GRN Guild Kit

GK1 · 127 cards · Released

Etrata, the Silencer
Legendary Creature — Vampire Assassin

Etrata can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

3/5
Stolen Identity
Sorcery

Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Syncopate
Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Patience, mage. Killing you now would be too easy."

Telling Time
Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."

Last Gasp
Instant

Target creature gets -3/-3 until end of turn.

"Allow me a moment to catch your breath."

Netherborn Phalanx
Creature — Horror

When this creature enters, each opponent loses 1 life for each creature they control.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

2/4
Ribbons of Night
Sorcery

Ribbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast this spell, draw a card.

"My favorite meal is angel's flesh, slain in agony and iced with black vinegar."

—Aszala of House Dimir

Call of the Nightwing
Sorcery

Create a 1/1 blue and black Horror creature token with flying.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Circu, Dimir Lobotomist
Legendary Creature — Human Wizard

Whenever you cast a blue spell, exile the top card of target player's library.

Whenever you cast a black spell, exile the top card of target player's library.

Your opponents can't cast spells with the same name as a card exiled with Circu.

2/3
Consuming Aberration
Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

*/*
Dimir Charm
Instant

Choose one —

• Counter target sorcery spell.

• Destroy target creature with power 2 or less.

• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

"Dangerous to recognize. Deadly not to."

—Lazav

Dimir Doppelganger
Creature — Shapeshifter

: Exile target creature card from a graveyard. This creature becomes a copy of that card, except it has this ability.

"Fear not. Your life will not go unlived."

0/2
Dimir Guildmage
Creature — Human Wizard

( can be paid with either or .)

: Target player draws a card. Activate only as a sorcery.

: Target player discards a card. Activate only as a sorcery.

2/2
Dinrova Horror
Creature — Horror

When this creature enters, return target permanent to its owner's hand, then that player discards a card.

"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits."

—Sign outside Dinrova Building

4/4
Glimpse the Unthinkable
Sorcery

Target player mills ten cards.

"I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir."

—Szadek

Lazav, Dimir Mastermind
Legendary Creature — Shapeshifter

Hexproof

Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

3/3
Mirko Vosk, Mind Drinker
Legendary Creature — Vampire

Flying

Whenever Mirko Vosk deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.

2/4
Moroii
Creature — Vampire

Flying

At the beginning of your upkeep, you lose 1 life.

"Touched by moroii"

—Undercity slang meaning "to grow old"

4/4
Nightveil Specter
Creature — Specter

Flying

Whenever this creature deals combat damage to a player, that player exiles the top card of their library.

You may play lands and cast spells from among cards exiled with this creature.

2/3
Szadek, Lord of Secrets
Legendary Creature — Vampire

Flying

If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.

5/5
Warped Physique
Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

The Gruul seek unbounded strength. The Dimir deliver cruel irony.

Dimir Signet
Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

Dimir Aqueduct
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard

Flying

Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.

: Draw a card.

"(Z->)90° - (E-N²W)90°t = 1"

4/4
Thunderheads
Instant

Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)

Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.

The clouds grew thick, and then they grew teeth.

Char
Instant

Char deals 4 damage to any target and 2 damage to you.

Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.

Electrickery
Instant

Electrickery deals 1 damage to target creature you don't control.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Goblin Rally
Sorcery

Create four 1/1 red Goblin creature tokens.

You don't so much hire goblins as put ideas in their heads.

Guttersnipe
Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

He wants to watch Ravnica burn, one soul at a time.

2/2
Mizzium Mortars
Sorcery

Mizzium Mortars deals 4 damage to target creature you don't control.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Pyromatics
Instant

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Pyromatics deals 1 damage to any target.

Shattering Spree
Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.

Cerebral Vortex
Instant

Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.

Izzet brains and Izzet boilers: contents under pressure.

Djinn Illuminatus
Creature — Djinn

( can be paid with either or .)

Flying

Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

3/5
Electrolyze
Instant

Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.

The Izzet learn something from every lesson they teach.

Gelectrode
Creature — Weird

: This creature deals 1 damage to any target.

Whenever you cast an instant or sorcery spell, you may untap this creature.

"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"

—Trivaz, Izzet mage

0/1
Hypersonic Dragon
Creature — Dragon

Flying, haste

You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

"Even this primitive specimen of my kind is impressive."

—Niv-Mizzet

4/4
Invoke the Firemind
Sorcery

Choose one —

• Draw X cards.

• Invoke the Firemind deals X damage to any target.

To those in tune with the Firemind, there is no difference between knowledge and flame.

Izzet Charm
Instant

Choose one —

• Counter target noncreature spell unless its controller pays .

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.

Nivix Guildmage
Creature — Human Wizard

: Draw a card, then discard a card.

: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

"The only action worth taking is one with an unknown outcome."

2/2
Stitch in Time
Sorcery

Flip a coin. If you win the flip, take an extra turn after this one.

Quyzl was told by his mentor to "make more time" for his studies.

Tibor and Lumia
Legendary Creature — Human Wizard

Whenever you cast a blue spell, target creature gains flying until end of turn.

Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

Tracing the horizon in a dance of wind and fire.

3/3
Turn
Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)

Burn
Instant

Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)

Izzet Signet
Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

Izzet Boilerworks
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Island
Basic Land — Island

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Izoni, Thousand-Eyed
Legendary Creature — Elf Shaman

Undergrowth — When Izoni enters, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

, Sacrifice another creature: You gain 1 life and draw a card.

2/3
Darkblast
Instant

Target creature gets -1/-1 until end of turn.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Slum Reaper
Creature — Horror

When this creature enters, each player sacrifices a creature of their choice.

The outskirts of Golgari territory are guarded by more than just walls.

4/2
Stinkweed Imp
Creature — Imp

Flying

Whenever this creature deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

1/2
Vigor Mortis
Sorcery

Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.

After fear and weakness rot away, that which remains is stronger than its living form.

Deadbridge Goliath
Creature — Insect

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Some Golgari insects live for centuries—and they never stop growing.

5/5
Elves of Deep Shadow
Creature — Elf Druid

: Add . This creature deals 1 damage to you.

Cast out of the Conclave generations ago, these elves found a home in the corrupted districts of the Golgari.

1/1
Abrupt Decay
Instant

This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.

The Izzet quickly suspended their policy of lifetime guarantees.

Deadbridge Chant
Enchantment

When this enchantment enters, mill ten cards.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Deathrite Shaman
Creature — Elf Shaman

: Exile target land card from a graveyard. Add one mana of any color.

, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

, : Exile target creature card from a graveyard. You gain 2 life.

1/2
Drown in Filth
Sorcery

Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

The rot farmer's first rite of passage is to craft a pair of work stilts.