Duel Decks: Knights vs. Dragons

DDG · 81 cards · Released

Knight of the Reliquary
Creature — Human Knight

This creature gets +1/+1 for each land card in your graveyard.

, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

2/2
Caravan Escort
Creature — Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike

1/1
Lionheart Maverick
Creature — Human Knight

Vigilance

: This creature gets +1/+2 until end of turn.

"Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild-rat, now that you face my blade alone?"

1/1
Knight of Cliffhaven
Creature — Kor Knight

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance

2/2
Knight of Meadowgrain
Creature — Kithkin Knight

First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"

2/2
Knight of the White Orchid
Creature — Human Knight

First strike

When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Both guide and guard on open plain.

2/2
Leonin Skyhunter
Creature — Cat Knight

Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

2/2
Silver Knight
Creature — Human Knight

First strike, protection from red

"Hammer out your doubts as you forge your weapon. To slay a dragon, your resolve must be stronger than your steel."

2/2
White Knight
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.

2/2
Knotvine Paladin
Creature — Human Knight

Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.

"He is part of a new breed of guardian, one who embraces the best of both his world and ours."

—Mayael the Anima

2/2
Steward of Valeron
Creature — Human Druid Knight

Vigilance

: Add .

Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.

2/2
Benalish Lancer
Creature — Human Knight

Kicker (You may pay an additional as you cast this spell.)

If this creature was kicked, it enters with two +1/+1 counters on it and with first strike.

2/2
Zhalfirin Commander
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Target Knight creature gets +1/+1 until end of turn.

"Command is the act of balancing on a vine and convincing others that it is firm ground."

—Sidar Jabari

2/2
Knight Exemplar
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

"If you think you are brave enough to walk the path of honor, follow me into the dragon's den."

2/2
Wilt-Leaf Cavaliers
Creature — Elf Knight

Vigilance

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.

3/4
Kabira Vindicator
Creature — Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.

2/4
Kinsbaile Cavalier
Creature — Kithkin Knight

Knight creatures you control have double strike.

Ambidexterity is common among kithkin. The thoughtweft links the minds of the left- and right-handed, giving each the knack of the other.

2/2
Alaborn Cavalier
Creature — Human Knight

Whenever this creature attacks, you may tap target creature.

"Course he ran! I wouldn't want to stare down that barrel, either!"

—Alaborn soldier

2/2
Skyhunter Patrol
Creature — Cat Knight

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

"We leonin have come to rule the plains by taking to the skies."

—Raksha Golden Cub

2/3
Plover Knights
Creature — Kithkin Knight

Flying, first strike

The knights are a major attraction at every Lammastide festival. Teams of riders perform daring feats of flight to the delight of all below.

3/3
Juniper Order Ranger
Creature — Human Knight Ranger

Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.

To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.

2/4
Paladin of Prahv
Creature — Human Knight

Whenever this creature deals damage, you gain that much life.

Forecast , Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)

3/4
Harm's Way
Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

Even when fate is already written, there's always time to change the names.

Reciprocate
Instant

Exile target creature that dealt damage to you this turn.

"Just as the noble soul calls virtue to itself, the evil soul summons harm."

—Teachings of Eight-and-a-Half-Tails

Edge of Autumn
Sorcery

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

"At harvest are seeds of next year sown."

Mighty Leap
Instant

Target creature gets +2/+2 and gains flying until end of turn.

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."

—Brezard Skeinbow, captain of the guard

Reprisal
Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

"Fear this no more!"

Test of Faith
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Those who survive the test bear a mark of power anyone can recognize.

Heroes' Reunion
Instant

Target player gains 7 life.

"You helped save my people from a Phyrexian fate. Did you think I wouldn't return the favor?"

—Eladamri, to Gerrard

Sigil Blessing
Instant

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

"For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty."

Loxodon Warhammer
Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip

"Tusks to splinter skulls. Steel to shatter scale."

—Warhammer inscription

Spidersilk Armor
Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

It hardly weighs anything, but it takes all day to remove.

Griffin Guide
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

Oblivion Ring
Enchantment

When this enchantment enters, exile another target nonland permanent.

When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Grasslands
Land

This land enters tapped.

, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Sejiri Steppe
Land

This land enters tapped.

When this land enters, target creature you control gains protection from the color of your choice until end of turn.

: Add .

Selesnya Sanctuary
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Treetop Village
Land

This land enters tapped.

: Add .

: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Bogardan Hellkite
Creature — Dragon

Flash

Flying

When this creature enters, it deals 5 damage divided as you choose among any number of targets.

5/5
Cinder Wall
Creature — Wall

Defender

When this creature blocks, destroy it at end of combat.

"The smell of roasted flesh hung over the valley for hours."

—Onean sergeant

3/3
Skirk Prospector
Creature — Goblin

Sacrifice a Goblin: Add .

"I like goblins. They make funny little popping sounds when they die."

—Braids, dementia summoner

1/1
Bloodmark Mentor
Creature — Goblin Warrior

Red creatures you control have first strike.

Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.

1/1
Fire-Belly Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.

"My ears say it hisses. My fingers say it burns."

—Auntie Wort

1/1
Mudbutton Torchrunner
Creature — Goblin Warrior

When this creature dies, it deals 3 damage to any target.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.

1/1
Dragonspeaker Shaman
Creature — Human Barbarian Shaman

Dragon spells you cast cost less to cast.

"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."

2/2
Dragon Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

2/3
Henge Guardian
Artifact Creature — Dragon Wurm

: This creature gains trample until end of turn.

Like so many Thran relics, the wurm engine kept operating long after its creators were gone.

3/4
Voracious Dragon
Creature — Dragon

Flying

Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)

When this creature enters, it deals damage to any target equal to twice the number of Goblins it devoured.

4/4
Bogardan Rager
Creature — Elemental

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, target creature gets +4/+0 until end of turn.

In the erupting heart of Bogardan, it's hard to tell hurtling volcanic rocks from pouncing volcanic beasts.

3/4
Mordant Dragon
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

Whenever this creature deals combat damage to a player, you may have it deal that much damage to target creature that player controls.

5/5
Kilnmouth Dragon
Creature — Dragon

Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)

Flying

: This creature deals damage equal to the number of +1/+1 counters on it to any target.

5/5
Shivan Hellkite
Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

: This creature deals 1 damage to any target.

A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.

5/5