Foundations Commander

FDC · 319 cards · Released

Forgotten Cave
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Foundry of the Consuls
Land

: Add .

, , Sacrifice this land: Create two 1/1 colorless Thopter artifact creature tokens with flying.

All around the foundry, automatons unhitched themselves from their mounts and pivoted to face Chandra.

Geier Reach Sanitarium
Legendary Land

: Add .

, : Each player draws a card, then discards a card.

All are welcome.

Haven of the Spirit Dragon
Land

: Add .

: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

, , Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Lonely Sandbar
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Memorial to Folly
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Return target creature card from your graveyard to your hand.

Mosswort Bridge
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Radiant Fountain
Land

When this land enters, you gain 2 life.

: Add .

"All peoples treasure a place where the weary traveler may drink in peace."

—Ajani Goldmane

Remote Isle
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Scavenger Grounds
Land — Desert

: Add .

, , Sacrifice a Desert: Exile all graveyards.

When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep.

Secluded Steppe
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Seraph Sanctuary
Land

When this land enters, you gain 1 life.

Whenever an Angel you control enters, you gain 1 life.

: Add .

Spinerock Knoll
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

Tranquil Thicket
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

War Room
Land

: Add .

, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

A figure is moved on a map, and the tide of war changes.

Witch's Clinic
Land

: Add .

, : Target commander gains lifelink until end of turn.

Students from other colleges are invited to visit Witherbloom's medical facilities. Not many do.

Witch's Cottage
Land — Swamp

(: Add .)

This land enters tapped unless you control three or more other Swamps.

When this land enters untapped, you may put target creature card from your graveyard on top of your library.