Flying
When this creature dies, exile target permanent.
In dark times, Truth bears a blade.
: Tap target creature.
Whenever you cast a white spell, you may untap this creature.
No matter how large or small, fierce or fleeting, the kithkin have a trap for it.
Create two 1/1 white Kithkin Soldier creature tokens.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
The more the scarier.
When this enchantment enters, search your library for any number of Plains cards, exile them, then shuffle.
At the beginning of your upkeep, you may put a card you own exiled with this enchantment into your hand.
Prevent all damage that would be dealt to you and permanents you control this turn.
The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
Put all creatures on the bottom of their owners' libraries.
"I'd rather hear the screams of battle than the quiet that follows."
—Talara, elvish safewright
Flying
, Sacrifice this creature: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, you gain 1 life for each black and/or red permanent target opponent controls.
The more his flock fears, the more power he wields.
Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
"Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose."
—Donal Alloway, cenn of Kinscaer
Defender, flying
Whenever you cast a white spell, this creature loses defender until end of turn.
It's tethered not to keep it from fleeing but to keep it from eating everything in sight.
, : Create a 1/1 white Kithkin Soldier creature token. ( is the untap symbol.)
Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Thieves know that a snarl in the night means, "Rob another house."
Chroma — When this creature enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
"Better for a doun to lose its cenn than its springjacks."
Flying
: Regenerate target creature.
Is her need to heal born out of compassion or penance?
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.
At the beginning of your upkeep, return a permanent you control to its owner's hand.
What the current doesn't take, they do.
Counter target spell. Its controller draws a card.
Draw a card.
"Creation is a paradox. It hatches from its opposite."
—Olka, Mistmeadow witch
Flying
When this creature enters, draw a card if you've cast another blue spell this turn.
Awylla's salvaged dreams would finally be put to good use.
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
: Draw a card if you have no cards in hand.
Inspiration strikes the uncluttered mind.
Flying
: Target permanent becomes blue in addition to its other colors until end of turn.
"You should see your face right now."
Return all nonblue creatures to their owners' hands.
"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."
: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap this creature.
He fancies himself a master thief, claiming to "steal the ground" from his victims.
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Oona grants her favored subjects a dream from her own guarded heart.
, : Return target creature with a counter on it to its owner's hand.
Once you have been marked by the merrow, you are not long for their waters.
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
Flying
: This creature gets +1/-1 until end of turn.
Change is a denizen of Shadowmoor as much as ouphes and noggles are.
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Anyone who thinks merrows have more brains than brawn has never been run over by one.
: Target red or green creature gets -2/-0 until end of turn.
"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."
—Dindun of Kulrath Mine
Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
The Aurora had transformed her into a relentless force of destruction.
: Exile target card from a graveyard. You gain 1 life.
Some eat the living. Some eat the dead. It eats the past.
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
"I was there to watch my brothers' quenching. I drew the slightest warmth from their dying rage."
—Illulia of Nighthearth
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
The bogeyman doesn't disappear when you close your eyes.
: Target player exiles a card from their graveyard.
Whenever you cast a black spell, you may untap this creature.
Banished to the Dark Meanders for hideous crimes, some merrows find a taste for the darkness . . . and the dead.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever this creature deals combat damage to a player, that player discards that many cards.
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.
Target player discards a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
It plucks away memories like choice bits of carrion.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
A cinder's axe bears no marks from parrying a foe's blade.
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
—Hob Heddil
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not.
When this creature enters, put a -1/-1 counter on each creature.
They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.
Target player loses 2 life and you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Leeches never tire of feeding.
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
"Your thoughts betray you."
—Illulia of Nighthearth
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
Don't venture into the darkness, lest it decide not to let you leave.
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
The concept of thoughtweft fascinates the Nighthearth cult. Imagine, bringing agony to an entire people by torturing just one.
: This creature deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap this creature.
"If the whole world burns, I'll never grow cold."
Wither (This deals damage to creatures in the form of -1/-1 counters.)
: This creature gets +1/+0 until end of turn.
Duergars who grow too large to live in the tunnels are sent topside to defend the entrances from intruders.
Chroma — , Sacrifice a creature: This enchantment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
It kills two beasts with one thrown.
Flame Jab deals 1 damage to any target.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
"Fire's out. Should be safe now."
—Gnarltrunk
, , Put a -1/-1 counter on a creature you control: This creature deals 2 damage to any target.
"It's not much for eating, but I think we can find somethin' to do with it."
Wither (This deals damage to creatures in the form of -1/-1 counters.)
, : This creature deals damage equal to its power to any target. ( is the untap symbol.)
It has no safe side.
Haste
Chroma — When this creature enters, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Haste
This creature enters with two -1/-1 counters on it unless you've cast another red spell this turn.
As he races the moon each night, he draws a glowing equator across the world.
Trample
Tap an untapped red creature you control other than this creature: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Chroma — When this creature enters, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
A boggart's mind is a tinderbox of volatile thoughts, hungry for a spark.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to any target.
Gnarltrunk didn't remember having quite that many knotholes.