Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay.
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.
, , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"I use maps to find out where explorers have already been. Then I go the other way."
—Javad Nasrin, Ondu relic hunter
: Add three mana of any one color.
Over such beauty, wars are fought. With such power, wars are won.
: Add .
, , Sacrifice this artifact: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."
"And how did that work out last time?" asked Jace.
This land enters tapped.
: Add .
, , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
At the beginning of your upkeep, you draw a card and you lose 1 life.
"You will perish. But first, you will entertain me."
—Sheoldred, praetor of New Phyrexia
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
It has outlasted its creator, their kingdom, and even the castle walls, but still it stands watch.
Whenever another creature you control enters, you gain 1 life.
"You can learn a lot about a place just by asking the land how it's doing."
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."
Flying
Whenever another creature you control enters, you gain 1 life.
Her wings ripple with impossible colors—a sign that a miracle is on the way.
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
The wounded see the glow of its vials long before they see its wings diving out of the clouds.
Flying
Whenever this creature attacks, you gain 2 life.
The clerics prayed for salvation. The soldiers prayed for victory. Both prayers were answered.
Flying
When this creature enters, you gain 1 life and draw a card.
The angels were determined to show a city run by demons that there was a better path.
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a white creature you control attacks, you gain 1 life.
"Until my last breath, I will defend the realm."
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
Flash
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Follow the light. In its absence, follow her.
: Draw three cards.
: Return Arcanis to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
Flying
When this creature enters, draw a card, then discard a card.
It surveys its domain on wings of ice, bringing misfortune to all who dare trespass.
This creature has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
Flying
Instant and sorcery spells you cast cost less to cast.
"Look at me, everyone! I'm a High Fae! Watch me do important High Fae things!"
Defender
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
"If the giant, repelling wards aren't enough to keep out nosy visitors, the huge wall should help."
—Kastigan, reclusive runecaster
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
—Admiral Beckett Brass
This spell can't be countered.
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant and sorcery spells you control can't be countered.
Flying, vigilance (Attacking doesn't cause this creature to tap.)
, : Draw a card, then discard a card.
Wise. Watchful. Fashionable.
Flying
This creature gets +1/+0 for each basic Island you control.
"Oh, yes, many have come to take my power for their own. They will tell you all about their exploits when you meet them on the sea floor."
Return target creature to its owner's hand.
Tolarian apprentices learn to liberate aetheric energy long before they are taught to bind it.
Flying
When this creature enters, if an opponent lost life this turn, each opponent discards a card.
For the more refined vampire, breaking a victim's will is far more satisfying than simply taking their blood.
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
"You may enter the city—once the toll is paid."
Whenever this creature or another Vampire you control dies, you may pay . If you do, target player loses 2 life and you gain 2 life.
Each of Malakir's great families boasts a contingent of nulls appropriate to its rank in society.
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Whenever this creature attacks, each opponent loses 1 life.
"You can't think your way out of this, Jace. Thought implies life, and life requires a pulse—music to a hunter's ears."
—Vraska
Flying
This creature can't block.
He hovers silently above the city, scouting for when the ripest necks pass through the darkest alleys.
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Flying
This creature can't block.
When this creature enters, return target creature card from your graveyard to your hand.
"Don't worry, little friends. We will not be hungry much longer."
: Add . If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Sages whisper that Lathliss still keeps the heart of the old dragon queen sealed within a jewel, its smoldering warmth an eternal reminder that no monarch is untouchable.
Flying
Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
"Spread out, you idiots! Spread out!"
—Marsden, party leader, last words
Flying
Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.
In subsequent terms, first-year students were prohibited from enrolling in Introduction to Dragonkeeping.
As long as you control a Dragon, this creature has flying.
"Only those who give the dragons the respect they deserve may bear our title."
Flying
: This creature gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, creatures you control gain double strike until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, you gain 7 life.
When this creature dies, draw a card.
It eats what it wants to eat—which is anything that moves.
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"New growth applies a healing poultice to wounds long scabbed over."
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)
"The greatest honor is to feed Atarka."
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
As this creature enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
When it passes, rainbows follow.
: Add .
, , Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Only when you've given up the search will the caves yield their secrets.