Gatecrash

GTC · 249 cards · Released

Crypt Ghast
Creature — Spirit

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a Swamp for mana, add an additional .

2/2
Death's Approach
Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

"It's cold in the grave, and the dead crave your warmth. Who are you to deny them?"

—Strava, Dimir mage

Devour Flesh
Instant

Target player sacrifices a creature of their choice, then gains life equal to that creature's toughness.

His twisted mind concluded that if he was what he ate, and he wanted to stay human, . . .

Dying Wish
Enchantment — Aura

Enchant creature you control

When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

"I wish I could rewrite my every deed and kill you with my first breath instead of my last."

Gateway Shade
Creature — Shade

: This creature gets +1/+1 until end of turn.

Tap an untapped Gate you control: This creature gets +2/+2 until end of turn.

Tireless and merciless, shades are harnessed as spies by the Dimir.

1/1
Grisly Spectacle
Instant

Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.

"Watch people flock to a murder scene. Then tell me we're not all a little sick in the head."

—Juri, proprietor of the Juri Revue

Gutter Skulk
Creature — Zombie Rat

Upon finding his warehouse infested, Gaven didn't know whether to get an exterminator or an exorcist.

2/2
Horror of the Dim
Creature — Horror

: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"Lesser minds can scarcely imagine such a marriage of necromancy and mind magic."

—Strava, Dimir mage

3/4
Illness in the Ranks
Enchantment

Creature tokens get -1/-1.

"Selesnya denied us tribute. Let's show them the error of their ways."

—Milana, Orzhov prelate

Killing Glare
Instant

Destroy target creature with power X or less.

A casual glance into a dark corner may be your last.

Lord of the Void
Creature — Demon

Flying

Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

7/7
Mental Vapors
Sorcery

Target player discards a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Midnight Recovery
Sorcery

Return target creature card from your graveyard to your hand.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Ogre Slumlord
Creature — Ogre Rogue

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.

Rats you control have deathtouch.

"His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too."

—Branko One-Ear

3/3
Sepulchral Primordial
Creature — Avatar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

5/4
Shadow Alley Denizen
Creature — Vampire Rogue

Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

1/1
Shadow Slice
Sorcery

Target opponent loses 3 life.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Slate Street Ruffian
Creature — Human Warrior

Whenever this creature becomes blocked, defending player discards a card.

"Merciless to the point of psychosis. Let's give him a job."

—Zelinas, Orzhov recruiter

2/2
Smog Elemental
Creature — Elemental

Flying

Creatures with flying your opponents control get -1/-1.

"The skies used to be my refuge, a place of peace away from the chaos below. Now, with every flight, death seems to follow me like a shadow."

—Writings of Cica, Skyjek scout

3/3
Syndicate Enforcer
Creature — Human Rogue

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Even the darkest corners of Ravnica still lie in the shadow of the Church.

3/2
Thrull Parasite
Creature — Thrull

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

, Pay 2 life: Remove a counter from target nonland permanent.

The hunger of a vampire and the subtlety of a tax collector.

1/1
Undercity Informer
Creature — Human Rogue

, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

"Scandal and slander are never welcome news. That's why I'm never the messenger."

2/3
Undercity Plague
Sorcery

Target player loses 1 life, discards a card, then sacrifices a permanent of their choice.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Wight of Precinct Six
Creature — Zombie

This creature gets +1/+1 for each creature card in your opponents' graveyards.

Even the lost and undead need a protector.

1/1
Act of Treason
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Each day uncertainty and rumors spread, and each night attendance at the Juri Revue increases.

Bomber Corps
Creature — Human Soldier

Battalion — Whenever this creature and at least two other creatures attack, this creature deals 1 damage to any target.

"Subtlety is for lawmages and spies."

1/2
Cinder Elemental
Creature — Elemental

, , Sacrifice this creature: It deals X damage to any target.

"The old gods awoke and sent fingers of fire to see what was left of the old ways under the endless city."

—Daiva, Gruul storyteller

2/2
Crackling Perimeter
Enchantment

Tap an untapped Gate you control: This enchantment deals 1 damage to each opponent.

As the path he sought came into focus, Niv-Mizzet took steps to prevent others from approaching it.

Ember Beast
Creature — Beast

This creature can't attack or block alone.

The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly.

3/4
Firefist Striker
Creature — Human Soldier

Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.

The flaming fist of Boros holds the promise of both protection and destruction in its grasp.

2/1
Five-Alarm Fire
Enchantment

Whenever a creature you control deals combat damage, put a blaze counter on this enchantment.

Remove five blaze counters from this enchantment: It deals 5 damage to any target.

Foundry Street Denizen
Creature — Goblin Warrior

Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.

After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.

1/1
Furious Resistance
Instant

Target blocking creature gets +3/+0 and gains first strike until end of turn.

"At least the Gateless rebels have ideals. Rakdos just mocks, defiles, and kills all we hold dear."

—Libuse, Boros sergeant

Hellkite Tyrant
Creature — Dragon

Flying, trample

Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

6/5
Hellraiser Goblin
Creature — Goblin Berserker

Creatures you control have haste and attack each combat if able.

Don't let him lead the soldiers, but by all means let him lead the way.

2/2
Homing Lightning
Instant

Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.

"I see countless worlds. What makes them think I can't find them in just one?"

—Ral Zarek

Legion Loyalist
Creature — Goblin Soldier

Haste

Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.

1/1
Madcap Skills
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and has menace.

The larger the crowd, the harder it is for them to run away.

Mark for Death
Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Everyone roots for the little guy, but nobody bets on him.

Massive Raid
Instant

Massive Raid deals damage to any target equal to the number of creatures you control.

"The Boros lack vision. Give them a convenient scapegoat and they'll be blind to the true threats."

—Lazav

Molten Primordial
Creature — Avatar

Haste

When this creature enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

6/4
Mugging
Sorcery

Mugging deals 2 damage to target creature. That creature can't block this turn.

Scream: muffled. Pockets: emptied. Neck function: never the same again.

Ripscale Predator
Creature — Dinosaur

Menace (This creature can't be blocked except by two or more creatures.)

As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats.

6/5
Scorchwalker
Creature — Elemental

Bloodrush , Discard this card: Target attacking creature gets +5/+1 until end of turn.

"Borborygmos's elemental launched an assault, but the Izzet wards held and experiments continue."

—Skyknight report on the Rubblebelt

5/1
Skinbrand Goblin
Creature — Goblin Warrior

Bloodrush , Discard this card: Target attacking creature gets +2/+1 until end of turn.

"These Gruul skin-runes—discern whether their patterns evoke streets, leylines, or both. You have four days."

—Niv-Mizzet, to his assistant

2/1
Skullcrack
Instant

Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.

The lawmage's argument was clever and well reasoned, but Blunk's response proved irrefutable.

Structural Collapse
Sorcery

Target player sacrifices an artifact and a land of their choice. Structural Collapse deals 2 damage to that player.

The Gruul holiday of Rauck-Chauv always ends the same way.

Tin Street Market
Enchantment — Aura

Enchant land

Enchanted land has ", Discard a card: Draw a card."

"Sometimes I stroll along Tin Street and watch citizens busy with their daily lives. It reminds me why I do my job."

—Arrester Lavinia, Tenth Precinct

Towering Thunderfist
Creature — Giant Soldier

: This creature gains vigilance until end of turn.

"Nothing ruins a party like one of those big killjoys bursting through the door and setting all the guests free."

—Ruba, Rakdos cultist

4/4
Viashino Shanktail
Creature — Lizard Warrior

First strike

Bloodrush , Discard this card: Target attacking creature gets +3/+1 and gains first strike until end of turn.

The Slizt Clan's battle cry is an impressive display of fury, defiance, and spit.

3/1
Warmind Infantry
Creature — Elemental Soldier

Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+0 until end of turn.

Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier.

2/3
Wrecking Ogre
Creature — Ogre Warrior

Double strike

Bloodrush , Discard this card: Target attacking creature gets +3/+3 and gains double strike until end of turn.

If no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings.

3/3
Adaptive Snapjaw
Creature — Lizard Beast

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

"Eh, needs more toad."

—Gulistan, Simic biomancer

6/2
Alpha Authority
Enchantment — Aura

Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.

Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule.

Burst of Strength
Instant

Put a +1/+1 counter on target creature and untap it.

"Our fight is not about territory or revenge. It is about freedom, plain and simple."

—Ruric Thar, Ghor-Clan chieftain

Crocanura
Creature — Crocodile Frog

Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

1/3
Crowned Ceratok
Creature — Rhino

Trample

Each creature you control with a +1/+1 counter on it has trample.

The best way to calm a rampaging ceratok is to wait until it dies of natural causes.

4/3
Disciple of the Old Ways
Creature — Human Warrior

: This creature gains first strike until end of turn.

"Selesnya thinks nature is a pretty plaything. True nature would rip their faces off and wear their skins as trophies."

2/2
Experiment One
Creature — Human Ooze

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

1/1
Forced Adaptation
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

"We're planting the seeds of change. Sometimes, we plant them in people."

—Vorel of the Hull Clade