Battalion — Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Whenever this creature attacks, you may pay . If you do, tap target creature an opponent controls.
They've been probation officers, army grunts, bounty hunters—anything to make their district safer.
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
The Azorius have so many codes and statutes that you're always in violation of one of them.
Vigilance
Multicolored creatures you control have vigilance.
The route has been known for millennia, but only by those with no means to tell it.
Each player sacrifices a multicolored permanent of their choice.
"Scores will die in the name of peace. That is what you call compromise?"
—Gideon Jura, to Aurelia
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
"Ravnicans need order. If they don't have it, we shall bring it to them."
—Isperia
When this creature enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Flying, first strike
"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."
—Ecaban, Boros scout
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
"You will pass with respect, or you will not pass at all."
Populate. (Create a token that's a copy of a creature token you control.)
"You see a bird, an oak, a packbeast. I see the potential for an army."
—Lalia, Selesnya dryad
: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
: This creature can't be blocked this turn.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Flying
Multicolored creatures you control have flying.
The pattern of the Implicit Maze extends in more than two dimensions.
Counter target spell unless its controller pays .
"It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing."
—Bori Andon, Izzet blastseeker
Defender
"The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."
—Lazav
When this creature enters, if you control two or more Gates, you may draw a card.
Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.
Enchant creature with power 3 or less
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.
Flying
Air currents whip through the city corridors, creating wind tunnels that accelerate urban drakes toward their prey.
"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Make sure you bleed the fine print.
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
The Golgari maze-runner Varolz hungers to prove his fortitude in battle, and his trail of victims feeds other hungers.
Target creature gets -4/-2 until end of turn.
Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards.
Defender
, : Target opponent loses 2 life, then reveals a card at random from their hand.
"Follow your passion, I always say. Might as well get paid to do what you love."
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Flying
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles.
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
"You caught something on a cold night's stroll? No, I'd say something caught you."
—Mezim Magrah, civic healer
When this creature enters, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
There are many gates into the undercity, but few ways out.
Monocolored creatures can't block this turn.
When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.
Destroy target creature with defender.
"Why do guards always look surprised when we bash them?" asked Ruric. "I think they expect a bribe," said Thar.
Haste
Multicolored creatures you control have haste.
"The maze seems to fight us at every turn, resisting our efforts to solve it."
—Niv-Mizzet
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
"When justice descends, the servant will burn with the master."
—Aurelia
Bloodrush — , Discard this card: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay . If you do, return this card to your hand.
First strike
This creature attacks each combat if able.
He doesn't care whether he's rioting about trade rights or just having a drunken brawl. He wakes up every morning eager to smash some heads.
Bloodrush — , Discard this card: Target attacking creature gets +3/+3 until end of turn.
"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."
—Nedja, Gruul shaman
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Trample
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: This creature gets +3/+3 until end of turn.
The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.
Trample
Multicolored creatures you control have trample.
It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.
Regenerate target creature.
"The gift of life must be freely given. Anything less would diminish us all."
—Arin, Selesnya healer
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Every street corner is a hunting ground, every citizen potential prey.
Target creature gets +5/+5 until end of turn.
Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit—usually at the cost of extensive property damage.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
When this creature enters, if you control two or more Gates, you gain 7 life.
In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts.
Flash
This spell can't be countered.
Reach, protection from blue
"It preys on those who would spy on our lands, so we never prey on it."
—Kroshkar, Gruul shaman
Reach (This creature can block creatures with flying.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Create a 5/5 green Wurm creature token with trample.
The consciousness of Mat'Selesnya does not always spread in peaceful ways.
Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.
: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.
"When the Simic say to take command of your life, we don't mean just your career."
—Vorel of the Hull Clade
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Ral Zarek's brainstorms bring actual thunder and lightning.
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
A true Boros commando only calls for reinforcements so they can clean up the mess.
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Leaders shape the minds of their allies. It takes a master to shape the minds of enemies.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate.
Whenever another creature you control enters, this creature gets +3/+3 until end of turn.
They fight for their home with more loyalty than any conscript.