The Dark

DRK · 122 cards · Released

Angry Mob
Creature — Human

Trample

During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.

2+*/2+*
Blood of the Martyr
Instant

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.

Brainwash
Enchantment — Aura

Enchant creature

Enchanted creature can't attack unless its controller pays .

"They're not your friends; they despise you. I'm the only one you can count on. Trust me."

Cleansing
Sorcery

For each land, destroy that land unless any player pays 1 life.

Dust to Dust
Sorcery

Exile two target artifacts.

Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well.

Exorcist
Creature — Human Cleric

, : Destroy target black creature.

Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.

1/1
Fasting
Enchantment

At the beginning of your upkeep, put a hunger counter on this enchantment. Then destroy this enchantment if it has five or more hunger counters on it.

If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.

When you draw a card, destroy this enchantment.

Festival
Instant

Cast this spell only during an opponent's upkeep.

Creatures can't attack this turn.

Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.

Fire and Brimstone
Instant

Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.

Holy Light
Instant

Nonwhite creatures get -1/-1 until end of turn.

"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired." —The Book of Tal

Knights of Thorn
Creature — Human Knight

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks." —Tivadar of Thorn, History of the Goblin Wars

2/2
Martyr's Cry
Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

"It is only fitting that one such as I should die in pursuit of knowledge."

—Vervamon the Elder

Miracle Worker
Creature — Human Cleric

: Destroy target Aura attached to a creature you control.

"Those blessed hands could bring surcease to even the most tainted soul."

—Sister Betje, Miracles of the Saints

1/1
Morale
Instant

Attacking creatures get +1/+1 until end of turn.

"After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan." —Tivadar of Thorn, History of the Goblin Wars

Pikemen
Creature — Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. 'Don't lift your pikes 'til I give the word,' I said." —Maeveen O'Donagh, Memoirs of a Soldier

1/1
Preacher
Creature — Human Cleric

You may choose not to untap this creature during your untap step.

: For as long as this creature remains tapped, gain control of target creature of an opponent's choice they control.

1/1
Squire
Creature — Human Soldier

"Of twenty yeer of age he was, I gesse.

Of his stature he was of even lengthe,

And wonderly deliver, and greete of strengthe."

—Geoffrey Chaucer, The Canterbury Tales

1/2
Tivadar's Crusade
Sorcery

Destroy all Goblins.

Witch Hunter
Creature — Human Cleric

: This creature deals 1 damage to target player or planeswalker.

, : Return target creature an opponent controls to its owner's hand.

1/1
Amnesia
Sorcery

Target player reveals their hand and discards all nonland cards.

"When one has witnessed the unspeakable, 'tis sometimes better to forget." —Vervamon the Elder

Apprentice Wizard
Creature — Human Wizard

, : Add .

0/1
Dance of Many
Enchantment

When this enchantment enters, create a token that's a copy of target nontoken creature.

When this enchantment leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice this enchantment.

At the beginning of your upkeep, sacrifice this enchantment unless you pay .

Deep Water
Enchantment

: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.

Drowned
Creature — Zombie

: Regenerate this creature.

We asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."

1/1
Electric Eel
Creature — Fish

When this creature enters, it deals 1 damage to you.

: This creature gets +2/+0 until end of turn and deals 1 damage to you.

1/1
Erosion
Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.

Flood
Enchantment

: Tap target creature without flying.

"A dash of cool water does wonders to clear a cluttered battlefield." —Vibekke Ragnild, Witches and War

Ghost Ship
Creature — Spirit

Flying

: Regenerate this creature.

"That phantom prow split the storm as lightning cast its long shadow on the battlefield below." —Mireille Gaetane, The Valeriad

2/4
Giant Shark
Creature — Shark

This creature can't attack unless defending player controls an Island.

Whenever this creature blocks or becomes blocked by a creature that has been dealt damage this turn, this creature gets +2/+0 and gains trample until end of turn.

When you control no Islands, sacrifice this creature.

4/4
Leviathan
Creature — Leviathan

Trample

This creature enters tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature.

This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

10/10
Mana Vortex
Enchantment

When you cast this spell, counter it unless you sacrifice a land.

At the beginning of each player's upkeep, that player sacrifices a land of their choice.

When there are no lands on the battlefield, sacrifice this enchantment.

Merfolk Assassin
Creature — Merfolk Assassin

: Destroy target creature with islandwalk.

1/2
Mind Bomb
Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

Psychic Allergy
Enchantment

As this enchantment enters, choose a color.

At the beginning of each opponent's upkeep, this enchantment deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.

At the beginning of your upkeep, destroy this enchantment unless you sacrifice two Islands.

Riptide
Instant

Tap all blue creatures.

Sunken City
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you pay .

Blue creatures get +1/+1.

Tangle Kelp
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.

Water Wurm
Creature — Wurm

This creature gets +0/+1 as long as an opponent controls an Island.

1/1
Ashes to Ashes
Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

"All rivers eventually run to the sea. My job is to sort out who goes first." —Maeveen O'Donagh, Memoirs of a Soldier

Banshee
Creature — Spirit

, : This creature deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.

0/1
Bog Imp
Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.

1/1
Bog Rats
Creature — Rat

This creature can't be blocked by Walls.

Their stench was vile and strong enough, but not nearly as powerful as their hunger.

1/1
Curse Artifact
Enchantment — Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 2 damage to that player unless they sacrifice that artifact.

Voska feared the artifact had come too easily.

Eater of the Dead
Creature — Horror

: If this creature is tapped, exile target creature card from a graveyard and untap this creature.

Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.

3/4
Frankenstein's Monster
Creature — Zombie

As this creature enters, exile X creature cards from your graveyard. If you can't, put this creature into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, this creature enters with a +2/+0, +1/+1, or +0/+2 counter on it.

0/1
Grave Robbers
Creature — Human Rogue

, : Exile target artifact card from a graveyard. You gain 2 life.

"If you don't have your health, you don't have anything."

—Proverb

1/1
Inquisition
Sorcery

Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.

Many of those entrusted to Primata Delphine's care tended to express themselves with screams.

Marsh Gas
Instant

All creatures get -2/-0 until end of turn.

"Comes right outta th' ground. If ya can smell it, it's too late."

—Keevy Bogsbury

Murk Dwellers
Creature — Zombie

Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.

When Raganorn unsealed the catacombs, he found more than the dead and their treasures.

2/2
Nameless Race
Creature

Trample

As this creature enters, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered.

*/*
Rag Man
Creature — Human Minion

, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

"Aw, he's just a silly, dirty little man. What's to be afraid of?"

2/1
Season of the Witch
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you pay 2 life.

At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

The Fallen
Creature — Zombie

At the beginning of your upkeep, this creature deals 1 damage to each opponent and planeswalker it has dealt damage to this game.

Magic often masters those who cannot master it.

2/3
Uncle Istvan
Creature — Human

Prevent all damage that would be dealt to this creature by creatures.

Solitude drove the old hermit insane. Now he only keeps company with those he can catch.

1/3
Word of Binding
Sorcery

Tap X target creatures.

"That was the worst experience of my days, standing there helpless as they killed my whole troop." —Maeveen O'Donagh, Memoirs of a Soldier

Worms of the Earth
Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.

The ground collapsed, leaving nothing but the great Worms' mucous residues.

Ball Lightning
Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, sacrifice this creature.

6/1
Blood Moon
Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

Brothers of Fire
Creature — Human Shaman

: This creature deals 1 damage to any target and 1 damage to you.

Fire is never a gentle master.

2/2
Cave People
Creature — Human

Whenever this creature attacks, it gets +1/-2 until end of turn.

, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

1/4