Future Sight

FUT · 180 cards · Released

Angel of Salvation
Creature — Angel

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying

When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

5/5
Augur il-Vec
Creature — Human Cleric

Shadow (This creature can block or be blocked by only creatures with shadow.)

Sacrifice this creature: You gain 4 life. Activate only during your upkeep.

"If it would end this exile, my life is yours."

1/3
Barren Glory
Enchantment

At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.

"The only perfect world is an empty world, with no one to sin or wage war."

—Tarran, magus of the disk

Chronomantic Escape
Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Dust of Moments
Instant

Choose one —

• Remove two time counters from each permanent and each suspended card.

• Put two time counters on each permanent with a time counter on it and each suspended card.

Even the Odds
Instant

Cast this spell only if you control fewer creatures than each opponent.

Create three 1/1 white Soldier creature tokens.

"They who fall singing the battle hymn of Benalia go not unavenged."

—Adom Capashen, Benalish commander

Gift of Granite
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +0/+2.

The blessing adds both protection to the recipient and weightlessness to the stone.

Intervention Pact
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

Judge Unworthy
Instant

Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.

Knight of Sursi
Creature — Human Knight

Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2/2
Lost Auramancers
Creature — Human Wizard

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

3/3
Magus of the Moat
Creature — Human Wizard

Creatures without flying can't attack.

"The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate."

0/3
Marshaling Cry
Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling (, Discard this card: Draw a card.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Saltskitter
Creature — Wurm

Whenever another creature enters, exile this creature. Return this creature to the battlefield under its owner's control at the beginning of the next end step.

3/4
Samite Censer-Bearer
Creature — Human Rebel Cleric

, Sacrifice this creature: Prevent the next 1 damage that would be dealt to each creature you control this turn.

Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.

1/1
Scout's Warning
Instant

The next creature card you play this turn can be played as though it had flash.

Draw a card.

"There is no tactic I enjoy more than ambushing the ambushers."

Spirit en-Dal
Creature — Spirit

Shadow (This creature can block or be blocked by only creatures with shadow.)

Forecast , Reveal this creature from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)

2/1
Aven Mindcensor
Creature — Bird Wizard

Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

2/1
Blade of the Sixth Pride
Creature — Cat Rebel
3/1
Bound in Silence
Kindred Enchantment — Rebel Aura

Enchant creature

Enchanted creature can't attack or block.

A fight put off forever is already won.

Daybreak Coronet
Enchantment — Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Goldmeadow Lookout
Creature — Kithkin Spellshaper

, , Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has ", : Tap target creature."

2/2
Imperial Mask
Enchantment

When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Lucent Liminid
Enchantment Creature — Elemental

Flying

It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.

3/3
Lumithread Field
Enchantment

Creatures you control get +0/+1.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Having conquered the Bastion of Suns, the Ota took its light for their own.

Lymph Sliver
Creature — Sliver

All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph.

3/3
Mistmeadow Skulk
Creature — Kithkin Rogue

Lifelink, protection from mana value 3 or greater

Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.

1/1
Oriss, Samite Guardian
Legendary Creature — Human Cleric

: Prevent all damage that would be dealt to target creature this turn.

Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.

1/3
Patrician's Scorn
Instant

If you've cast another white spell this turn, you may cast this spell without paying its mana cost.

Destroy all enchantments.

Lady Farisa's contempt of tawdry kitsch grew even more infamous after her death.

Ramosian Revivalist
Creature — Human Rebel Cleric

, : Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.

The Ramosian tradition is alive, but its namesake has long since been forgotten.

2/2
Seht's Tiger
Creature — Cat

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

3/3
Aven Augur
Creature — Bird Wizard

Flying

Sacrifice this creature: Return up to two target creatures to their owners' hands. Activate only during your upkeep.

"I have seen the future. It does not include you."

2/2
Cloudseeder
Creature — Faerie Spellshaper

Flying

, , Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "This token can block only creatures with flying."

1/1
Cryptic Annelid
Creature — Worm Beast

When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)

1/4
Delay
Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Foresee
Sorcery

Scry 4, then draw two cards.

Wind time's watch, and watch time unwind.

Infiltrator il-Kor
Creature — Kor Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.)

Suspend 2 (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/1
Leaden Fists
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

Maelstrom Djinn
Creature — Djinn

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/6
Magus of the Future
Creature — Human Wizard

Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.

Those gifted with the sight have one eye in the present and the other in the future.

2/3
Mystic Speculation
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Pact of Negation
Instant

Counter target spell.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

Those who expect betrayal at every turn are seldom disappointed.

Reality Strobe
Sorcery

Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Take Possession
Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant permanent

You control enchanted permanent.

Unblinking Bleb
Creature — Illusion

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Whenever this creature or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

1/3
Venser, Shaper Savant
Legendary Creature — Human Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Venser enters, return target spell or permanent to its owner's hand.

His marvels of artifice pale in comparison to the developing machinery of his mind.

2/2
Venser's Diffusion
Instant

Return target nonland permanent or suspended card to its owner's hand.

"Each reality is but the dream of another, and each sleeper a god unknowing."

Arcanum Wings
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Aura swap (: Exchange this Aura with an Aura card in your hand.)

Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.

Blind Phantasm
Creature — Illusion
2/3
Bonded Fetch
Creature — Homunculus

Defender, haste

: Draw a card, then discard a card.

A well-made homunculus grooms the mind of its master, pruning the thoughts that lead to madness. Few loredelvers survive the study of the infinite without one.

0/2
Linessa, Zephyr Mage
Legendary Creature — Human Wizard

, : Return target creature with mana value X to its owner's hand.

Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.

3/3
Logic Knot
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Counter target spell unless its controller pays .

Mesmeric Sliver
Creature — Sliver

All Slivers have "When this permanent enters, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)

2/2
Narcomoeba
Creature — Illusion

Flying

When this card is put into your graveyard from your library, you may put it onto the battlefield.

It was created by the Iquati as a living memory—one that objects to being forgotten.

1/1
Nix
Instant

Counter target spell if no mana was spent to cast it.

"There is no shortcut to work done true and well. The Creators learned this to their sorrow, the first time they made the world."

—Githri the Prisoner

Sarcomite Myr
Artifact Creature — Phyrexian Myr

: This creature gains flying until end of turn.

, Sacrifice this creature: Draw a card.

"A horrible sight, yes, but the sounds . . . Its twanging tendons and grinding gears are almost musical."

—Brudiclad, Telchor engineer

2/1
Second Wind
Enchantment — Aura

Enchant creature

: Tap enchanted creature.

: Untap enchanted creature.

Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts.

Shapeshifter's Marrow
Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and this enchantment becomes a copy of that card. (If it does, it loses this ability.)

Spellweaver Volute
Enchantment — Aura

Enchant instant card in a graveyard

Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach this Aura to another instant card in a graveyard.

Spin into Myth
Instant

Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)