Ragged Recluse
Creature — Human Peasant

At the beginning of your end step, if you discarded a card this turn, transform this creature.

"Forgive my manners. It's been so long since I had a guest for dinner."

2/1
Odious Witch
Creature — Human Warlock

Whenever this creature attacks, defending player loses 1 life and you gain 1 life.

Her cauldron refilled, she settled in to wait for the next unsuspecting traveler to knock at her door.

3/3
Restless Bloodseeker
Creature — Vampire

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery.

1/3
Bloodsoaked Reveler
Creature — Vampire

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

: Each opponent loses 2 life and you gain 2 life.

3/3
Rot-Tide Gargantua
Creature — Zombie Kraken

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, each opponent sacrifices a creature of their choice.

Now that it doesn't need to breathe, its hunting ground extends well beyond the sea.

5/4
Skulking Killer
Creature — Vampire Assassin

When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.

Olivia set a few villagers loose in the hedge maze as part of the evening's "entertainment."

4/2
Sorin the Mirthless
Legendary Planeswalker — Sorin

[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.

[−2]: Create a 2/3 black Vampire creature token with flying and lifelink.

[−7]: Sorin deals 13 damage to any target. You gain 13 life.

Loyalty: 4
Toxrill, the Corrosive
Legendary Creature — Slug Horror

At the beginning of each end step, put a slime counter on each creature you don't control.

Creatures you don't control get -1/-1 for each slime counter on them.

Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.

, Sacrifice a Slug: Draw a card.

7/7
Undead Butler
Creature — Zombie

When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)

When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.

1/2
Undying Malice
Instant

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

Few take kindly to being put in their place, especially if their place is the grave.

Unhallowed Phalanx
Creature — Zombie Soldier

This creature enters tapped.

"In case any of you new recruits were wondering, this is why we don't use mass graves anymore."

—Kerren of the Mausoleum Guards

1/13
Vampire's Kiss
Sorcery

Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this token: Draw a card.")

Young vampires gorge themselves at every meal, but their elders have learned to savor the smallest bite.

Voldaren Bloodcaster
Creature — Vampire Wizard

Flying

Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.

2/1
Bloodbat Summoner
Creature — Vampire Wizard

Flying

At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

"Humans throw rice and release doves at their weddings? How quaint."

3/3
Wedding Security
Creature — Vampire Soldier

Whenever this creature attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on this creature and draw a card.

In lieu of payment, he was granted permission to devour any unauthorized visitors.

4/4
Abrade
Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

The Falkenrath progenitor was a vicious falconer, and the line is quick to remind others of its heritage.

Alchemist's Gambit
Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]

Exile Alchemist's Gambit.

Alluring Suitor
Creature — Vampire

When you attack with exactly two creatures, transform this creature.

"May I have this dance?"

2/3
Deadly Dancer
Creature — Vampire

Trample

When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end.

: This creature and another target creature each get +1/+0 until end of turn.

3/3
Ancestral Anger
Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.

Draw a card.

"One vampire for every family member I've lost."

Ballista Watcher
Creature — Human Soldier Werewolf

, : This creature deals 1 damage to any target.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"Careful, this thing's dangerous. Wouldn't want anyone getting hurt."

4/3
Ballista Wielder
Creature — Werewolf

: This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/5
Belligerent Guest
Creature — Vampire

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

3/2
Blood Hypnotist
Creature — Vampire

This creature can't block.

Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.

Arvon was ecstatic to offer his blood to such a captivating creature.

3/3
Blood Petal Celebrant
Creature — Vampire

This creature has first strike as long as it's attacking.

When this creature dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

2/1
Bloody Betrayal
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Cemetery Gatekeeper
Creature — Vampire

First strike

When this creature enters, exile a card from a graveyard.

Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.

2/1
Chandra, Dressed to Kill
Legendary Planeswalker — Chandra

[+1]: Add . Chandra deals 1 damage to up to one target player or planeswalker.

[+1]: Exile the top card of your library. If it's red, you may cast it this turn.

[−7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."

Loyalty: 3
Change of Fortune
Sorcery

Discard your hand, then draw a card for each card you've discarded this turn.

"We cannot escape change, but with faith and fortitude, we can mold it to our liking."

—Marel, Dawnhart witch

Creepy Puppeteer
Creature — Human Rogue

Haste

Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.

4/3
Curse of Hospitality
Enchantment — Aura Curse

Enchant player

Creatures attacking enchanted player have trample.

Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

Daybreak Combatants
Creature — Human Warrior

Haste (This creature can attack and as soon as it comes under your control.)

When this creature enters, target creature gets +2/+0 until end of turn.

After weeks of unending darkness, a glimpse of dawn was all the people of Stensia needed to rekindle their will to fight.

2/2