: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
: Add .
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add . Spend this mana only to cast an Angel spell.
"This city is my home. I will make it a place to be proud of."
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice two artifacts: Draw a card.
Some artisans spend their entire lives in pursuit of that one perfect creation.
, , Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Under the cold light of Innistrad's moon, with singsong rhymes and haunting whistles, Gisa delights in raising the dead to do her bidding.
Flying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
: Dragons you control get +1/+0 until end of turn.
A queen with no peer whose brood spans the sky.
This spell costs less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
"I have yet to discover a story that predates her. She may be as old as Ixalan itself."
—Huatli, warrior poet
Each player sacrifices all permanents they control that are one or more colors.
"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
—Javad Nasrin, Ondu relic hunter
Nontoken creatures you control get +1/+1 and have vigilance.
"We pray to Avacyn on high.
On snow-white wings fearless you fly.
Keep safe our souls. Keep safe our lives.
May angels watch us from the skies."
—Children's prayer
Flying
When this creature enters, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Her presence on the battlefield can transform an unruly mob into a disciplined army.
Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Some crime scenes' secrets can only be discerned from an angel's-eye view.
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Whenever an Angel you control enters, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
"Within every angel is a spirit of light that will fight as long as there is darkness."
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
A righteous sovereign makes for a blessed realm.
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
The beauty of Valley is born from the differences between animalfolk, not despite them.
Destroy all creatures.
Clerics on both sides prayed for divine intervention to end the war. The gods didn't play favorites.
Flying
Whenever another creature you control enters, you gain 1 life.
Her wings ripple with impossible colors—a sign that a miracle is on the way.
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword.
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Serra's grace most often manifests as a healing touch, but it may also grant a merciful death.
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
"I will not rest until you know peace."
Exile target artifact, enchantment, or creature with power 4 or greater.
"Strictly speaking, you can't kill what's already dead, but trapping and disintegrating it is pretty close."
—Garden, survivor technologist
Destroy target creature or planeswalker. Its controller investigates. (They create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Sensing a plot, Sorin raced to his grandfather's resting-crypt. But someone else had gotten there first.
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Few escape the Underworld. Fewer still escape fate.
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
"I am the light that breaks the darkness."
Flying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on this creature.
Flying
When this creature enters, you gain 1 life and draw a card.
"This city could certainly use a bit more divine intervention."
—Inspector Jillard
Destroy target artifact or enchantment. You gain 4 life.
"Let's see how brave you really are behind all that oak and steel."
Flying
When Linvala enters, if an opponent has more life than you, you gain 5 life.
When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
"You are not alone. You never were."
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Flying, vigilance
You have hexproof.
Whenever this creature is dealt damage, you gain that much life.
With their ancient enemy vanquished, the angels of New Capenna turned their eyes to their former captors: demons.
Flying, first strike
Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"To halt these lurid practices, Geralf must be found and made an example of."
—Inquisitor Delmund
You and target opponent each draw three cards.
Strixhaven's five colleges encourage rivalries among the students, but some bonds transcend all barriers.
Flying, vigilance
When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive.
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Flying
Prevent all combat damage that would be dealt to this creature.
"Only when my sword lies idle shall I rejoice."
You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation."
—Song of All, canto 904
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
"All are welcome in the angels' light."
Angel spells you cast cost less to cast.
"I do not fear death. I know my soul will rise to Starnheim, where I will feast forever among valkyries and heroes. Can you say the same?"
Flying
When this creature enters, destroy all tapped creatures.
There may exist powers even greater than Phyrexia.
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
"Fear not the angels' constant eyes,
E'er on watch from lightless skies;
Eternal vigil will we keep,
Protectors of the Blessed Sleep."
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Flying
Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
She guides expedition parties through the perilous floating ruins of Zendikar's ancient empires.
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"Well, this clearly didn't come from anyone I know . . ."
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Before she is admitted to the host of Starnheim, a young valkyrie must learn a thousand tales of her ancestors.
Return all attacking creatures to their owner's hand.
"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.