Dragon's Maze

DGM · 156 cards · Released

Boros Mastiff
Creature — Dog

Battalion — Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

2/2
Haazda Snare Squad
Creature — Human Soldier

Whenever this creature attacks, you may pay . If you do, tap target creature an opponent controls.

They've been probation officers, army grunts, bounty hunters—anything to make their district safer.

1/4
Lyev Decree
Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

The Azorius have so many codes and statutes that you're always in violation of one of them.

Maze Sentinel
Creature — Elemental

Vigilance

Multicolored creatures you control have vigilance.

The route has been known for millennia, but only by those with no means to tell it.

3/6
Renounce the Guilds
Instant

Each player sacrifices a multicolored permanent of their choice.

"Scores will die in the name of peace. That is what you call compromise?"

—Gideon Jura, to Aurelia

Riot Control
Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

"Ravnicans need order. If they don't have it, we shall bring it to them."

—Isperia

Scion of Vitu-Ghazi
Creature — Elemental

When this creature enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

4/4
Steeple Roc
Creature — Bird

Flying, first strike

"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."

—Ecaban, Boros scout

3/1
Sunspire Gatekeepers
Creature — Human Soldier

When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.

"You will pass with respect, or you will not pass at all."

2/4
Wake the Reflections
Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

"You see a bird, an oak, a packbeast. I see the potential for an army."

—Lalia, Selesnya dryad

Aetherling
Creature — Shapeshifter

: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

: This creature can't be blocked this turn.

: This creature gets +1/-1 until end of turn.

: This creature gets -1/+1 until end of turn.

4/5
Hidden Strings
Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Maze Glider
Creature — Elemental

Flying

Multicolored creatures you control have flying.

The pattern of the Implicit Maze extends in more than two dimensions.

3/5
Mindstatic
Instant

Counter target spell unless its controller pays .

"It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing."

—Bori Andon, Izzet blastseeker

Murmuring Phantasm
Creature — Spirit

Defender

"The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."

—Lazav

0/5
Opal Lake Gatekeepers
Creature — Vedalken Soldier

When this creature enters, if you control two or more Gates, you may draw a card.

Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.

2/4
Runner's Bane
Enchantment — Aura

Enchant creature with power 3 or less

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Trait Doctoring
Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Uncovered Clues
Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.

Wind Drake
Creature — Drake

Flying

Air currents whip through the city corridors, creating wind tunnels that accelerate urban drakes toward their prey.

2/2
Bane Alley Blackguard
Creature — Human Rogue

"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."

1/3
Blood Scrivener
Creature — Zombie Wizard

If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.

Make sure you bleed the fine print.

2/1
Crypt Incursion
Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

The Golgari maze-runner Varolz hungers to prove his fortitude in battle, and his trail of victims feeds other hungers.

Fatal Fumes
Instant

Target creature gets -4/-2 until end of turn.

Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards.

Hired Torturer
Creature — Human Rogue

Defender

, : Target opponent loses 2 life, then reveals a card at random from their hand.

"Follow your passion, I always say. Might as well get paid to do what you love."

2/3
Maze Abomination
Creature — Elemental

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Multicolored creatures you control have deathtouch.

4/5
Pontiff of Blight
Creature — Zombie Cleric

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

2/7
Rakdos Drake
Creature — Drake

Flying

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles.

1/2
Sinister Possession
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.

"You caught something on a cold night's stroll? No, I'd say something caught you."

—Mezim Magrah, civic healer

Ubul Sar Gatekeepers
Creature — Zombie Soldier

When this creature enters, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.

There are many gates into the undercity, but few ways out.

2/4
Awe for the Guilds
Sorcery

Monocolored creatures can't block this turn.

When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.

Clear a Path
Sorcery

Destroy target creature with defender.

"Why do guards always look surprised when we bash them?" asked Ruric. "I think they expect a bribe," said Thar.

Maze Rusher
Creature — Elemental

Haste

Multicolored creatures you control have haste.

"The maze seems to fight us at every turn, resisting our efforts to solve it."

—Niv-Mizzet

6/3
Possibility Storm
Enchantment

Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.

Punish the Enemy
Instant

Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.

"When justice descends, the servant will burn with the master."

—Aurelia

Pyrewild Shaman
Creature — Goblin Shaman

Bloodrush , Discard this card: Target attacking creature gets +3/+1 until end of turn.

Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay . If you do, return this card to your hand.

3/1
Riot Piker
Creature — Goblin Berserker

First strike

This creature attacks each combat if able.

He doesn't care whether he's rioting about trade rights or just having a drunken brawl. He wakes up every morning eager to smash some heads.

2/1
Rubblebelt Maaka
Creature — Cat

Bloodrush , Discard this card: Target attacking creature gets +3/+3 until end of turn.

"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."

—Nedja, Gruul shaman

3/3
Smelt-Ward Gatekeepers
Creature — Human Warrior

When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

2/4
Weapon Surge
Instant

Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Battering Krasis
Creature — Shark Beast

Trample

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

2/1
Kraul Warrior
Creature — Insect Warrior

: This creature gets +3/+3 until end of turn.

The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.

2/2
Maze Behemoth
Creature — Elemental

Trample

Multicolored creatures you control have trample.

It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.

5/4
Mending Touch
Instant

Regenerate target creature.

"The gift of life must be freely given. Anything less would diminish us all."

—Arin, Selesnya healer

Mutant's Prey
Instant

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Every street corner is a hunting ground, every citizen potential prey.

Phytoburst
Sorcery

Target creature gets +5/+5 until end of turn.

Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit—usually at the cost of extensive property damage.

Renegade Krasis
Creature — Beast Mutant

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

3/2
Saruli Gatekeepers
Creature — Elf Warrior

When this creature enters, if you control two or more Gates, you gain 7 life.

In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts.

2/4
Skylasher
Creature — Insect

Flash

This spell can't be countered.

Reach, protection from blue

"It preys on those who would spy on our lands, so we never prey on it."

—Kroshkar, Gruul shaman

2/2
Thrashing Mossdog
Creature — Plant Dog

Reach (This creature can block creatures with flying.)

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

3/3
Advent of the Wurm
Instant

Create a 5/5 green Wurm creature token with trample.

The consciousness of Mat'Selesnya does not always spread in peaceful ways.

Armored Wolf-Rider
Creature — Elf Knight

Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.

4/6
Ascended Lawmage
Creature — Vedalken Wizard

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.

3/2
Beetleform Mage
Creature — Human Insect Wizard

: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.

"When the Simic say to take command of your life, we don't mean just your career."

—Vorel of the Hull Clade

2/2
Blast of Genius
Sorcery

Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.

Ral Zarek's brainstorms bring actual thunder and lightning.

Blaze Commando
Creature — Minotaur Soldier

Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.

A true Boros commando only calls for reinforcements so they can clean up the mess.

5/3
Blood Baron of Vizkopa
Creature — Vampire

Lifelink, protection from white and from black

As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.

4/4
Boros Battleshaper
Creature — Minotaur Soldier

At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

Leaders shape the minds of their allies. It takes a master to shape the minds of enemies.

5/5
Bred for the Hunt
Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate.

Bronzebeak Moa
Creature — Bird

Whenever another creature you control enters, this creature gets +3/+3 until end of turn.

They fight for their home with more loyalty than any conscript.

2/2