Flying
As this creature enters, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever this creature deals damage to a player, that player discards a card.
Target player discards three cards.
"My ship . . . ," Sisay mumbled. "Intact," Gerrard reassured her, "which is more than I can say for you, my friend." Sisay laughed despite the pain.
Whenever this creature is dealt damage, each opponent gains that much life.
Mogglings caught in a misdeed often blame the grollub. Even though the creature is usually innocent, no taskmaster can resist an excuse to beat it.
As an additional cost to cast this spell, pay X life.
Target creature gets +X/+0 until end of turn.
"I will flay the skin from your flesh and the flesh from your bones and scrape your bones dry. And still you will not have suffered enough."
—Greven il-Vec, to Gerrard
, : Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
When this creature enters, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on this creature.
All creatures get -1/-1 until end of turn.
Any mogg will tell you there's nothing more nauseating than the smell of cute.
Cast this spell only during your end step.
As an additional cost to cast this spell, pay X life.
Draw X cards.
"My enemies' death yields threefold benefit: removal, reuse, and research."
—Volrath
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
First strike
At the beginning of your upkeep, sacrifice this creature unless you pay .
Whenever this creature deals damage to a creature, exile that creature.
: Destroy target nonblack creature with mana value X.
Its respiration is your expiration.
Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
"I am confined by sleep and defined by nightmare."
—Crovax
Creatures you control get +1/+0 until end of turn.
"Fear rules those weak enough to accept it."
—Greven il-Vec
Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can't be regenerated.
This creature enters with a +1/+1 counter on it.
When this creature enters, move all +1/+1 counters from all creatures onto it.
, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
"Just take a little off the top."
Discard a creature card: This creature gets +2/+2 until end of turn.
The hounds' barks are a horrifying chorus of screams, moans, and whispers.
Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn.
Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
When this creature enters, you may return target sorcery card from your graveyard to your hand.
"I'll take that. You won't need it when the revolution comes."
: This creature gets +1/+0 until end of turn. Activate only if this creature is blocked.
The crawler doesn't care what gets in its way. It pushes everything into the boiling muck and waits for the meal to cook.
Enchant creature you control
: Enchanted creature deals 1 damage to target creature with flying.
"When I cut down my angel I only started my fall."
—Crovax
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
A stroke of luck can smite an army.
Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target land.
: Target creature can't be regenerated this turn.
Furnace air crackles with magmatic cackles.
, : Choose target opponent who has more life than you do as you activate this ability. This creature deals 2 damage to that player.
, Discard a card at random: This creature deals 1 damage to any target.
Living below a flowstone foundry produces a disproportionate number of fire mages among the il.
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Only by sacrificing any semblance of defense could Gerrard best Greven.
: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
This creature can't attack unless you control more lands than defending player.
This creature can't block unless you control more lands than attacking player.
"Stay."
At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have this enchantment deal 1 damage to the second player.
, Discard a card at random: This creature deals 2 damage to any target.
Ogre shamans must be bright enough to learn their invocations and dim enough to use them.
Whenever you cast a creature spell, tap target creature.
The last thing to go through the mogg's mind was its teeth.
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
"If we cannot live proudly, we die so!"
—Eladamri, Lord of Leaves
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Man versus nature is not a fair fight.
Haste (This creature can attack and as soon as it comes under your control.)
Volrath has bred them to fear only him. Are they charging into battle, or merely fleeing his wrath?
When this creature enters, destroy target nonbasic land.
Build something and the baboons will tear it down. Leave the pieces lying and they will scatter them.
Whenever this creature attacks alone, it gets +3/+0 until end of turn.
There is no such thing as a regiment of ogres.
Flying, first strike
Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.
Whenever this creature attacks, you may have it deal 1 damage to each creature without flying defending player controls.
Discard a land card: This enchantment deals 2 damage to any target.
The flowstone seemed for a moment to assume Greven's rage—it lunged like a wild beast at the Weatherlight.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target artifact.
As an additional cost to cast this spell, discard a card at random.
Sonic Burst deals 4 damage to any target.
Music scythes the savage beast.
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
A snap of fingers, a snap of teeth.
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Enchant creature
When enchanted creature dies, you draw two cards.
"On my death, I give you this treasure: the knowledge that life is hard, yet too soon past."
—Dal funeral rite
When this creature enters, you may return target land card from your graveyard to your hand.
How do you map a world when the land moves beneath your feet?
Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.
Bores ruin a party. Boars are party to ruin.
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
"Volrath is not the only one who can shape this world to serve him."
—Eladamri, Lord of Leaves
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Their fury scatters enemies like a pile of dry leaves.
When you cast a spell, return this creature to its owner's hand.
There's little more demeaning than getting your butt kicked by a bunch of bunnies.
, : Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
: This creature gets +3/+3 until end of turn. Activate only once each turn.
" . . . And the third little boar built his house out of rootwalla plates . . . ."
—Skyshroud children's story
Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Hunger growls, never purrs.
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
: Regenerate this creature.
"Who you callin' 'shorty'?"
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
Is there any other kind?
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.