Foundations

FDN · 771 cards · Released

Maelstrom Pulse
Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

During the collision of the shards, entire ways of life disappeared without a trace.

Mortify
Instant

Destroy target creature or enchantment.

The queen sent her champion to defeat the necromancer threat. His helmet was returned the next day, warped and stained with blood.

Ovika, Enigma Goliath
Legendary Creature — Phyrexian Nightmare

Flying

Ward, Pay 3 life.

Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.

6/6
Prime Speaker Zegana
Legendary Creature — Merfolk Wizard

Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters, draw cards equal to its power.

1/1
Savage Ventmaw
Creature — Dragon

Flying

Whenever this creature attacks, add . Until end of turn, you don't lose this mana as steps and phases end.

4/4
Teach by Example
Instant

( can be paid with either or .)

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

"Learning to imitate a master is the first step in becoming one."

—Uvilda, Prismari dean

Trygon Predator
Creature — Beast

Flying

Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.

2/3
Wilt-Leaf Liege
Creature — Elf Knight

( can be paid with either or .)

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

4/4
Basilisk Collar
Artifact — Equipment

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Cultivator's Caravan
Artifact — Vehicle

: Add one mana of any color.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5
Darksteel Colossus
Artifact Creature — Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

11/11
Diamond Mare
Artifact Creature — Horse

As this creature enters, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.

When it passes, rainbows follow.

1/3
Feldon's Cane
Artifact

, Exile this artifact: Shuffle your graveyard into your library.

Feldon bartered the second of these canes from a Yumok fisherman who had been using it as a boat tiller.

Fireshrieker
Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Gate Colossus
Artifact Creature — Construct

Affinity for Gates (This spell costs less to cast for each Gate you control.)

This creature can't be blocked by creatures with power 2 or less.

Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.

8/8
Mazemind Tome
Artifact — Book

, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

, , Put a page counter on this artifact: Draw a card.

When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.

Pyromancer's Goggles
Legendary Artifact

: Add . When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Chandra treasures her mentor's goggles, not for their magical properties, but for the memory of the woman who taught her to truly harness the power of fire.

Ramos, Dragon Engine
Legendary Artifact Creature — Dragon

Flying

Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors.

Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.

4/4
Sorcerous Spyglass
Artifact

As this artifact enters, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Soul-Guide Lantern
Artifact

When this artifact enters, exile target card from a graveyard.

, Sacrifice this artifact: Exile each opponent's graveyard.

, , Sacrifice this artifact: Draw a card.

Steel Hellkite
Artifact Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

5/5
Three Tree Mascot
Artifact Creature — Shapeshifter

Changeling (This card is every creature type.)

: Add one mana of any color. Activate only once each turn.

"Every paw and claw should be at the celebrations in Three Tree City! Even the float is smiling!"

Valley Gazetteer, four-acorn review

2/1
Azorius Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter the Senate, the seat of justice and the foundation of Ravnican society.

Boros Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter with merciful hearts. Exit with battle cries.

Crawling Barrens
Land

: Add .

: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

Zendikar is restless.

Cryptic Caves
Land

: Add .

, , Sacrifice this land: Draw a card. Activate only if you control five or more lands.

Only when you've given up the search will the caves yield their secrets.

Demolition Field
Land

: Add .

, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Dimir Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and become a mastermind of spies, lies, and deception.

Golgari Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.

Gruul Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and leave the shackles of society behind.

Izzet Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter those with the vision to create and the daring to release their creations.

Orzhov Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter to find wealth, security, and eternal life . . . for just a small price up front.

Rakdos Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and indulge your darkest fantasies, for you may never pass this way again.

Selesnya Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and rejoice! The Conclave stands united, open to one and all.

Simic Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and comprehend the perfection of orchestrated life.

Temple of Abandon
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Deceit
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Enlightenment
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Epiphany
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Malady
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Malice
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Mystery
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Plenty
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Silence
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Triumph
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Angel of Vitality
Creature — Angel

Flying

If you would gain life, you gain that much life plus 1 instead.

This creature gets +2/+2 as long as you have 25 or more life.

2/2
Lyra Dawnbringer
Legendary Creature — Angel

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Other Angels you control get +1/+1 and have lifelink.

5/5
Make a Stand
Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

For a moment they stood tall, all fear forgotten.

Confiscate
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

"But I brought enough for the whole class!"

Negate
Instant

Counter target noncreature spell.

"As one, nature lifts its voice to tell you this: 'No.'"

Rite of Replication
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Feed the Swarm
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"On vile wings and bloody wind, the swarm will rise."

—Skyclave inscription

Gatekeeper of Malakir
Creature — Vampire Warrior

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, target player sacrifices a creature of their choice.

"You may enter the city—once the toll is paid."

2/2
Massacre Wurm
Creature — Phyrexian Wurm

When this creature enters, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.

6/5
Gratuitous Violence
Enchantment

If a creature you control would deal damage to a permanent or player, it deals double that damage instead.

What was supposed to be a quiet time in town turned into an adventure of its own.

Guttersnipe
Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

"I'm not sure we can outlast them, Captain. Their ammunition appears to be lava, Captain."

—Stubert, pirate gunner

2/2
Impact Tremors
Enchantment

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

"If their ears are to the ground, we will make them bleed!"

—Taklai, Kolaghan warrior

Gigantosaurus
Creature — Dinosaur
10/10
Imperious Perfect
Creature — Elf Warrior

Other Elves you control get +1/+1.

, : Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2
Pelakka Wurm
Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When this creature enters, you gain 7 life.

When this creature dies, draw a card.

It eats what it wants to eat—which is anything that moves.

7/7