Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
The Weatherlight dragged the *Predator* behind it, the cradle hauling the casket.
Whenever this creature attacks, it gets +0/+3 until end of turn.
"Hope shall be the blade that severs our bonds."
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.
Flying
This creature can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
If dragons excel at anything more than vanity, it is greed.
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
, : Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
The true treasure no thief can touch.
When this enchantment enters, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
"Our belief shall be the lance that pierces Volrath's heart."
, Discard a card: You gain 3 life.
Three are the paths of the soul:
One out—roam across the plain,
One back—dwell with tribe and tent,
One in—turn an enemy's hate.
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Pegasus creature token with flying.
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
You gain 2 life.
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
War favors the informed.
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return this Aura to its owner's hand.
Shackles of gold are still shackles.
Sacrifice this creature: Target creature gets +0/+4 until end of turn.
They bear weightier burdens than the shields they carry.
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to a player, destroy target enchantment that player controls.
Whenever another creature enters, you gain 1 life.
Count carefully the souls and see that none are lost.
—Vec teaching
Vigilance
The less you have, the harder you fight for it.
When this creature enters, you may return target artifact card from your graveyard to your hand.
"What separates junk from treasure is imagination."
—Hanna, Weatherlight navigator
Defender (This creature can't attack.)
At end of combat, exile all creatures blocked by this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Flying
When this creature dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
"Great chains shall free our warriors."
—Oracle en-Vec
As an additional cost to cast this spell, discard X creature cards.
Return X target creatures to their owners' hands.
The tide of magic brought them here. Now it would take them home.
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice this Aura at the beginning of the next cleanup step.
". . . Dry-walkers die
We feed on sweet flesh . . . ."
—Rootwater Saga
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
You control enchanted creature.
Flying
Discard a card: Return this creature to its owner's hand.
From nothing came teeth.
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.
In Rath, there are only so many souls to go around.
, : Counter target spell.
"Was that it?"
—Ertai, wizard adept
For each creature, its controller sacrifices a permanent of their choice unless they pay .
"Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off."
—Karn, silver golem
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
, : Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
: This creature gains flying until end of turn.
Hunger is like the sea: deep, endless, and unforgiving.
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
The wizard had it all—until she tried to use it.
: Draw a card, then discard a card.
In the depths of Rootwater, salvage and sewage differ only in texture.
Discard a card: You may tap or untap target artifact, creature, or land.
Lyna turned to the figure beside her. "They're gone. What now?"
"As ever," said Urza, "we wait."
Flying
When this creature becomes the target of a spell or ability, return this creature to its owner's hand.
The mirozels are the only stars in Rath's opaque skies.
At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
"Does this make me look fat?"
: Look at the top card of target player's library.
"Read the roots tell the tale
Future forms in waving weeds
Higher than truth is hope."
—Rootwater Saga
At the beginning of your upkeep, sacrifice this creature unless you pay .
Some schools aren't worth getting into.
When this creature enters, you may return target instant card from your graveyard to your hand.
"History is a potent weapon."
—Karn, silver golem
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
They drift in and out of shadow and ever on toward madness.
Shadow (This creature can block or be blocked by only creatures with shadow.)
Discard a card: Return this creature to its owner's hand.
Draw a card for each tapped creature target opponent controls.
"Volrath stole everything there was of me."
—Takara
: Draw a card.
Karn and Hanna stood over the recovered Legacy artifacts like loving parents over sleeping children.
Flying
: Put this creature on top of its owner's library.
"no home no heart no hope"
—Stronghold graffito
: This creature gains flying until end of turn.
Their favorite food? Wind dancers.
At the beginning of your upkeep, tap this creature unless you pay 1 life.
Eating is all it knows.
, : Target player discards a card. Activate only as a sorcery.
The il-Kor no longer roam the open plains, but they are still hunters.
As an additional cost to cast this spell, sacrifice a creature.
Add .
"The blood of the weak shall be the ink with which we scribe great Yawgmoth's glorious name."
—Stronghold architect, journal
Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
A farewell to arms . . . and feet . . . and legs . . . .
Shadow (This creature can block or be blocked by only creatures with shadow.)
, : Destroy target creature with shadow.
In their twisted logic, to empty the shadow world is to escape it.
Shadow (This creature can block or be blocked by only creatures with shadow.)
, Sacrifice this creature: Destroy target blocking creature.
"All Dauthi are jackals, regardless of breed."
—Lyna, Soltari emissary
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
Return two target creature cards from your graveyard to your hand.
Life has always been a dance. It is only fitting that death sing the tune.