Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
Setting foot in their muck is an open invitation.
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness doesn't always send its minions to do its dirty work.
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Agreements with demons seldom end at the grave.
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This land enters tapped.
, : Each opponent loses 1 life. Activate only if you control two or more black permanents.
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