Gatecrash

GTC · 249 cards · Released

Giant Adephage
Creature — Insect

Trample

Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

"To a creature like that, we must seem like, well, bugs."

—Dars Gostok, Firefist captain

7/7
Greenside Watcher
Creature — Elf Druid

: Untap target Gate.

"The Izzet may incite war, but my duty is here. I will not abandon the wild."

2/1
Gyre Sage
Creature — Elf Druid

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

: Add for each +1/+1 counter on this creature.

1/2
Hindervines
Instant

Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.

"Woodlands and laws. Both grow faster than the Azorius's ability to manage them."

—Suniel the Woodwise

Ivy Lane Denizen
Creature — Elf Warrior

Whenever another green creature you control enters, put a +1/+1 counter on target creature.

"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."

2/3
Miming Slime
Sorcery

Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.

"We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."

—Milana, Orzhov prelate

Naturalize
Instant

Destroy target artifact or enchantment.

"And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines."

—Iveta, rooftop runner

Ooze Flux
Enchantment

, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.

Predator's Rapport
Instant

Choose target creature you control. You gain life equal to that creature's power plus its toughness.

"Other guilds say the Gruul are savages, no better than the beasts we live with. I say we've found friends who won't stab us in the back."

—Domri Rade

Rust Scarab
Creature — Insect

Whenever this creature becomes blocked, you may destroy target artifact or enchantment defending player controls.

"Behold nature's answer to the problem of society."

—Nikya of the Old Ways

4/5
Scab-Clan Charger
Creature — Centaur Warrior

Bloodrush , Discard this card: Target attacking creature gets +2/+4 until end of turn.

"The only roads I wish to see are those beaten flat by wild hooves."

2/4
Serene Remembrance
Sorcery

Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.

While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past.

Skarrg Goliath
Creature — Beast

Trample

Bloodrush , Discard this card: Target attacking creature gets +9/+9 and gains trample until end of turn.

"They bind us with their laws. We free ourselves with nature's fist."

—Nikya of the Old Ways

9/9
Slaughterhorn
Creature — Beast

Bloodrush , Discard this card: Target attacking creature gets +3/+2 until end of turn.

The Orzhov clergy would never cross its path, but sending thrull couriers to do so is cheap and entertaining.

3/2
Spire Tracer
Creature — Elf Scout

This creature can't be blocked except by creatures with flying or reach.

Cartographers on Ravnica chart not just the horizontal, but also the vertical.

1/1
Sylvan Primordial
Creature — Avatar

Reach

When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.

6/8
Tower Defense
Instant

Creatures you control get +0/+5 and gain reach until end of turn.

"The drakes are practice. We may one day need to bring down a sky swallower, or maybe even Rakdos himself."

—Korun Nar, Rubblebelt hunter

Verdant Haven
Enchantment — Aura

Enchant land

When this Aura enters, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Wasteland Viper
Creature — Snake

Deathtouch

Bloodrush , Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

"The Gruul embrace all things poisonous and living in the cracks of society."

—Teysa Karlov, Grand Envoy of Orzhov

1/2
Wildwood Rebirth
Instant

Return target creature card from your graveyard to your hand.

In Ravnica, there are maladies far more difficult to treat than death.

Alms Beast
Creature — Beast

Creatures blocking or blocked by this creature have lifelink.

Alms-coins are only redeemable at Orzhov businesses.

6/6
Assemble the Legion
Enchantment

At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.

Aurelia, the Warleader
Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.

3/4
Aurelia's Fury
Instant

Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Bane Alley Broker
Creature — Human Rogue

: Draw a card, then exile a card from your hand face down.

You may look at cards exiled with this creature.

, : Return a card exiled with this creature to its owner's hand.

0/3
Biovisionary
Creature — Human Wizard

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

He tired of his fellow researchers and their useless prattling, so he decided to make a network of scholars with whom he could carry a conversation.

2/3
Borborygmos Enraged
Legendary Creature — Cyclops

Trample

Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Discard a land card: Borborygmos Enraged deals 3 damage to any target.

7/6
Boros Charm
Instant

Choose one —

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

"Practice compassion and mercy. But know when they must end."

—Aurelia

Call of the Nightwing
Sorcery

Create a 1/1 blue and black Horror creature token with flying.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Cartel Aristocrat
Creature — Human Advisor

Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.

"Your life serves a higher purpose now: ensuring the continuation of my own."

2/2
Clan Defiance
Sorcery

Choose one or more —

• Clan Defiance deals X damage to target creature with flying.

• Clan Defiance deals X damage to target creature without flying.

• Clan Defiance deals X damage to target player or planeswalker.

Consuming Aberration
Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

*/*
Deathpact Angel
Creature — Angel

Flying

When this creature dies, create a 1/1 white and black Cleric creature token. It has ", , Sacrifice this token: Return a card named Deathpact Angel from your graveyard to the battlefield."

5/5
Dimir Charm
Instant

Choose one —

• Counter target sorcery spell.

• Destroy target creature with power 2 or less.

• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

"Dangerous to recognize. Deadly not to."

—Lazav

Dinrova Horror
Creature — Horror

When this creature enters, return target permanent to its owner's hand, then that player discards a card.

"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits."

—Sign outside Dinrova Building

4/4
Domri Rade
Legendary Planeswalker — Domri

[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

[−2]: Target creature you control fights another target creature.

[−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

Loyalty: 3
Drakewing Krasis
Creature — Lizard Drake

Flying, trample

Cautious not to repeat Vig's mistakes, the Simic fuse life essences using magic alone. Each result is called a krasis.

3/1
Duskmantle Guildmage
Creature — Human Wizard

: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.

: Target player mills two cards.

2/2
Duskmantle Seer
Creature — Vampire Wizard

Flying

At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

4/4
Elusive Krasis
Creature — Fish Mutant

This creature can't be blocked.

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

0/4
Executioner's Swing
Instant

Target creature that dealt damage this turn gets -5/-5 until end of turn.

"The contract specified an appendage for a missed payment. Read the fine print: the head is an appendage."

Fathom Mage
Creature — Human Wizard

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on this creature, you may draw a card.

1/1
Firemane Avenger
Creature — Angel

Flying

Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.

Firemane Nevena led the victorious assault on the Barbu Rooftop rebels. Now the Gateless have marked her for death.

3/3
Fortress Cyclops
Creature — Cyclops Soldier

Whenever this creature attacks, it gets +3/+0 until end of turn.

Whenever this creature blocks, it gets +0/+3 until end of turn.

"They think they tamed him, but he will always be a wild titan, a force of nature."

—Nedja, Gruul shaman

3/3
Foundry Champion
Creature — Elemental Soldier

When this creature enters, it deals damage to any target equal to the number of creatures you control.

: This creature gets +1/+0 until end of turn.

: This creature gets +0/+1 until end of turn.

4/4
Frenzied Tilling
Sorcery

Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"Izzet contraptions pollute our lands. Burn them down, kill the makers, cleanse the earth."

—Nedja, Gruul shaman

Ghor-Clan Rampager
Creature — Beast

Trample

Bloodrush , Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.

"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?"

—Kroshkar, Gruul shaman

4/4
Ground Assault
Sorcery

Ground Assault deals damage to target creature equal to the number of lands you control.

"Taking down a dragon is easy. All you need is enough space to get in a good swing."

—Narbulg Nine Fingers

Gruul Charm
Instant

Choose one —

• Creatures without flying can't block this turn.

• Gain control of all permanents you own.

• Gruul Charm deals 3 damage to each creature with flying.

"Not Gruul? Then die!"

—Borborygmos

Gruul Ragebeast
Creature — Beast

Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.

"If the other guilds want a war, they should know we've been ready the whole time."

—Ruric Thar, Ghor-Clan chieftain

6/6
High Priest of Penance
Creature — Human Cleric

Whenever this creature is dealt damage, you may destroy target nonland permanent.

"All I require is faith, loyalty, obedience, trust, and complete and utter devotion."

1/1
Hydroform
Instant

Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.

"While the sea may be our home, the sky is our destiny."

—Prime Speaker Zegana

Kingpin's Pet
Creature — Thrull

Flying

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

"Debt and death sound so similar, and thrulls are so hard of hearing. Mistakes are inevitable."

—Milana, Orzhov prelate

2/2
Lazav, Dimir Mastermind
Legendary Creature — Shapeshifter

Hexproof

Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

3/3
Martial Glory
Instant

Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.

"Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day."

—Gideon Jura, to Aurelia

Master Biomancer
Creature — Elf Wizard

Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.

"Nature is a wonderful engineer but works far too slowly for my tastes."

2/4
Merciless Eviction
Sorcery

Choose one —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all planeswalkers.

"I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."

—Aurelia, to Gideon Jura

Mind Grind
Sorcery

Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.

Mortus Strider
Creature — Skeleton

When this creature dies, return it to its owner's hand.

Dimir's best agents hide from death itself.

1/1
Mystic Genesis
Instant

Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.

"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari."

—Teysa Karlov, Grand Envoy of Orzhov