Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Wherever the racers go, help follows.
Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
, , Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling (, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
To keep up with the Grand Prix, reporters trained just as hard as the racers themselves.
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
Some seek thrills in watching the show. Some seek thrills in being the show.
Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
Cloudspire's might comes from its unparalleled coordination.
Choose one —
• Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles.
• Destroy target artifact.
"These gators are driving like idiots!"
—Redshift
: Put a +1/+1 counter on target Mount or Vehicle.
"Just a few more bolts—SHARK ON YOUR RIGHT—and we should be good to go."
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Destroy target creature with toughness 4 or greater.
Cycling (, Discard this card: Draw a card.)
The ghost shrieked as Terrin's blade sank deep. Perhaps a second death would teach it not to mess with his dog.
Lifelink
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Ward
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
Flying
This creature gets +1/+0 for each artifact you control.
"Declarative: A unit is only as strong as its network."
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
To the Guidelight Voyagers, a vehicle is just another hardware upgrade.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
During your turn, this creature has first strike.
Max speed — , Exile this card from your graveyard: Draw a card.
Target creature gets +2/+2 until end of turn.
Cycling (, Discard this card: Draw a card.)
The Quickbeasts' diet of aether makes them capable of astonishing maneuvers.
Enchant creature or Vehicle
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Enchanted permanent gets +1/+1 and has vigilance.
Max speed — You may cast this card from your graveyard.
Flying
When this creature enters, target creature or Vehicle gains lifelink and indestructible until end of turn.
"No one dies under my watch."
—Sektem, Lotusguard veteran
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature dies, create a 1/1 colorless Servo artifact creature token.
Max speed — This creature gets +1/+0.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — : Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Vigilance
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.
This spell costs less to cast if it targets a tapped permanent.
Exile target creature or Vehicle.
Their race ended much the same way it began, walking through a sandstorm on a world that ended long ago.
Enchant creature or Vehicle
When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Enchanted permanent gets +1/+1 and has lifelink.
No road has to be traveled alone.
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
"The Guidelight Voyagers seem to exhibit more humanity than their flesh-and-blood competitors."
—Pia Nalaar
Flying
As this Vehicle enters, choose a nonland card name.
Activated abilities of sources with the chosen name cost more to activate.
Crew 2
"It's the dawn of a new era, and we shall rise like the suns to greet it."
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling (, Discard this card: Draw a card.)
The first four crashes were accidental. Then the Endriders joined the fun.
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
"We follow as it walks at the head of the ever-breaking day. Is it leading the dawn, or does it march to some forgotten celestial order? It does not answer our questions, so faith must sustain us."
—Chakshi, Dawnchaser pilgrim
Flying
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — This creature gets +0/+1 and has vigilance.
Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.
"For most people? The odds would be insurmountable," Daretti said.
"But we're not most people," Pia replied.
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
"To victory . . . eventually!"
Flying, first strike, lifelink
Crew 3
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
"Exclamatory: Hang on to something."
Artifact spells you cast cost less to cast.
The Guidelight Voyagers had been stranded on Avishkar with no way to get home. They considered every last unit essential, down to the glitchiest grunt.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
, : Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
Return target creature or Vehicle to its owner's hand.
Control lost is adventure gained.
—Keelhauler proverb
For centuries, she grew in her benthic home, safe from Muraganda's moonfalls, feeding on the raw leylines that run below the water. When she emerged, the coral depths she called home came with her.
Flying
, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays .
"Declarative: Goodbye."
Enchant creature or Vehicle
When this Aura enters, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
There had been a time when the Endriders would've killed for water.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
: This creature can't be blocked this turn.
The biggest collector of vehicles on Avishkar is also the largest.
Flying
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — , Exile this card from your graveyard: Draw a card.
: Add . Spend this mana only to cast an artifact spell or activate an ability.
"Analysis: Systems operating at 125% efficiency. Stress within expected tolerances. Exclamatory: Punch it."
Cycling (, Discard this card: Draw a card.)
When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.
"It takes a thick skin to ride among the Keelhaulers."
Flying
When this Vehicle enters, draw two cards.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Vigilance
Exhaust — : Draw a card, then discard a card. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
"The secret to good piratin' is being ready for anything. That, and havin' eight arms."
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
For the Guidelight Voyagers, there is no such thing as junk.
During turns other than yours, this Vehicle is an artifact creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
"Is someone asleep at the wheel, or are the wheels driving themselves?!"
—Vnwxt, Grand Prix host
Exhaust — , : Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
The Invasion roused the reclusive jalpari from the depths. Since then, they had fully integrated into Avishkari society.
When Mu Yanling enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
The search for her lost mentor continued.
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
The Aether Rangers repurposed thopters once used for Consulate surveillance so they could scout the track.
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
"Here's a tip: If your ride needs souls for fuel, make sure to always keep one handy."
Whenever you activate an exhaust ability, draw a card.
Exhaust — : This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 2
, , Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
By the end of the race, few of the Aether Rangers' vehicles resembled what they started as.
, : Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust — , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
This spell costs less to cast if it targets a permanent with mana value 1.
Return target creature or Vehicle an opponent controls to its owner's hand.
Draw a card.
"In cases of extreme emergency, just wing it."
—Rocketeer safety manual, full text
Flying, vigilance
Whenever one or more creatures attack you, those creatures get -1/-0 until end of turn.
Exhaust — : Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Flying
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling (, Discard this card: Draw a card.)
"Oi, you ain't gonna believe what these kelpheads just threw away!"