Planechase

HOP · 169 cards · Released

Akroma's Vengeance
Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling (, Discard this card: Draw a card.)

Ixidor had only to imagine their ruin and Akroma made it so.

Congregate
Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."

Song of All, canto 642

Kor Sanctifiers
Creature — Kor Cleric

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, destroy target artifact or enchantment.

"Why keep such trinkets? They only add weight to your travels."

2/3
Oblivion Ring
Enchantment

When this enchantment enters, exile another target nonland permanent.

When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Orim's Thunder
Instant

Kicker (You may pay an additional as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

Prison Term
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Whenever a creature an opponent controls enters, you may attach this Aura to that creature.

Soul Warden
Creature — Human Cleric

Whenever another creature enters, you gain 1 life.

"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."

1/1
Broodstar
Creature — Beast

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Flying

Broodstar's power and toughness are each equal to the number of artifacts you control.

*/*
Fabricate
Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

"The secret to invention is to see something in your mind, then find where it hides in the world."

Keep Watch
Instant

Draw a card for each attacking creature.

"I see their moral dilemmas. I see their raw courage. I see their self-sacrifice. I see our victory."

Master of Etherium
Artifact Creature — Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.

"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."

*/*
Qumulox
Creature — Beast

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Flying

Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.

5/4
Sarcomite Myr
Artifact Creature — Phyrexian Myr

: This creature gains flying until end of turn.

, Sacrifice this creature: Draw a card.

"A horrible sight, yes, but the sounds . . . Its twanging tendons and grinding gears are almost musical."

—Brudiclad, Telchor engineer

2/1
Thirst for Knowledge
Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.

Vedalken Engineer
Creature — Vedalken Artificer

: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Art is unknown to the vedalken—for them, all creations must serve a purpose.

1/1
Whiplash Trap
Instant — Trap

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.

Return two target creatures to their owners' hands.

Ascendant Evincar
Legendary Creature — Phyrexian Vampire Noble

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

3/3
Beacon of Unrest
Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

A vertical scream pierces the night air and echoes doom through the clouds.

Beseech the Queen
Sorcery

( can be paid with any two mana or with . This card's mana value is 6.)

Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

Those who hear her go mad with inspiration.

Cadaverous Knight
Creature — Zombie Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Regenerate this creature.

Grieve for the soul in death dishonored.

—Shadow Guild saying

2/2
Consume Spirit
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

Corpse Harvester
Creature — Zombie Wizard

, , Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.

3/3
Cruel Revival
Instant

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

Few Cabal fighters fear death. They fear what follows it.

Dark Ritual
Instant

Add .

"If there is such a thing as too much power, I have not discovered it."

—Volrath

Death Baron
Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

For the necromancer barons, killing and recruitment are one and the same.

2/2
Dregscape Zombie
Creature — Zombie

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The undead of Grixis are fueled by their hatred of the living.

2/1
Festering Goblin
Creature — Zombie Goblin

When this creature dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1
Grave Pact
Enchantment

Whenever a creature you control dies, each other player sacrifices a creature of their choice.

"The bonds of loyalty can tie one to the grave."

—Crovax, ascendant evincar

Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.

2/2
Helldozer
Creature — Zombie Giant

, : Destroy target land. If that land was nonbasic, untap this creature.

Sometimes you go to hell, and sometimes hell comes to you.

6/5
Hideous End
Instant

Destroy target nonblack creature. Its controller loses 2 life.

"A little dark magic won't stop me. The worse the curse, the better the prize."

—Radavi, Joraga relic hunter, last words

Incremental Blight
Sorcery

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Shadowmoor's main crops are rot, slime, and despair.

Innocent Blood
Sorcery

Each player sacrifices a creature of their choice.

Zombies mourn for the living and celebrate those who will soon be given the gift of death.

Nefashu
Creature — Zombie Mutant

Whenever this creature attacks, up to five target creatures each get -1/-1 until end of turn.

Where the nefashu pass, blood rolls like a silk carpet.

5/3
Noxious Ghoul
Creature — Zombie

Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.

Plague and death wrapped in one convenient package.

3/3
Phyrexian Arena
Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.

Phyrexian Ghoul
Creature — Phyrexian Zombie

Sacrifice a creature: This creature gets +2/+2 until end of turn.

Phyrexia wastes nothing. Its food chain is a spiraling cycle.

2/2
Profane Command
Sorcery

Choose two —

• Target player loses X life.

• Return target creature card with mana value X or less from your graveyard to the battlefield.

• Target creature gets -X/-X until end of turn.

• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Rotting Rats
Creature — Zombie Rat

When this creature enters, each player discards a card.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1/1
Shepherd of Rot
Creature — Zombie Cleric

: Each player loses 1 life for each Zombie on the battlefield.

"My priests swore loyalty to the Cabal not until death, but beyond it."

—Cabal Patriarch

1/1
Soulless One
Creature — Zombie Avatar

Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.

"Surrender your soul to me."

*/*
Syphon Mind
Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

When tempers run high, it's easy to lose your head.

Syphon Soul
Sorcery

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

As Phage drank their energy, a vague memory of Jeska stirred. Then she lost herself again in the joy of her victims' suffering.

Undead Warchief
Creature — Zombie

Zombie spells you cast cost less to cast.

Zombie creatures you control get +2/+1.

It has the strength of seven men. In fact, it used to be seven men.

1/1
Withered Wretch
Creature — Zombie Cleric

: Exile target card from a graveyard.

Once it consecrated the dead. Now it desecrates them.

2/2
Arc Lightning
Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Rainclouds don't last long in Shiv, but that doesn't stop the lightning.

Blaze
Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

Bogardan Firefiend
Creature — Elemental Spirit

When this creature dies, it deals 2 damage to target creature.

"The next one who tells me to relax and curl up by a fire is dead."

—Mirri of the Weatherlight

2/1
Bogardan Rager
Creature — Elemental

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, target creature gets +4/+0 until end of turn.

In the erupting heart of Bogardan, it's hard to tell hurtling volcanic rocks from pouncing volcanic beasts.

3/4
Browbeat
Sorcery

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

"Even the threat of power has power."

—Jeska, warrior adept

Cinder Elemental
Creature — Elemental

, , Sacrifice this creature: It deals X damage to any target.

Their rage can grow to such proportions that they explode in a cloud of fire.

2/2
Cone of Flame
Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

Flamekin Harbinger
Creature — Elemental Shaman

When this creature enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.

1/1
Flametongue Kavu
Creature — Kavu

When this creature enters, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."

—Sisay, captain of the Weatherlight

4/2
Furnace of Rath
Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

Goblin Offensive
Sorcery

Create X 1/1 red Goblin creature tokens.

They certainly are.

Insurrection
Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

"Maybe they wanted to be on the winning side for once."

—Matoc, lavamancer

Keldon Champion
Creature — Human Barbarian

Haste

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters, it deals 3 damage to target player or planeswalker.

3/2
Menacing Ogre
Creature — Ogre

Trample, haste

When this creature enters, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on this creature.

3/3
Pyrotechnics
Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Who says lightning never strikes twice?"

—Storm shaman