Aetherdrift

DFT · 553 cards · Released

Howlsquad Heavy
Creature — Goblin Mercenary

Start your engines!

Other Goblins you control have haste.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.

Max speed : Add for each Goblin you control.

2/3
Agonasaur Rex
Creature — Dinosaur

Trample

Cycling (, Discard this card: Draw a card.)

When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.

The one and only velocity raptor.

8/8
District Mascot
Creature — Dog Mount

This creature enters with a +1/+1 counter on it.

, Remove two +1/+1 counters from this creature: Destroy target artifact.

Whenever this creature attacks while saddled, put a +1/+1 counter on it.

Saddle 1

0/0
Webstrike Elite
Creature — Insect Archer

Reach

Cycling (, Discard this card: Draw a card.)

When you cycle this card, destroy up to one target artifact or enchantment with mana value X.

"I'm the wretch who can fletch!"

3/3
Fearless Swashbuckler
Creature — Fish Pirate

Haste

Vehicles you control have haste.

Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.

"Party on the poop deck!"

3/3
Hazoret, Godseeker
Legendary Creature — God

Indestructible, haste

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

, : Target creature with power 2 or less can't be blocked this turn.

Hazoret can't attack or block unless you have max speed.

5/3
Brightglass Gearhulk
Artifact Creature — Construct

First strike, trample

When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

4/4
Coalstoke Gearhulk
Artifact Creature — Construct

Menace, deathtouch

When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.

5/4
Ketramose, the New Dawn
Legendary Creature — God

Menace, lifelink, indestructible

Ketramose can't attack or block unless there are seven or more cards in exile.

Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.

4/4
Oildeep Gearhulk
Artifact Creature — Construct

Lifelink, ward

When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.

4/4
Pyrewood Gearhulk
Artifact Creature — Construct

Vigilance, menace

When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.

7/7
Riptide Gearhulk
Artifact Creature — Construct

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.

2/5
Sab-Sunen, Luxa Embodied
Legendary Creature — God

Reach, trample, indestructible

Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)

At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.

6/6