Eventide

EVE · 180 cards · Released

Archon of Justice
Creature — Archon

Flying

When this creature dies, exile target permanent.

In dark times, Truth bears a blade.

4/4
Ballynock Trapper
Creature — Kithkin Soldier

: Tap target creature.

Whenever you cast a white spell, you may untap this creature.

No matter how large or small, fierce or fleeting, the kithkin have a trap for it.

2/2
Cenn's Enlistment
Sorcery

Create two 1/1 white Kithkin Soldier creature tokens.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Endless Horizons
Enchantment

When this enchantment enters, search your library for any number of Plains cards, exile them, then shuffle.

At the beginning of your upkeep, you may put a card you own exiled with this enchantment into your hand.

Endure
Instant

Prevent all damage that would be dealt to you and permanents you control this turn.

The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.

Flickerwisp
Creature — Elemental

Flying

When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1
Hallowed Burial
Sorcery

Put all creatures on the bottom of their owners' libraries.

"I'd rather hear the screams of battle than the quiet that follows."

—Talara, elvish safewright

Kithkin Spellduster
Creature — Kithkin Wizard

Flying

, Sacrifice this creature: Destroy target enchantment.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/3
Kithkin Zealot
Creature — Kithkin Cleric

When this creature enters, you gain 1 life for each black and/or red permanent target opponent controls.

The more his flock fears, the more power he wields.

1/3
Light from Within
Enchantment

Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

"Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose."

—Donal Alloway, cenn of Kinscaer

Loyal Gyrfalcon
Creature — Bird

Defender, flying

Whenever you cast a white spell, this creature loses defender until end of turn.

It's tethered not to keep it from fleeing but to keep it from eating everything in sight.

3/3
Patrol Signaler
Creature — Kithkin Soldier

, : Create a 1/1 white Kithkin Soldier creature token. ( is the untap symbol.)

Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.

1/1
Recumbent Bliss
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

At the beginning of your upkeep, you may gain 1 life.

Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.

Spirit of the Hearth
Creature — Cat Spirit

Flying

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Thieves know that a snarl in the night means, "Rob another house."

4/5
Springjack Shepherd
Creature — Kithkin Wizard

Chroma — When this creature enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

"Better for a doun to lose its cenn than its springjacks."

1/2
Suture Spirit
Creature — Spirit

Flying

: Regenerate target creature.

Is her need to heal born out of compassion or penance?

1/1
Banishing Knack
Instant

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.

Cache Raiders
Creature — Merfolk Rogue

At the beginning of your upkeep, return a permanent you control to its owner's hand.

What the current doesn't take, they do.

4/4
Dream Fracture
Instant

Counter target spell. Its controller draws a card.

Draw a card.

"Creation is a paradox. It hatches from its opposite."

—Olka, Mistmeadow witch

Dream Thief
Creature — Faerie Rogue

Flying

When this creature enters, draw a card if you've cast another blue spell this turn.

Awylla's salvaged dreams would finally be put to good use.

2/1
Glamerdye
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Glen Elendra Archmage
Creature — Faerie Wizard

Flying

, Sacrifice this creature: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2
Idle Thoughts
Enchantment

: Draw a card if you have no cards in hand.

Inspiration strikes the uncluttered mind.

Indigo Faerie
Creature — Faerie Wizard

Flying

: Target permanent becomes blue in addition to its other colors until end of turn.

"You should see your face right now."

1/1
Inundate
Sorcery

Return all nonblue creatures to their owners' hands.

"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."

Merrow Levitator
Creature — Merfolk Wizard

: Target creature gains flying until end of turn.

Whenever you cast a blue spell, you may untap this creature.

He fancies himself a master thief, claiming to "steal the ground" from his victims.

2/3
Oona's Grace
Instant

Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Oona grants her favored subjects a dream from her own guarded heart.

Razorfin Abolisher
Creature — Merfolk Wizard

, : Return target creature with a counter on it to its owner's hand.

Once you have been marked by the merrow, you are not long for their waters.

2/2
Sanity Grinding
Sorcery

Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.

Talonrend
Creature — Elemental

Flying

: This creature gets +1/-1 until end of turn.

Change is a denizen of Shadowmoor as much as ouphes and noggles are.

0/5
Wake Thrasher
Creature — Merfolk Soldier

Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.

Anyone who thinks merrows have more brains than brawn has never been run over by one.

1/1
Wilderness Hypnotist
Creature — Merfolk Wizard

: Target red or green creature gets -2/-0 until end of turn.

"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."

—Dindun of Kulrath Mine

1/3
Ashling, the Extinguisher
Legendary Creature — Elemental Shaman

Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.

The Aurora had transformed her into a relentless force of destruction.

4/4
Creakwood Ghoul
Creature — Plant Zombie

: Exile target card from a graveyard. You gain 1 life.

Some eat the living. Some eat the dead. It eats the past.

3/3
Crumbling Ashes
Enchantment

At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

"I was there to watch my brothers' quenching. I drew the slightest warmth from their dying rage."

—Illulia of Nighthearth

Lingering Tormentor
Creature — Spirit

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

The bogeyman doesn't disappear when you close your eyes.

2/2
Merrow Bonegnawer
Creature — Merfolk Rogue

: Target player exiles a card from their graveyard.

Whenever you cast a black spell, you may untap this creature.

Banished to the Dark Meanders for hideous crimes, some merrows find a taste for the darkness . . . and the dead.

1/1
Necroskitter
Creature — Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

1/4
Needle Specter
Creature — Specter

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever this creature deals combat damage to a player, that player discards that many cards.

1/1
Nightmare Incursion
Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.

Raven's Crime
Sorcery

Target player discards a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It plucks away memories like choice bits of carrion.

Smoldering Butcher
Creature — Elemental Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

A cinder's axe bears no marks from parrying a foe's blade.

4/2
Soot Imp
Creature — Imp

Flying

Whenever a player casts a nonblack spell, that player loses 1 life.

"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."

—Hob Heddil

1/2
Soul Reap
Sorcery

Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.

Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not.

Soul Snuffers
Creature — Elemental Shaman

When this creature enters, put a -1/-1 counter on each creature.

They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.

3/3
Syphon Life
Sorcery

Target player loses 2 life and you gain 2 life.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Leeches never tire of feeding.

Talara's Bane
Sorcery

Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.

"Your thoughts betray you."

—Illulia of Nighthearth

Umbra Stalker
Creature — Elemental

Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.

Don't venture into the darkness, lest it decide not to let you leave.

*/*
Chaotic Backlash
Instant

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.

The concept of thoughtweft fascinates the Nighthearth cult. Imagine, bringing agony to an entire people by torturing just one.

Cinder Pyromancer
Creature — Elemental Shaman

: This creature deals 1 damage to target player or planeswalker.

Whenever you cast a red spell, you may untap this creature.

"If the whole world burns, I'll never grow cold."

0/1
Duergar Cave-Guard
Creature — Dwarf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

: This creature gets +1/+0 until end of turn.

Duergars who grow too large to live in the tunnels are sent topside to defend the entrances from intruders.

1/3
Fiery Bombardment
Enchantment

Chroma , Sacrifice a creature: This enchantment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.

It kills two beasts with one thrown.

Flame Jab
Sorcery

Flame Jab deals 1 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"Fire's out. Should be safe now."

—Gnarltrunk

Hatchet Bully
Creature — Goblin Warrior

, , Put a -1/-1 counter on a creature you control: This creature deals 2 damage to any target.

"It's not much for eating, but I think we can find somethin' to do with it."

3/3
Hateflayer
Creature — Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

, : This creature deals damage equal to its power to any target. ( is the untap symbol.)

It has no safe side.

5/5
Heartlash Cinder
Creature — Elemental Warrior

Haste

Chroma — When this creature enters, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

1/1
Hotheaded Giant
Creature — Giant Warrior

Haste

This creature enters with two -1/-1 counters on it unless you've cast another red spell this turn.

As he races the moon each night, he draws a glowing equator across the world.

4/4
Impelled Giant
Creature — Giant Warrior

Trample

Tap an untapped red creature you control other than this creature: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

3/3
Outrage Shaman
Creature — Goblin Shaman

Chroma — When this creature enters, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.

A boggart's mind is a tinderbox of volatile thoughts, hungry for a spark.

2/2
Puncture Blast
Instant

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Puncture Blast deals 3 damage to any target.

Gnarltrunk didn't remember having quite that many knotholes.