Duel Decks: Knights vs. Dragons

DDG · 81 cards · Released

Thunder Dragon
Creature — Dragon

Flying

When this creature enters, it deals 3 damage to each creature without flying.

Sometimes primitive cultures attributed natural phenomena to monsters. Sometimes they were right.

5/5
Armillary Sphere
Artifact

, , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

Dragon's Claw
Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

Breath of Darigaaz
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

Dragon Fodder
Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

Punishing Fire
Instant

Punishing Fire deals 2 damage to any target.

Whenever an opponent gains life, you may pay . If you do, return this card from your graveyard to your hand.

Spitting Earth
Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

"Within each of you is the strength of a landslide."

—Kumano, to his pupils

Captive Flame
Enchantment

: Target creature gets +1/+0 until end of turn.

"Kills and cooks your food in one easy stroke."

Ghostfire
Instant

Ghostfire is colorless.

Ghostfire deals 3 damage to any target.

Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath.

Seething Song
Instant

Add .

If your flesh can withstand the flame, the spirit of the dragon will burn within your soul.

Seismic Strike
Instant

Seismic Strike deals damage to target creature equal to the number of Mountains you control.

"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you."

—Kezim, prodigal pyromancer

Claws of Valakut
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

"Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly."

Temporary Insanity
Instant

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

Shiv's Embrace
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

: Enchanted creature gets +1/+0 until end of turn.

Cone of Flame
Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

Fiery Fall
Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Jund feasts on the unprepared.

Jaws of Stone
Sorcery

Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.

When giants find their mountain homes infested, they have a whole range of solutions.

Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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