[+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
[−3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
[−11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
[+1]: Create a 3/3 Kavu creature token with trample that's all colors.
[−3]: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
[−6]: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.
, : Add .
He was born with the crescent-moon Mark of the Elder Druid, tying his fate to the druids of the Juniper Order.
Menace
Other legendary creatures you control have menace.
Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
Flying
Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
"For their courage, the griffins were granted domain over all the desert skies."
—Afari, Tales
Menace
Whenever Moira deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
Whenever you cast a multicolored spell, this enchantment deals X damage to any target, where X is the number of colors that spell is.
"I hate the smell of charred Phyrexian, but it sure beats the alternative!"
—Jaya
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Flying, haste
Whenever Bladewing deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
The "legend rule" doesn't apply to tokens you control.
Whenever another nontoken legendary permanent you control enters, you may pay . If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)
Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for or one mana of a color that creature is.)
Destroy each creature that isn't all colors.
A thousand years ago, Phyrexia poisoned Serra's Realm and engineered its collapse. On shimmering waves generations in the making, the angels finally took their revenge.
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead.
Vigilance, trample, lifelink
When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Flying, menace, haste
Whenever this creature attacks, draw two cards.
Eons ago, the ur-dragon roared. Its descendants still carry the echo across the Multiverse.
Choose five. You may choose the same mode more than once.
• Target permanent phases out.
• Target player draws a card.
• Exile target player's graveyard.
• Unite the Coalition deals 2 damage to any target.
• Destroy target artifact or enchantment.
Flying, deathtouch, lifelink
Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.
Flash
If a player would begin an extra turn, that player skips that turn instead.
, , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
This artifact enters tapped.
: Add .
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Haste
, : Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Jhoira stumbled upon an ally, not just a good source of spare parts.
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token.
Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
Vigilance
This creature has all activated abilities of all legendary creatures you control.
"We learned from the best. And the worst. Pretty much whoever was available."
You may look at the top card of your library any time.
You may cast Merfolk spells from the top of your library.
Whenever you cast a Merfolk spell, you may pay . If you do, create a 1/1 blue Merfolk creature token.
Flash
You may have this creature enter as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Heroic — Whenever you cast a spell that targets Rosnakht, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Wurms you control get +2/+2 and have trample.
, : Create a 4/4 green Wurm creature token. This ability costs less to activate, where X is the greatest power among Wurms you control.
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
, : Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Whenever Ayesha Tanaka attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha Tanaka's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Ayesha Tanaka can't be blocked as long as defending player controls three or more artifacts.
, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.
He could be anyone, anywhere, but he'll never again be "half" of anything.
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
Driven by rage, directed by his emperor's claw.
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)
You may play Desert lands from your graveyard.
Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
: Add . Spend this mana only to cast creature spells with no abilities.
Creatures you control with no abilities can't be blocked by creatures with abilities.
"I've had my adventures. All I wish now is to sit in peace and speak with the pines."
Whenever Jedit Ojanen or another legendary creature you control enters, you may pay . If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.)
You may tap three untapped Dwarves you control rather than pay this spell's mana cost.
At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.
Reach
Untap all Archers you control during each other player's untap step.
Whenever an Archer you control deals damage to a creature, you may pay . If you do, draw a card.
Trample
Whenever another creature dies, put a +1/+1 counter on Orca.
When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
"Why butcher an army when you can slash a single throat for the same result?"
When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.
, Remove one or more dream counters from Rasputin: Add that much .
, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
Other Kobolds you control get +2/+2.
Whenever you cast a Kobold spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying.
Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
[+1]: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.
[−3]: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
[−7]: Destroy all non-Dragon creatures.
Sivitri, Dragon Master can be your commander.
Whenever Tetsuo attacks, if it's equipped, choose one —
• Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target.
• You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.
Flash
When Tobias dies, for each nontoken creature you controlled that died this turn, create a 2/2 black Zombie creature token.
Tobias spent decades tormenting pirates on the open sea and decades more dancing lifelessly beneath it.
Reach, lifelink
If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Whenever you cast an instant or sorcery spell, Tor Wauki deals 2 damage to any target.
When Torsten enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.
When Torsten dies, create seven 1/1 white Soldier creature tokens.
Flying, haste
Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
[+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
[−3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
[−11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
[+1]: Create a 3/3 Kavu creature token with trample that's all colors.
[−3]: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
[−6]: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
Whenever Ayesha Tanaka attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha Tanaka's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Ayesha Tanaka can't be blocked as long as defending player controls three or more artifacts.
, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.
He could be anyone, anywhere, but he'll never again be "half" of anything.
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
Driven by rage, directed by his emperor's claw.
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)
You may play Desert lands from your graveyard.
Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
: Add . Spend this mana only to cast creature spells with no abilities.
Creatures you control with no abilities can't be blocked by creatures with abilities.
"I've had my adventures. All I wish now is to sit in peace and speak with the pines."
Whenever Jedit Ojanen or another legendary creature you control enters, you may pay . If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.)
You may tap three untapped Dwarves you control rather than pay this spell's mana cost.
At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.
Reach
Untap all Archers you control during each other player's untap step.
Whenever an Archer you control deals damage to a creature, you may pay . If you do, draw a card.
Trample
Whenever another creature dies, put a +1/+1 counter on Orca.
When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.