Destroy each nonland permanent with mana value X or less.
Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."
—Jarad
, Sacrifice this creature: Draw a card.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
To the Golgari, anything buried is treasure.
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Trample
Discard a creature card: Put a +1/+1 counter on this creature.
: Regenerate this creature.
He lurks in the undercity, eager for the corpse haulers to unload their rotting cargo.
Destroy target artifact or creature. It can't be regenerated.
"All matter, animate or not, rots when exposed to time. We merely speed up the process."
—Ezoc, Golgari rot farmer
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice.
Whenever you sacrifice a green creature, you may gain 2 life.
"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."
Sacrifice this creature: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
: Target creature blocks Sisters of Stone Death this turn if able.
: Exile target creature blocking or blocked by Sisters of Stone Death.
: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
Return target card from your graveyard to your hand. Exile Treasured Find.
Gorgons crave beautiful things: gems, exquisite amulets, the alabaster corpses of the petrified dead . . .
, : Add .
Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
(: Add .)
(: Add .)
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.
"First, you must fight among the rank and file. It is there I will discern your skills as a leader."
—Aurelia, to Gideon Jura
Battalion — Whenever this creature and at least two other creatures attack, this creature gains flying until end of turn.
"The hard part isn't landing in the saddle. The hard part is leaping before you see it."
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 1 damage to any target.
"Subtlety is for lawmages and spies."
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
Haste
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
Whenever Agrus Kos attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Lieutenant Kos has never met a group of recruits he could not inspire or a mob he could not quell.
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gains first strike until end of turn.
"Imagine a thunderstorm that's also a tactical genius. That's him."
—Dars Gostok, Firefist captain
Double strike
When the Boros Legion attacks, swiftblades enter the fray first. They pick off the archers and mages, softening the enemy front before the flame-kin and giants go in.
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
"Let the pyres of the unbelievers light our way."
—Razia
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Flying
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Firemane Nevena led the victorious assault on the Barbu Rooftop rebels. Now the Gateless have marked her for death.
Lightning Helix deals 3 damage to any target and you gain 3 life.
Though less well-known than its army of soldiers, the Boros Legion's mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty.
Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
"Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day."
—Gideon Jura, to Aurelia
Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
Flying, vigilance, haste
: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Her sword burns with such brightness that foes avert their eyes and arrows divert their paths.
Trample, lifelink, haste
At the beginning of the end step, sacrifice this creature.
Izzet-designed conductors atop Sunhome charge empty sets of armor that give form to the fluctuating elementals.
: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.
: Add or .
: This artifact becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
, : Add .
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."
—Agrus Kos
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add .
, : Target creature gains double strike until end of turn.
Sunhome—the stalwart shield, the towering sentinel, the seat of justice.
(: Add .)
(: Add .)
Whenever another creature you control enters, you gain life equal to that creature's toughness.
, : Populate. (Create a token that's a copy of a creature token you control.)
There are no soloists in the chorus of Selesnya.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile target attacking or blocking creature.
Into the light the good are welcomed, and with the light the evil are banished.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all nontoken creatures.
"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity."
—Niszka, Selesnya evangel
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create three 1/1 green Saproling creature tokens.
From the seeds of faith, great forests grow.
Create a 5/5 green Wurm creature token with trample.
The consciousness of Mat'Selesnya does not always spread in peaceful ways.
Trample
When this creature enters, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.
Create a 3/3 green Centaur creature token.
Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.
When this creature enters, you gain 3 life.
Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.
( can be paid with either or .)
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
"We will defend the Worldsoul from Izzet 'progress' at any cost."
Tap an untapped creature you control: Tap target artifact or creature.
The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers.
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
"We will grow an army large enough to withstand the Izzet's madness."
—Trostani
When this creature enters, you gain 4 life.
, Sacrifice this creature: Regenerate each creature you control.
"I have lived long, and I remember how this city once was. If my death serves to bring back the Ravnica in my memory, then so be it."
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
( can be paid with either or .)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
"We in the Conclave have a saying: 'When you hold a shield, lend your shield.' The strong must never forget what they owe to the weak."
— Niszka, Selesnya evangel
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
, , Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."
: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
"One day every pillar will be a tree and every hall a glade."
—Trostani