Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
"I serve only justice. But through that duty, I serve all of Ravnica."
This creature can't be blocked.
When this creature enters, you gain 4 life.
When this creature enters, sacrifice it unless was spent to cast it.
"As peace should be—gentle yet unstoppable."
—Augustin IV
When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
"Your potential to commit a crime warrants further investigation."
Defender (This creature can't attack.)
Flying
When this creature blocks, sacrifice it at end of combat.
"Life is fleeting, and so is death. Only the oath is eternal."
Vigilance
When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When this creature enters, sacrifice it unless was spent to cast it.
Defender, flying
As whispers and rumors increased, so did the demand for fail-safe barriers.
Flying
Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
: Tap target creature.
: Counter target activated ability. (Mana abilities can't be targeted.)
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
( can be paid with either or .)
Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
Return target creature to its owner's hand. You gain 2 life.
"I never thought I'd be so glad to see two tons of beak and claws bearing down on me at the speed of an arrow."
—Mirela, Azorius hussar
Flying
Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
Flying
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays .
"It misses nothing and it has no sense of humor."
—Barvisa, courtroom scribe
Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Flying
When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Flying
This creature gets +1/+1 for each other creature on the battlefield with flying.
Forecast — , Reveal this creature from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
Counter target spell. Its controller can't cast spells this turn.
"We have confiscated your spells as evidence. Once we conclude our investigation, you may petition to have them returned."
Flying
When this creature enters, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
Flying
Whenever this creature attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
"Try not to look guilty. Or delicious."
—Thorpe, street urchin
You gain X life and draw X cards.
"Let the knowledge of absolute law inspire you to live a life of absolute order."
Flying
: This creature gains vigilance until end of turn.
: This creature gets +0/+1 until end of turn.
: Switch this creature's power and toughness until end of turn.
: Return this creature to its owner's hand.
: Add or .
: This artifact becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
"The higher the mind soars, the greater its understanding of the law."
—Isperia
, : Add .
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
(: Add .)
(: Add .)
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
"Spend your life betraying me if you wish. I'll simply take it up with your ghost."
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When this creature enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a creature: Target creature can't attack this turn.
Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.
Flying
When this creature enters, target creature gets -2/-2 until end of turn.
Her cold wail echoes in the alleys and under-eaves, finding the unfortunate and turning their blood to ice.
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies."
—Savra
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Flying
When this creature enters, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate this creature.
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Destroy target monocolored creature.
"Let him be an example to others who would default on their debts to us."
—"The Cozen," Orzhov assassin
Flying
When this creature enters, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia
Flying
When this creature dies, create a 1/1 white and black Cleric creature token. It has ", , Sacrifice this token: Return a card named Deathpact Angel from your graveyard to the battlefield."
( can be paid with either or .)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
One moment, conscious only of a sense of repose. The next moment, hearing the trudge of his own footsteps. He sighed and squinted into the glare ahead.
When Ghost Council of Orzhova enters, target opponent loses 1 life and you gain 1 life.
, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Choose one —
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Haunt (When this creature dies, exile it haunting target creature.)
When this creature enters or the creature it haunts dies, choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Which is worse—the sleep which never ends or that which never comes?
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
"That must weigh heavily on your soul. Let me purge it for you."
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
, : Add .
The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
(: Add .)
(: Add .)
You can't cast Rakdos unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
Double strike
When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.
When this creature enters, sacrifice it unless was spent to cast it.
Deathtouch
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
As the bounty on Massacre Girl rose, so did the number of imitators.
Cackling Flames deals 3 damage to any target.
Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.
"I like a little entertainment with my dinner."
—Rakdos
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
: This creature gains flying until end of turn.
: This creature gets +1/+0 until end of turn.
Hellbent — This creature has double strike as long as you have no cards in hand.
First strike
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
The mask isn't meant to hide his identity. It's meant to keep the viscera out of his eyes.
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
The fear of dragons is as old and as powerful as the fear of death itself.
Target creature gets +4/-4 until end of turn.
"Finally, a weapon the Boros can't confiscate!"
—Juri, proprietor of the Juri Revue