Dark Ascension

DKA · 158 cards · Released

Farbog Boneflinger
Creature — Zombie

When this creature enters, target creature gets -2/-2 until end of turn.

"Here are some bones for you to choke on, dear brother!"

—Gisa, to Geralf

2/2
Fiend of the Shadows
Creature — Vampire Wizard

Flying

Whenever this creature deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.

Sacrifice a Human: Regenerate this creature.

3/3
Geralf's Messenger
Creature — Zombie

This creature enters tapped.

When this creature enters, target opponent loses 2 life.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

3/2
Gravecrawler
Creature — Zombie

This creature can't block.

You may cast this card from your graveyard as long as you control a Zombie.

"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."

—Liliana Vess

2/1
Gravepurge
Instant

Put any number of target creature cards from your graveyard on top of your library.

Draw a card.

"The Blessed Sleep? Ha! Wake up my lovelies, there's work to be done!"

—Gisa, ghoulcaller of Gavony

Gruesome Discovery
Sorcery

Target player discards two cards.

Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.

Harrowing Journey
Sorcery

Target player draws three cards and loses 3 life.

"There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives."

—Old Rutstein

Highborn Ghoul
Creature — Zombie

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

"All the dead sleep lightly here, no matter how refined their beds may be."

—Grafdigger Wulmer

2/1
Increasing Ambition
Sorcery

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mikaeus, the Unhallowed
Legendary Creature — Zombie Cleric

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a Human deals damage to you, destroy it.

Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5
Ravenous Demon
Creature — Demon

Sacrifice a Human: Transform this creature. Activate only as a sorcery.

His twisted words entice the weak.

4/4
Archdemon of Greed
Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a Human. If you can't, tap this creature and it deals 9 damage to you.

"The price is paid. The power is mine!"

9/9
Reap the Seagraf
Sorcery

Create a 2/2 black Zombie creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo.

Sightless Ghoul
Creature — Zombie Soldier

This creature can't block.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

It blindly marches on Thraben's gates, guided by its master's direful will.

2/2
Skirsdag Flayer
Creature — Human Cleric

, , Sacrifice a Human: Destroy target creature.

Certain initiates into the Skirsdag cult take a vow of blindness, pledging obedience to none but demonkind.

1/1
Spiteful Shadows
Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, it deals that much damage to its controller.

"Let us remind these human cattle why they fear the shadows of this world."

—Aldreg, Skirsdag cultist

Tragic Slip
Instant

Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.

Undying Evil
Instant

Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"Is it true the evil that people do follows them into death? Let's find out."

—Liliana Vess

Vengeful Vampire
Creature — Vampire

Flying

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

He wields the full power of wrath unfettered by the sympathies of a soul.

3/2
Wakedancer
Creature — Human Shaman

Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.

Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.

2/2
Zombie Apocalypse
Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

"There will come a day so dark you will pray for death. On that day your prayers will be answered."

—Minaldra, the Vizag Atum

Afflicted Deserter
Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

The rising of the first full moon eliminated any doubt as to the horrible truth lurking within.

3/2
Werewolf Ransacker
Creature — Werewolf

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals 3 damage to that artifact's controller.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

5/4
Alpha Brawl
Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Being an alpha means proving it every full moon.

Blood Feud
Sorcery

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Succession is a matter of blood, and by blood it is often decided.

Burning Oil
Instant

Burning Oil deals 3 damage to target attacking or blocking creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Every now and then, a devil's prank can give you a good idea.

Curse of Bloodletting
Enchantment — Aura Curse

Enchant player

If a source would deal damage to enchanted player, it deals double that damage to that player instead.

It is the demon's mark, an infernal claim on the flesh of the guilty.

Erdwal Ripper
Creature — Vampire

Haste

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Savage vampires lurk in the Erdwal's network of passageways where prey is plentiful and easy to catch.

2/1
Faithless Looting
Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"

Fires of Undeath
Instant

Fires of Undeath deals 2 damage to any target.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"I drink of those who are worthy of my palate. The rest I burn."

Flayer of the Hatebound
Creature — Devil

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.

4/2
Fling
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Masters of the sword know the blade is not the only weapon at their disposal.

Forge Devil
Creature — Devil

When this creature enters, it deals 1 damage to target creature and 1 damage to you.

Devils infiltrated the lower levels of Thraben Cathedral, making cracks in load-bearing pillars and setting fire to precious archives.

1/1
Heckling Fiends
Creature — Devil

: Target creature attacks this turn if able.

Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.

2/2
Hellrider
Creature — Devil

Haste

Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.

"Behind every devil's mayhem lurks a demon's scheme."

—Rem Karolus, Blade of the Inquisitors

3/3
Hinterland Hermit
Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

He tried to live far from those he could hurt . . .

2/1
Hinterland Scourge
Creature — Werewolf

This creature must be blocked if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

. . . but the monster within was a tireless hunter.

3/2
Increasing Vengeance
Instant

Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Markov Blademaster
Creature — Vampire Warrior

Double strike (This creature deals both first-strike and regular combat damage.)

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"

1/1
Markov Warlord
Creature — Vampire Warrior

Haste (This creature can attack and as soon as it comes under your control.)

When this creature enters, up to two target creatures can't block this turn.

"What use is a stake or holy symbol in the hands of a coward?"

4/4
Mondronen Shaman
Creature — Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

"Tovolar, my master. Gather the howlpack, for the Hunter's Moon is nigh and Thraben's walls grow weak."

3/2
Tovolar's Magehunter
Creature — Werewolf

Whenever an opponent casts a spell, this creature deals 2 damage to that player.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

5/5
Moonveil Dragon
Creature — Dragon

Flying

: Each creature you control gets +1/+0 until end of turn.

"Their hearts beat, their lungs draw breath, and they have one true form. I count them as allies of the living."

—Thalia, Knight-Cathar

5/5
Nearheath Stalker
Creature — Vampire Rogue

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"Do not speak of this to the elders. They look unfavorably upon my indulgences."

4/1
Pyreheart Wolf
Creature — Wolf

Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1/1
Russet Wolves
Creature — Wolf

"The wolves of our valley are bred to detest the scent of ghouls. For centuries they have kept our estates clear of such carrion."

—Olivia Voldaren

3/3
Scorch the Fields
Sorcery

Destroy target land. Scorch the Fields deals 1 damage to each Human creature.

"Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest."

—Minaldra, the Vizag Atum

Shattered Perception
Sorcery

Discard all the cards in your hand, then draw that many cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"You must shatter the fetters of the past. Only then can you truly act."

—Rem Karolus, Blade of the Inquisitors

Talons of Falkenrath
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has ": This creature gets +2/+0 until end of turn."

Torch Fiend
Creature — Devil

, Sacrifice this creature: Destroy target artifact.

Devils redecorate every room with fire.

2/1
Wrack with Madness
Sorcery

Target creature deals damage to itself equal to its power.

The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault.

Briarpack Alpha
Creature — Wolf

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, target creature gets +2/+2 until end of turn.

"The wolves turned on us and a chill swept over me. The pack had a new leader."

—Alena, trapper of Kessig

3/3
Clinging Mists
Instant

Prevent all combat damage that would be dealt this turn.

Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Crushing Vines
Instant

Choose one —

• Destroy target creature with flying.

• Destroy target artifact.

"Your veil's curse won't stop me, deathmage. I have taken down countless night hunters and this dark plane is not big enough for you to hide."

—Garruk Wildspeaker, to Liliana Vess

Dawntreader Elk
Creature — Elk

, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Silent as winter snow, it seeks wild places unspoiled by the walking dead.

2/2
Deranged Outcast
Creature — Human Rogue

, Sacrifice a Human: Put two +1/+1 counters on target creature.

Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest.

2/1
Favor of the Woods
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks, you gain 3 life.

Feeling abandoned by Avacyn, some Kessigers turned to the pagan rituals of their ancestors.

Feed the Pack
Enchantment

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.

Ghoultree
Creature — Zombie Treefolk

This spell costs less to cast for each creature card in your graveyard.

It uproots entire fengrafs to add to its twisted frame.

10/10
Gravetiller Wurm
Creature — Wurm

Trample

Morbid — This creature enters with four +1/+1 counters on it if a creature died this turn.

As the creatures of the night closed in on humanity, Innistrad's primeval forces stirred, as though waking to watch the slaughter.

4/4
Grim Flowering
Sorcery

Draw a card for each creature card in your graveyard.

"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."

—Halana of Ulvenwald

Hollowhenge Beast
Creature — Beast

In a world of monsters, it's the stuff of nightmares.

5/5
Hunger of the Howlpack
Instant

Put a +1/+1 counter on target creature.

Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

"Werewolves are an unholy mix of a predator's instinct and a human's hatred."

—Alena, trapper of Kessig

Increasing Savagery
Sorcery

Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)