[+1]: Create a 0/1 green Plant creature token.
[−2]: Put a +1/+1 counter on each creature you control.
[−7]: You gain X life and draw X cards, where X is the number of lands you control.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Flash
When this creature enters, target creature gets +3/+3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, draw two cards.
They seek out living trees to glean age-old secrets from sap and wood.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"These alleys are not safe. Come, I can guide you back to the market square."
Flash
Reach
When this creature enters, it deals 2 damage to each creature with flying and each player.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Zendikar's elves have developed innovative methods to mitigate the effects of the Roil.
When this creature enters, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
, : Look at the top two cards of your library, then put them back in any order.
Desmera blinded her seers so that her beauty would be the last image burned in their memories. The act only deepened their insight.
When this creature enters, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Nature's arms encircle all who are willing to draw close.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Zendikar will not surrender, and neither can we."
If this creature would die, put it on the bottom of its owner's library instead.
Once, Nissa selected worthy fighters to defend the Joraga. Now, she gathers forces to defend all of Zendikar.
Vigilance, trample
"Roam as you will, your roots remain in the strong earth of your Rising."
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
: This creature gets +5/+5 and gains trample until end of turn.
"The world was not hostile to us—we were beneath its notice, and presented no danger."
—The Invokers' Tales
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
"A good lagac will carry you through thick and thin. A bad one . . . well, it's a tasty dinner."
—Raff Slugeater, goblin shortcutter
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
"The horizon is the perpetual ideal, the constant promise of hope."
—Nissa Revane
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
"The most elegant solutions are found in nature. You just have to know where to look."
When this creature leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Through the waves of Eldrazi attacks, the Murasan jungles seemed to regrow as soon as they were destroyed.
As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
It carries the hopes of Zendikar's embattled wilds on its mighty boughs.
This land enters tapped.
When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add .
This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
: Add .
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
[+1]: You draw a card and you lose 1 life.
[−3]: Destroy target creature.
[−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"I will secure my revenge on Zendikar one soul at a time."
—Ob Nixilis
You draw three cards and you lose 3 life.
"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier."
—Ob Nixilis
When this creature enters, you may destroy target creature with power 1 or less.
Fast and lethal, with a penchant for the weak and infirm.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When this creature dies, each opponent loses 2 life.
"Avoid anything that scuttles, scrabbles, or shambles."
—Opar, veteran guide
Flying
When this creature enters, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
"Later we will mourn those we have lost. First we must end their suffering."
—Drana, Kalastria bloodchief
Target creature gets -5/-5 until end of turn.
"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."
—Ob Nixilis
Flying
At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
This creature can't block.
, Exile two other creature cards from your graveyard: Return this card from your graveyard to the battlefield.
Rats and vultures devour. It desecrates.
Target creature gets -2/-2 until end of turn.
"Brave scar or unfortunate tale? It all depends on your pain threshold."
Destroy target nonblack creature.
"One little word was all it took. The world shook as I said it. The doom of Zendikar was here at last."
—Ob Nixilis
Flying
: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Flying
When this creature enters, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its sting hurts, but death is strangely painless.
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Few among the living understand just how much of their world is shaped by the ruins of the dead.
Destroy target nonblack creature. Its controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."
—Radavi, Joraga relic hunter, last words
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
The promise of anguish is payment enough for services rendered.
Each player sacrifices a creature of their choice.
Zombies mourn for the living and celebrate those who will soon be given the gift of death.
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
As the bridge snapped, Berko was sure he heard the swamp laughing at him.
Flying
: This creature deals 1 damage to each creature and each player.
"I have schemed too long to be supplanted by dead gods. If I cannot have this world, no one can."
When this creature enters, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Some will sacrifice everything for but a taste of power.
Whenever a creature dies, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Confront it at your own peril, for it will confront you for its own amusement.
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.