When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
[0]: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
[−3]: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
[−7]: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
"You again?"
Flying
When this creature enters, return target noncreature, nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is the amount of mana spent to cast this creature.
Warp
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it.
Equipped creature gets +1/+2 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
An intelligent jetpack for those who find themselves lost in space.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
"Stygian demon! You are sentenced to ten cycles of illumination. May the light scour the shadow from your soul."
Exile all creatures and Spacecraft.
As the supervoid's photon collar washed over them, time stopped. Their souls would experience the grandeur of their demise for eternity.
Vigilance
This creature gets +2/+0 as long as you've cast two or more spells this turn.
"My purpose is my spear. My spear is my life. My life is for the Regent Maximum."
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Cosmogrands of the Celestial Palatinate always seek to expand their grip on the Edge.
Lifelink
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on each creature you control other than this creature.
"Arrive as the dawn, and banish night through your brilliance!"
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
Eternity columns are the trade hubs of every solar system.
Double strike
: Creatures you control get +1/+1 until end of turn.
"You fight beside me as brilliantly as the dawn. I have nothing more to teach you."
—Master Iridiss
Target creature you control gains double strike until end of turn. If it has a +1/+1 counter on it, draw a card.
"Haste begets blunder. Be patient, Aora. As the sun rises, you will yet earn your second blade."
—Master Iridiss
Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
"This is your captain speaking. Our eternity drive has ruptured. Light be with you all."
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Flying
When this creature enters, return up to one other target permanent you control to its owner's hand.
"An Astelli once saved me just like this. I aspire to live up to their example every day."
At the beginning of your end step, if you control two or more tapped creatures, you gain 2 life.
The hidden might of the Sunstar Free Company is its technical staff.
Focus Fire deals X damage to target attacking or blocking creature, where X is 2 plus the number of creatures and/or Spacecraft you control.
"We are the arrows of Sunsolde's Quiver."
—Declaration of Fleet Purpose, Axiom 2
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchant artifact you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted permanent has ward .
"I have forgotten sleep in their prison."
—Korelaa, prison escapee
Put a +1/+1 counter on target creature.
Draw a card.
"With this mantle, you carry the duty to spread light, liberty, and the grace of Taman IV to the stars."
When this creature enters, create a 1/1 white Human Soldier creature token.
, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
"Hope can never fade so long as there's a hand to carry my sword when I fall."
When this creature enters, create a 1/1 white Human Soldier creature token.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
"I thank you that I do not shine alone."
Vigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs more to cast. Each land played this way enters tapped.
Born of dead stars, the Astelli may fight for light, but they know the void as their womb.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
2+ | Other creatures you control get +1/+1.
12+ | Flying, lifelink
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
"Only when a vessel is emptied of shallow ego may the depths of light flow in to fill it."
—Seraphus Chek, Sunstar poet
When this artifact enters, exile all artifacts and creatures with mana value 2 or less until this artifact leaves the battlefield.
: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact creature token for each card put into a graveyard this way. Sacrifice this artifact.
When this creature enters, look at the top five cards of your library. You may reveal a Spacecraft card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Destroy target artifact or tapped creature. You gain 3 life.
"The light does not ask permission to cut through the darkness."
—Mentor Ultimate, to Regent Maximum Taman IV
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Human Soldier creature token.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Choose one —
• Target artifact or creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Reroute Systems deals 2 damage to target tapped creature.
When this Spacecraft enters, return target creature or enchantment card from your graveyard to the battlefield.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of them.
"We've received transmission! They're alive—just barely."
—Sunstar Free Company Mission Control
When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.
Drix hunt down Eldrazi Potentiate without hesitation or explanation.
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0.
Equip
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Whenever this creature becomes tapped, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
"Brightstar-1 to FlightComm: Scopes are clear. The stars are yours."
, : Tap another target creature. This ability costs less to activate if you control a creature with a +1/+1 counter on it.
"You are a suspect in an ongoing investigation. Do not resist apprehension."
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on target creature you control.
, Remove a +1/+1 counter from a creature you control: Tap target artifact or creature.
When this creature enters, if an opponent controls more lands than you, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and draw a card.
She forges blades of incandescence and quenches them in pitch darkness.
When this Spacecraft enters, create a 2/2 colorless Robot artifact creature token.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
9+ | Flying, first strike
When this creature enters, put a +1/+1 counter on each of up to two target creatures.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
His people watched the Eldrazi rise and the Fomori fall. Never will they watch again.
Creatures you control get +2/+0 until end of turn. If it's not your turn, untap those creatures.
The Sunstar Free Company is not swayed by profit. Sunstar is their faith, the prism through which they cast light across Sothera.
Counter target artifact or enchantment spell.
"Your ship and crew have been contaminated by the great destroyers. We cannot risk their spread. Prepare for unraveling."
Equipped creature gets +1/+0.
Whenever equipped creature attacks, choose up to one target creature. That creature can't be blocked this turn and has base power and toughness 1/1 until end of turn.
Equip
When packing for a stealth mission, it's important to fold your dimensions tightly.
Surveil X, where X is the number of artifacts you control. Then draw three cards. (To surveil X, look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
All Uthros networks are routed through an ancient relic called a memory vessel, which converts data into thought.
Flying
As long as you control an artifact, this creature gets +1/+0.
A cloudsculptor at work is like a carefully balanced weather system, and just as dangerous to interfere with.
When this creature enters, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Even across the Edge, a dog is still a dog.
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
When this artifact enters or leaves the battlefield, draw a card.
, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Older than the Eumidian seedships that populated Evendo.
Enchant creature
Enchanted creature gets -5/-0.
When enchanted creature becomes tapped or is dealt damage, destroy it.
Illvoi are masters of the deep freeze, though conditions must be perfect to avoid going to pieces.
Return target nonland permanent to its owner's hand. If it was attacking, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
"Your atoms will serve my ambitions in a much more useful form."
Counter target spell unless its controller pays . If they do, you create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Illvoi hope for the best outcomes but engineer for the worst.
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
Emissary mechans are often assigned their own security detail given their importance in inter-Pinnacle dialogs.
This spell costs less to cast if you've cast another spell this turn.
The shadow of the godcore falls over Uthros, and the world erupts with storms.
Flash
Flying
, Sacrifice this creature: Draw a card.
Uthros guards have such rapid reflexes that it has led to rumors of experimental precognition.
This creature can't be blocked if you've cast two or more spells this turn.
Whenever this creature deals combat damage to a player, draw a card.
Cloudkill agents slip in and out like a breeze.
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Equipped creature gets +1/+2.
Equip