Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"I swear the clouds were created just so the drakes would have a place to lurk."
—Kasharri, skyknight
: Regenerate this creature.
Sacrifice this creature: Target player discards two cards. Activate only during your upkeep.
Within each empty skull, it seeks ways to preserve its own failing undeath.
Hellbent — This creature has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
Her blades slashed across the noble's shadow. He scoffed, then fell over dead.
Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When a nonblack creature enters, sacrifice this enchantment. If you do, destroy that creature.
"Sometimes the grave does not wait for death before relishing its feast of flesh and bones."
—Ezrith, druid of the Dark Hours
Target creature gets -3/-3 until end of turn.
Cycling (, Discard this card: Draw a card.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
"Your thoughts do not interest me nearly as much as the absence thereof."
—Gorghul, augur of skulls
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
He climbs a staircase of falling souls, fighting the continuous pull of the void.
You draw X cards and you lose X life, where X is the number of creatures you control.
"They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?"
—Ratadrabik of Urborg
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 7— (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a card is put into an opponent's graveyard from anywhere, if this card is suspended, you may remove a time counter from this card.
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
: Destroy enchanted land.
The land can only hold so much poison before it begins to bite back.
When this creature enters, scry 1, then reveal the top card of your library. This creature gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Flying
Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
, , Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When this token dies, target creature gets -1/-1 until end of turn."
Destroy target nonblack creature.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Death is only the beginning of the end.
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals combat damage to a player, each player discards a card.
In the stronghold's dungeons, the shadows hide in the vermin.
Search target player's library for a card and exile it. Then that player shuffles.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Whenever a nontoken creature is put into your graveyard from the battlefield, if this card is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if this card is in your graveyard, exile this card.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target nongreen creature. It can't be regenerated.
Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Transfigure (, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.)
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
The Arturan conjurers took the strange, alien fossil and patterned their own twisted creations in its image.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Korlash's power and toughness are each equal to the number of Swamps you control.
: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for .)
, : Destroy target creature that was dealt damage this turn.
"Hear us, Overmother. Let the strong thrive under your gelatinous hand, and let the weak writhe under your serrated heel."
—Prayer of the devoted
Cards in graveyards lose all abilities.
"I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other."
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Double strike
: This creature gets +1/+0 until end of turn.
Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.
Sacrifice this creature: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.
Legends say a djinn gave the goblins a gift they could never hope to master.
Enchant creature
When this Aura enters, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, this Aura deals 4 damage to enchanted creature.
Hellbent — This creature gets +2/+2 as long as you have no cards in hand.
Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Nonbasic lands are Mountains.
Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.
Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.
Create a 4/4 red Giant creature token.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
At the beginning of each end step, discard your hand.
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
, Remove a time counter from a permanent you control or suspended card you own: This creature gets +2/+0 until end of turn.
"It's difficult to heal a rift after it begins wandering about on its own."
—Teferi
Flying
: This creature deals 2 damage to each creature without flying.
: This creature deals 6 damage to each other creature with flying.
Doom casts its own flickering shadow.
When this creature enters, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—
, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
: This creature deals 4 damage to target creature. Activate only if this creature's power is 4 or greater.
"Hrrngh! Someday I'm going to hurl this . . . er . . . roll this . . . hrrngh . . . nudge this boulder right down a cliff."
Cowards can't block Warriors.
: Target creature becomes a Coward until end of turn.
: Target creature becomes a Warrior until end of turn.
Enchant creature you control
Creatures you control have haste.
"It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor."
—Elek Longbeard
Enchant creature
: Enchanted creature gets +2/-2 until end of turn.
"The seventh symbol, the Mark of Stone, stores the power of ancient Rath."
—Tome of Elemental Mastery
Ghostfire is colorless.
Ghostfire deals 3 damage to any target.
Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath.
, Return this creature to its owner's hand: Add . Activate only as a sorcery.
"Take care what you offer the ignus. Food, perhaps. Coins. But nothing flammable!"
—Stovic, village eccentric
Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: This creature gets +1/+0 until end of turn.
Each Sliver card in each player's hand has slivercycling .
Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
Trample
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature's echo cost is paid, each opponent may draw up to three cards.
Haste
Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)