The Dark

DRK · 122 cards · Released

Eternal Flame
Sorcery

Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.

Fire Drake
Creature — Drake

Flying

: This creature gets +1/+0 until end of turn. Activate only once each turn.

1/2
Fissure
Instant

Destroy target creature or land. It can't be regenerated.

"Must not all things at the last be swallowed up in death?" —Plato

Goblin Caves
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.

Goblin Digging Team
Creature — Goblin

, Sacrifice this creature: Destroy target Wall.

"From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how do we get out?"

1/1
Goblin Hero
Creature — Goblin

They attacked in an orgy of rage and madness, but only one seemed as focused on killing us as on the sheer joy of battle.

2/2
Goblin Rock Sled
Creature — Goblin

Trample

This creature doesn't untap during your untap step if it attacked during your last turn.

This creature can't attack unless defending player controls a Mountain.

3/1
Goblin Shrine
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.

"I knew it weren't no ordinary pile of—you know." —Norin the Wary

Goblin Wizard
Creature — Goblin Wizard

: You may put a Goblin permanent card from your hand onto the battlefield.

: Target Goblin gains protection from white until end of turn.

1/1
Goblins of the Flarg
Creature — Goblin Warrior

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice this creature.

1/1
Inferno
Instant

Inferno deals 6 damage to each creature and each player.

"Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames." —Mairsil, called the Pretender

Mana Clash
Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Orc General
Creature — Orc Warrior

, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

"Your army must fear you more than the enemy. Only then will you triumph." —Malga Phlegmtooth

2/2
Sisters of the Flame
Creature — Human Shaman

: Add .

We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.

2/2
Carnivorous Plant
Creature — Plant Wall

Defender

"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion." —Vervamon the Elder

4/5
Elves of Deep Shadow
Creature — Elf Druid

: Add . This creature deals 1 damage to you.

"They are aberrations who have turned on everything we hold sacred. Let them be cast out." —Ailheen, Speaker of the Council

1/1
Gaea's Touch
Enchantment

: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Sacrifice this enchantment: Add .

Gaea's Touch
Enchantment

: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Sacrifice this enchantment: Add .

Hidden Path
Enchantment

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale."

—Vervamon the Elder

Land Leeches
Creature — Leech

First strike

"The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech." —Vervamon the Elder

2/2
Lurker
Creature — Beast

This creature can't be the target of spells unless it attacked or blocked this turn.

"Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left."

—Maeveen O'Donagh, Memoirs of a Soldier

2/3
Marsh Viper
Creature — Snake

Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

"All we had left were their black and bloated bodies." —Maeveen O'Donagh, Memoirs of a Soldier

1/2
Niall Silvain
Creature — Ouphe

, : Regenerate target creature.

This is his domain, and while you remain here you must value all life as you value your own.

2/2
People of the Woods
Creature — Human

People of the Woods's toughness is equal to the number of Forests you control.

"Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies."

—Vervamon the Elder

1/*
Savaen Elves
Creature — Elf

, : Destroy target Aura attached to a land.

"Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?" —Sidaine of Savaen

1/1
Scarwood Bandits
Creature — Human Rogue

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

, : Unless an opponent pays , gain control of target artifact for as long as this creature remains on the battlefield.

2/2
Scarwood Hag
Creature — Hag

, : Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

: Target creature loses forestwalk until end of turn.

1/1
Scavenger Folk
Creature — Human

, , Sacrifice this creature: Destroy target artifact.

String, weapons, wax, or jewels—it makes no difference. Leave nothing unguarded in Scarwood.

1/1
Spitting Slug
Creature — Slug

Whenever this creature blocks or becomes blocked, you may pay . If you do, this creature gains first strike until end of turn. Otherwise, each creature blocking or blocked by this creature gains first strike until end of turn.

2/4
Tracker
Creature — Human

, : This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.

2/2
Venom
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

"I told him it was just a flesh wound, a wee scratch, but the next time I looked at him, poor Tadhg was dead and gone." —Maeveen O'Donagh, Memoirs of a Soldier

Whippoorwill
Creature — Bird

, : Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.

If the Whippoorwill remains silent, the soul has not reached its reward.

1/1
Wormwood Treefolk
Creature — Treefolk

: This creature gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)

: This creature gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

4/4
Marsh Goblins
Creature — Goblin

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.

1/1
Scarwood Goblins
Creature — Goblin

Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.

2/2
Dark Heart of the Wood
Enchantment

Sacrifice a Forest: You gain 3 life.

Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.

Barl's Cage
Artifact

: Target creature doesn't untap during its controller's next untap step.

For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.

Bone Flute
Artifact

, : All creatures get -1/-0 until end of turn.

After the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell's left leg.

Book of Rass
Artifact — Book

, Pay 2 life: Draw a card.

Coal Golem
Artifact Creature — Golem

, Sacrifice this creature: Add .

"Three such creatures stood burning at the crest of the hill. Only seconds later, the Fireball struck our front line." —Lydia, Countess Brellis

3/3
Dark Sphere
Artifact

, Sacrifice this artifact: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal."

—Barl, Lord Ith

Diabolic Machine
Artifact Creature — Construct

: Regenerate this creature.

"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." —Sevti Mukul, The Fall of Alsoor

4/4
Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, called the Pretender

Fountain of Youth
Artifact

, : You gain 1 life.

The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.

Fountain of Youth
Artifact

, : You gain 1 life.

The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.

Living Armor
Artifact

, Sacrifice this artifact: Put X +0/+1 counters on target creature, where X is that creature's mana value.

Though it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed.

Necropolis
Artifact Creature — Wall

Defender (This creature can't attack.)

Exile a creature card from your graveyard: Put X +0/+1 counters on this creature, where X is the exiled card's mana value.

0/1
Reflecting Mirror
Artifact

, : Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.

Runesword
Artifact

, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Runesword
Artifact

, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Scarecrow
Artifact Creature — Scarecrow

, : Prevent all damage that would be dealt to you this turn by creatures with flying.

There was more malice in its button eyes than should have been possible in something that had never known life.

2/2
Skull of Orm
Artifact

, : Return target enchantment card from your graveyard to your hand.

Though lifeless, the Skull still possessed a strange power over the flow of magic.

Standing Stones
Artifact

, , Pay 1 life: Add one mana of any color.

Stone Calendar
Artifact

Spells you cast cost less to cast.

The Pretender Mairsil ordered a great Calendar drawn up to show when the paths to the Dark Lands were strongest.

Tormod's Crypt
Artifact

, Sacrifice this artifact: Exile target player's graveyard.

The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.

Tower of Coireall
Artifact

: Target creature can't be blocked by Walls this turn.

Wand of Ith
Artifact

, : Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.

War Barge
Artifact

: Target creature gains islandwalk until end of turn. When this artifact leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

City of Shadows
Land

, Exile a creature you control: Put a storage counter on this land.

: Add for each storage counter on this land.

Maze of Ith
Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.