Dark Ascension

DKA · 158 cards · Released

Kessig Recluse
Creature — Spider

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Its silk is highly prized, but then again, so is your life.

2/3
Lambholt Elder
Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

"Be wary of the seemingly gentle souls. The weak here were slaughtered long ago."

—Rem Karolus, Blade of the Inquisitors

1/2
Silverpelt Werewolf
Creature — Werewolf

Whenever this creature deals combat damage to a player, draw a card.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

4/5
Lost in the Woods
Enchantment

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Predator Ooze
Creature — Ooze

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

Whenever this creature attacks, put a +1/+1 counter on it.

Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

1/1
Scorned Villager
Creature — Human Werewolf

: Add .

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

"My village's fear drove me into the wild . . ."

1/1
Moonscarred Werewolf
Creature — Werewolf

Vigilance

: Add .

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

". . . and I will bring the fury of the wild back to my village."

2/2
Somberwald Dryad
Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing.

2/2
Strangleroot Geist
Creature — Spirit

Haste

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Geists of the hanged often haunt the tree on which they died.

2/1
Tracker's Instincts
Sorcery

Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ulvenwald Bear
Creature — Bear

Morbid — When this creature enters, if a creature died this turn, put two +1/+1 counters on target creature.

Out chasing bears

—Kessig expression meaning "died in the woods"

2/2
Village Survivors
Creature — Human

Vigilance

Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.

As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts.

4/5
Vorapede
Creature — Insect

Vigilance, trample

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"If you think you've killed one, guess again."

—Thalia, Knight-Cathar

5/4
Wild Hunger
Instant

Target creature gets +3/+1 and gains trample until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.

Wolfbitten Captive
Creature — Human Werewolf

: This creature gets +2/+2 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

1/1
Krallenhorde Killer
Creature — Werewolf

: This creature gets +4/+4 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

2/2
Young Wolf
Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch.

1/1
Diregraf Captain
Creature — Zombie Soldier

Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.

Though its mind has long since rotted away, it wields a sword with deadly skill.

2/2
Drogskol Captain
Creature — Spirit Soldier

Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Dead or alive, true leaders can inspire an entire army.

2/2
Drogskol Reaver
Creature — Spirit

Flying

Double strike (This creature deals both first-strike and regular combat damage.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, draw a card.

Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison.

3/5
Falkenrath Aristocrat
Creature — Vampire Noble

Flying, haste

Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.

"Your blood is quite pleasing. A pity there's not enough for both of us."

4/1
Havengul Lich
Creature — Zombie Wizard

: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.

Fusing intelligence with the power of undeath requires inspiration of the darkest kind.

4/4
Huntmaster of the Fells
Creature — Human Werewolf

Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/2
Ravager of the Fells
Creature — Werewolf

Trample

Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

4/4
Immerwolf
Creature — Wolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.

2/2
Sorin, Lord of Innistrad
Legendary Planeswalker — Sorin

[+1]: Create a 1/1 black Vampire creature token with lifelink.

[−2]: You get an emblem with "Creatures you control get +1/+0."

[−6]: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

Loyalty: 3
Stromkirk Captain
Creature — Vampire Soldier

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."

—Runo Stromkirk

2/2
Altar of the Lost
Artifact

This artifact enters tapped.

: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.

Avacyn's Collar
Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip

Chalice of Life
Artifact

: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform this artifact.

The sweet taste of hope's promise.

Chalice of Death
Artifact

: Target player loses 5 life.

The bitter taste of life's only certainty.

Elbrus, the Binding Blade
Legendary Artifact — Equipment

Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, then transform it.

Equip

Those who grasp its hilt soon hear the demon's call.

Withengar Unbound
Legendary Creature — Demon

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

There are not enough lives on Innistrad to satisfy his thirst for retribution.

13/13
Executioner's Hood
Artifact — Equipment

Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Grafdigger's Cage
Artifact

Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

"If you wind up in one of mine, you can be sure as silver it will be your last."

—Grafdigger Wulmer

Heavy Mattock
Artifact — Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it gets an additional +1/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Helvault
Legendary Artifact

, : Exile target creature you control.

, : Exile target creature you don't control.

When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Jar of Eyeballs
Artifact

Whenever a creature you control dies, put two eyeball counters on this artifact.

, , Remove all eyeball counters from this artifact: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.

Warden of the Wall
Artifact

This artifact enters tapped.

: Add .

During turns other than yours, this artifact is a 2/3 Gargoyle artifact creature with flying.

Wolfhunter's Quiver
Artifact — Equipment

Equipped creature has ": This creature deals 1 damage to any target" and ": This creature deals 3 damage to target Werewolf creature."

Equip

"Steel in the heart, silver in the bow."

—Wolfhunter's creed

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Our world is vast, but Thraben is its heart. The cathedral must stand even if the hinterlands are lost."

—Thalia, Knight-Cathar

Grim Backwoods
Land

: Add .

, , Sacrifice a creature: Draw a card.

"I love what they've done with the place."

—Liliana Vess

Haunted Fengraf
Land

: Add .

, , Sacrifice this land: Return a creature card at random from your graveyard to your hand.

A ghoulcaller's playground.

Vault of the Archangel
Land

: Add .

, : Creatures you control gain deathtouch and lifelink until end of turn.

"For centuries my creation kept this world in balance. Now only her shadow remains."

—Sorin Markov