Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
"Wipe your chin, child. We can't have Olivia thinking we're uncivilized."
—Anje Falkenrath
When this artifact enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, , Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.
Menace
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
, Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. (Damage and effects that say "destroy" don't destroy it.)
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform this creature.
These days, ghouls are the only abundant resource in Thraben.
, , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.
And they're more than happy to share the wealth.
Menace
When this creature enters or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Defender
: Transform this creature. Activate only as a sorcery.
Specifics were kept secret, but word quickly spread that the show was a must-see.
Menace
When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
Flying
When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Swarms of bats poured from Lurenbraum Fortress carrying wedding invitations to vampires of every bloodline.
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
"Do not try to negotiate with me, human. You want power? This is the price."
—Ormendahl
Lifelink
When another creature you control dies, transform this creature.
A tragic moment pushed him to a blasphemous act.
Lifelink
Once he'd tasted that dark power, there was no turning back.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
It can barely feel the sword anymore.
When this creature dies, create a 2/2 black Zombie creature token.
The most dangerous place to be in Kessig is alone.
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.
Flying
At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.
By the sixth day of darkness, the lake was more blood than water.
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
"I used to have hired hands, but I discovered they make better waitstaff with the rest of the body attached."
—Olivia Voldaren
Return target creature card from your graveyard to the battlefield.
When you discard this card, you may pay . When you do, return target creature card from your graveyard to your hand.
"Here you go. Can't have you sleeping through your own wedding day."
Flying
This creature can't block.
Whenever this creature deals combat damage to a player, create a Blood token.
, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
Deathtouch
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, target player draws two cards and loses 2 life.
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
"You are one of the few to whom we offer our blessing. What fool would reject immortality?"
—Runo Stromkirk
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Blood token, you gain 1 life.
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, destroy target planeswalker.
At the beginning of your upkeep, this creature deals 1 damage to you.
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this token: Draw a card.")
"You can always tell who's new from the screaming."
—Tinua, Skirsdag cultist
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
He wanders the Moorlands hoping to one day chop off a head worthy of replacing his own.
Flying
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Each player sacrifices a creature of their choice.
• You draw a card and you lose 1 life.
• Transform Henrika.
Flying, deathtouch, lifelink
: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
"Once you've tasted demon blood, you'll wonder why you ever settled for human."
Destroy target creature or planeswalker.
Odric resisted the vampire's curse with all his strength. But after a lifetime of fighting monsters, he was doomed to become one himself.
At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature.
"Aren't you going to invite me in?"
Flying
This creature gets +2/+0 as long as an opponent controls a Human.
"Aren't you going to offer me a drink?"
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, each opponent exiles a card from their hand.
"This still doesn't make you the brains of the operation."
—Ghoulcaller Gisa
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Some wicked souls linger only to consume the warmth of life.
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Destroy all creatures [with mana value 2 or less].
To Olivia's guests, a welcome. To everyone else, a warning.
: Return this card from your graveyard to the battlefield tapped.
"The jaw bone's connected to the skull bone. The skull bone's connected to the . . . uh . . . hook thingy."
—Garl, stitcher's assistant
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Small talk is a dying art.
At the beginning of your end step, if you discarded a card this turn, transform this creature.
"Forgive my manners. It's been so long since I had a guest for dinner."
Whenever this creature attacks, defending player loses 1 life and you gain 1 life.
Her cauldron refilled, she settled in to wait for the next unsuspecting traveler to knock at her door.
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery.
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
: Each opponent loses 2 life and you gain 2 life.
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, each opponent sacrifices a creature of their choice.
Now that it doesn't need to breathe, its hunting ground extends well beyond the sea.
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
Olivia set a few villagers loose in the hedge maze as part of the evening's "entertainment."
[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.
[−2]: Create a 2/3 black Vampire creature token with flying and lifelink.
[−7]: Sorin deals 13 damage to any target. You gain 13 life.
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Few take kindly to being put in their place, especially if their place is the grave.
This creature enters tapped.
"In case any of you new recruits were wondering, this is why we don't use mass graves anymore."
—Kerren of the Mausoleum Guards
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this token: Draw a card.")
Young vampires gorge themselves at every meal, but their elders have learned to savor the smallest bite.
Flying
Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
Flying
At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
"Humans throw rice and release doves at their weddings? How quaint."
Whenever this creature attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on this creature and draw a card.
In lieu of payment, he was granted permission to devour any unauthorized visitors.
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The Falkenrath progenitor was a vicious falconer, and the line is quick to remind others of its heritage.
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
When you attack with exactly two creatures, transform this creature.
"May I have this dance?"
Trample
When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end.
: This creature and another target creature each get +1/+0 until end of turn.
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
"One vampire for every family member I've lost."
, : This creature deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
"Careful, this thing's dangerous. Wouldn't want anyone getting hurt."
: This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
This creature can't block.
Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Arvon was ecstatic to offer his blood to such a captivating creature.
This creature has first strike as long as it's attacking.
When this creature dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
First strike
When this creature enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.
[+1]: Add . Chandra deals 1 damage to up to one target player or planeswalker.
[+1]: Exile the top card of your library. If it's red, you may cast it this turn.
[−7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Discard your hand, then draw a card for each card you've discarded this turn.
"We cannot escape change, but with faith and fortitude, we can mold it to our liking."
—Marel, Dawnhart witch
Haste
Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, target creature gets +2/+0 until end of turn.
After weeks of unending darkness, a glimpse of dawn was all the people of Stensia needed to rekindle their will to fight.