Dragon's Maze

DGM · 156 cards · Released

Carnage Gladiator
Creature — Skeleton Warrior

Whenever a creature blocks, that creature's controller loses 1 life.

: Regenerate this creature.

Not the foulest or bloodiest act at Rix Maadi by a stretch.

4/2
Council of the Absolute
Creature — Human Advisor

As this creature enters, choose a noncreature, nonland card name.

Your opponents can't cast spells with the chosen name.

Spells with the chosen name you cast cost less to cast.

2/4
Deadbridge Chant
Enchantment

When this enchantment enters, mill ten cards.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Debt to the Deathless
Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Some of Orzhov's cruelest collectors remember their debtors by taste alone.

Deputy of Acquittals
Creature — Human Wizard

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, you may return another target creature you control to its owner's hand.

"Everyone deserves a day in court."

2/2
Dragonshift
Instant

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Drown in Filth
Sorcery

Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

The rot farmer's first rite of passage is to craft a pair of work stilts.

Emmara Tandris
Legendary Creature — Elf Shaman

Prevent all damage that would be dealt to creature tokens you control.

When Selesnya needed a champion, Emmara put the ranks of her guild before herself—making her the perfect choice.

5/7
Exava, Rakdos Blood Witch
Legendary Creature — Human Cleric

First strike, haste

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each other creature you control with a +1/+1 counter on it has haste.

3/3
Feral Animist
Creature — Goblin Shaman

: This creature gets +X/+0 until end of turn, where X is its power.

"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."

2/1
Fluxcharger
Creature — Weird

Flying

Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.

One part mizzium, two parts elemental energy, eleven parts danger.

1/5
Gaze of Granite
Sorcery

Destroy each nonland permanent with mana value X or less.

Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.

Gleam of Battle
Enchantment

Whenever a creature you control attacks, put a +1/+1 counter on it.

Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory.

Goblin Test Pilot
Creature — Goblin Pilot Wizard

Flying

: This creature deals 2 damage to any target chosen at random.

"All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design."

Manual of Melek

0/2
Gruul War Chant
Enchantment

Attacking creatures you control get +1/+0 and have menace.

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."

—Kroshkar, Gruul shaman

Haunter of Nightveil
Creature — Spirit

Creatures your opponents control get -1/-0.

The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.

3/4
Jelenn Sphinx
Creature — Sphinx

Flying, vigilance

Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.

Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence.

1/5
Korozda Gorgon
Creature — Gorgon

Deathtouch

, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.

"Welcome to my collection."

2/5
Krasis Incubation
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

, Return this Aura to its owner's hand: Put two +1/+1 counters on enchanted creature.

Lavinia of the Tenth
Legendary Creature — Human Soldier

Protection from red

When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

4/4
Legion's Initiative
Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Master of Cruelties
Creature — Demon

First strike, deathtouch

This creature can only attack alone.

Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.

1/4
Maw of the Obzedat
Creature — Thrull

Sacrifice a creature: Creatures you control get +1/+1 until end of turn.

The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife.

3/3
Melek, Izzet Paragon
Legendary Creature — Weird Wizard

Play with the top card of your library revealed.

You may cast instant and sorcery spells from the top of your library.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

2/4
Mirko Vosk, Mind Drinker
Legendary Creature — Vampire

Flying

Whenever Mirko Vosk deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.

2/4
Morgue Burst
Sorcery

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.

"Let him in. He's on the list."

—Olrich, Rakdos club owner

Nivix Cyclops
Creature — Cyclops

Defender

Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

1/4
Notion Thief
Creature — Human Rogue

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

3/1
Obzedat's Aid
Sorcery

Return target permanent card from your graveyard to the battlefield.

"The Obzedat have revived you with purpose. Don't squander their blessing."

—Teysa Karlov, Grand Envoy of Orzhov

Pilfered Plans
Sorcery

Target player mills two cards. Draw two cards.

Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.

Plasm Capture
Instant

Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.

"Everything serves a purpose. Even you."

—Vorel of the Hull Clade

Progenitor Mimic
Creature — Shapeshifter

You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

0/0
Putrefy
Instant

Destroy target artifact or creature. It can't be regenerated.

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down."

—Cevraya, Golgari shaman

Ral Zarek
Legendary Planeswalker — Ral

[+1]: Tap target permanent, then untap another target permanent.

[−2]: Ral Zarek deals 3 damage to any target.

[−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Loyalty: 4
Reap Intellect
Sorcery

Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

Render Silent
Instant

Counter target spell. Its controller can't cast spells this turn.

"We have confiscated your spells as evidence. Once we conclude our investigation, you may petition to have them returned."

Restore the Peace
Instant

Return each creature that dealt damage this turn to its owner's hand.

"You can always count on the Azorius to ruin a party."

—Massacre Girl

Rot Farm Skeleton
Creature — Plant Skeleton

This creature can't block.

, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.

4/1
Ruric Thar, the Unbowed
Legendary Creature — Ogre Warrior

Vigilance, reach

Ruric Thar attacks each combat if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

6/6
Savageborn Hydra
Creature — Hydra

Double strike

This creature enters with X +1/+1 counters on it.

: Put a +1/+1 counter on this creature. Activate only as a sorcery.

0/0
Scab-Clan Giant
Creature — Giant Warrior

When this creature enters, it fights target creature an opponent controls chosen at random.

For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.

4/5
Showstopper
Instant

Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."

The audience quickly realized a few things: it wasn't a magic trick, there wasn't candy in there, and they'd need new clothes.

Sin Collector
Creature — Human Cleric

When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

"That must weigh heavily on your soul. Let me purge it for you."

2/1
Sire of Insanity
Creature — Demon

At the beginning of each end step, each player discards their hand.

Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos.

6/4
Species Gorger
Creature — Frog Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

"We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?"

—Gulistan, Simic biomancer

6/6
Spike Jester
Creature — Goblin Warrior

Haste

For the Rakdos, "suicidal charge" and "good showmanship" are one and the same.

3/1
Tajic, Blade of the Legion
Legendary Creature — Human Soldier

Indestructible

Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

"I run the maze alone, but I fight with the full might of the Legion."

2/2
Teysa, Envoy of Ghosts
Legendary Creature — Human Advisor

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.

4/4
Tithe Drinker
Creature — Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

2/1
Trostani's Summoner
Creature — Elf Shaman

When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.

1/1
Unflinching Courage
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay.

Varolz, the Scar-Striped
Legendary Creature — Troll Warrior

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Sacrifice another creature: Regenerate Varolz.

2/2
Viashino Firstblade
Creature — Lizard Soldier

Haste

When this creature enters, it gets +2/+2 until end of turn.

"All that steel doesn't make them slower. It makes them bolder."

—Tajic, Blade of the Legion

2/2
Voice of Resurgence
Creature — Elemental

Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."

2/2
Vorel of the Hull Clade
Legendary Creature — Human Merfolk

, : Double the number of each kind of counter on target artifact, creature, or land.

"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility."

1/4
Warleader's Helix
Instant

Warleader's Helix deals 4 damage to any target and you gain 4 life.

"There is no time to remedy our enemies' ignorance. Blast it out of them."

—Aurelia

Warped Physique
Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

The Gruul seek unbounded strength. The Dimir deliver cruel irony.

Woodlot Crawler
Creature — Insect

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Protection from green

"We learned something from the Simic. Unfortunately for them."

—Nefara, Dimir agent

2/1
Zhur-Taa Ancient
Creature — Beast

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.

7/5
Zhur-Taa Druid
Creature — Human Druid

: Add .

Whenever you tap this creature for mana, it deals 1 damage to each opponent.

"Only the decadent think magic should be pristine and without cost."

1/1