Modern Horizons 2 Timeshifts

H2R · 16 cards · Released

Abiding Grace
Enchantment

At the beginning of your end step, choose one —

• You gain 1 life.

• Return target creature card with mana value 1 from your graveyard to the battlefield.

Esper Sentinel
Artifact Creature — Human Soldier

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is this creature's power.

The more Esper changes, the more he refuses to.

1/1
Solitude
Creature — Elemental Incarnation

Flash

Lifelink

When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke—Exile a white card from your hand.

3/2
Dress Down
Enchantment

Flash

When this enchantment enters, draw a card.

Creatures lose all abilities.

At the beginning of the end step, sacrifice this enchantment.

Hard Evidence
Sorcery

Create a 0/3 blue Crab creature token.

Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

The investigator felt a pinch on his ankle. When he looked down, something glittered in the sand.

Subtlety
Creature — Elemental Incarnation

Flash

Flying

When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.

Evoke—Exile a blue card from your hand.

3/3
Grief
Creature — Elemental Incarnation

Menace

When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Evoke—Exile a black card from your hand.

3/2
Sling-Gang Lieutenant
Creature — Goblin

When this creature enters, create two 1/1 red Goblin creature tokens.

Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.

Freshly promoted to "first rock," Zaz was eager to make an impact.

1/1
Dragon's Rage Channeler
Creature — Human Shaman

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.

1/1
Fury
Creature — Elemental Incarnation

Double strike

When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.

Evoke—Exile a red card from your hand.

3/3
Ragavan, Nimble Pilferer
Legendary Creature — Monkey Pirate

Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

2/1
Strike It Rich
Sorcery

Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

A few coins soon grow into an obsession.

Unholy Heat
Instant

Unholy Heat deals 2 damage to target creature or planeswalker.

Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

"The devils use fire. Why shouldn't we?"

Endurance
Creature — Elemental Incarnation

Flash

Reach

When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.

Evoke—Exile a green card from your hand.

3/4
Tireless Provisioner
Creature — Elf Scout

Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")

3/2
Munitions Expert
Creature — Goblin

Flash

When this creature enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.

1/1