( can be paid with either or .)
Flying
When this creature enters, sacrifice it unless you discard two cards.
Such is the power of Rakdos that even his shadow takes on a cruel life of its own.
First strike, haste
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Its favorite treats are candied hands and sweet hearts.
Destroy target creature or planeswalker.
In Rakdos-controlled neighborhoods, everyone is part of the show.
Whenever this creature is dealt damage, discard that many cards.
Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Few puppets are so willing.
, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage.
First strike, deathtouch
This creature can only attack alone.
Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Devil-blades and dripping blood make music Rakdos never tires of hearing.
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
( can be paid with either or .)
, Discard a card: Target creature gets -2/-2 until end of turn.
: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
Haste
"If there were such a thing as a soul, I think it would be behind the gallbladder but above the kidneys."
Flying, trample
Whenever Rakdos attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control of their choice, rounded up.
Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.
When Lord Rakdos stirred from his slumber, everyone else's nightmare began.
( can be paid with either or .)
Enchant creature
Enchanted creature gets +2/-1.
Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself.
Destroy target creature or land.
Rakdos festivals almost leave enough rubble in their wake to hide the bodies.
: Add or .
: This artifact becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
The Rakdos use it for everything you can think of and plenty more than that.
, : Add .
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
(: Add .)
(: Add .)
Vigilance, reach
Ruric Thar attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
Flying
: Return this card from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
Flying
: Add one mana of any color.
Long ago, birds of paradise littered the skies. Thanks to the city's sprawl, most now exist as pets of society's elite.
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
"Meat and eggs. We eat!"
—Borborygmos
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Creatures with power less than this creature's power can't block it.
Deathtouch
Bloodrush — , Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
"The Gruul embrace all things poisonous and living in the cracks of society."
—Teysa Karlov
Enchant green creature
Enchanted creature gets +6/+6.
, Sacrifice this Aura: Create a 6/6 green Wurm creature token.
Some use magic to spy through walls. Others use it to crush them.
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
"It's easy to see why those Gruul dirtbags follow him—the only orders he gives are 'Crush them!' and 'We eat!'"
—Teysa Karlov
When this creature enters, add .
Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.
Whenever a player activates an ability that isn't a mana ability, this creature deals 1 damage to that player.
Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
Trample
Bloodrush — , Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?"
—Kroshkar, Gruul shaman
( can be paid with either or .)
Trample; haste; shroud (This creature can't be the target of spells or abilities.)
"We respect all lifeforms, but this one we respect from a distance."
—Mandor, Selesnya ranger
Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
"Not Gruul? Then die!"
—Borborygmos
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
"All the coins in Ravnica can't save his soul now."
—Narbulg Nine Fingers
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.
"This city will perish, and the Gruul will cheer as the boar-god crushes the last bricks into dust."
—Nikya of the Old Ways
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
At the beginning of your upkeep, this creature deals 1 damage to each player.
The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator
Double strike
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
Trample
They inflict pain to forget their own and break foes to feel whole.
Ulasht enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.
: Add .
Whenever you tap this creature for mana, it deals 1 damage to each opponent.
"Only the decadent think magic should be pristine and without cost."
Bloodrush — , Discard this card: Target attacking creature gets +5/+4 until end of turn.
Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment.
, : Add .
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
(: Add .)
(: Add .)
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
"We've merged your life essence with that of several creatures at once. You're welcome."
—Speaker Trifon
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
: Move a +1/+1 counter from target creature you control onto this creature.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on this creature.
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
"We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
—Milana, Orzhov prelate
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
It grows to hate you.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
This creature can't be blocked.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
"Of course it will grow beyond control—it was designed to choose its own evolution."
—Momir Vig
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Flying
This creature enters with X +1/+1 counters on it.
The Simic soon discovered that the sky offered as few constraints on size as the sea.