Planechase

HOP · 169 cards · Released

Reckless Charge
Sorcery

Target creature gets +3/+0 and gains haste until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Relentless Assault
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

Rockslide Elemental
Creature — Elemental

First strike

Whenever another creature dies, you may put a +1/+1 counter on this creature.

On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living.

1/1
Rolling Thunder
Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."

Rorix Bladewing
Legendary Creature — Dragon

Flying, haste

In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.

6/5
Smokebraider
Creature — Elemental Shaman

: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.

"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."

1/1
Taurean Mauler
Creature — Shapeshifter

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

2/2
Beast Hunt
Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

"Surely we could tame something besides hurdas and pillarfield oxen!"

—Sheyda, Ondu gamekeeper

Briarhorn
Creature — Elemental

Flash

When this creature enters, target creature gets +3/+3 until end of turn.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

3/3
Explosive Vegetation
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Torching Krosa would be pointless. It grows faster than it burns.

Fertile Ground
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Fertilid
Creature — Elemental

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0
Forgotten Ancient
Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on this creature.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Its blood is life. Its body is growth.

0/3
Ivy Elemental
Creature — Elemental

This creature enters with X +1/+1 counters on it.

In the gardens of the centaurs, many travelers have mysteriously vanished while admiring the elaborate topiaries.

0/0
Living Hive
Creature — Elemental Insect

Trample

Whenever this creature deals combat damage to a player, create that many 1/1 green Insect creature tokens.

In its center is a single red ant, a queen that regulates the hive's movements.

6/6
Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

Search for Tomorrow
Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2 (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Silverglade Elemental
Creature — Elemental

When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.

4/4
Tornado Elemental
Creature — Elemental

When this creature enters, it deals 6 damage to each creature with flying.

You may have this creature assign its combat damage as though it weren't blocked.

6/6
Tribal Unity
Instant

Creatures of the creature type of your choice get +X/+X until end of turn.

Kamahl left the violence of his former life behind him, but he still believes in the power of muscle.

Verdant Force
Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

7/7
Boros Swiftblade
Creature — Human Soldier

Double strike

When the Boros Legion attacks, swiftblades enter the fray first. They pick off the archers and mages, softening the enemy front before the flame-kin and giants go in.

1/2
Branching Bolt
Instant

Choose one or both —

• Branching Bolt deals 3 damage to target creature with flying.

• Branching Bolt deals 3 damage to target creature without flying.

"Lightning lives in everything, in living flesh and growing things. It must be set free."

—Rakka Mar

Bull Cerodon
Creature — Beast

Vigilance, haste

It holds motionless vigil, watching Naya in silence through the screen of the whitecover. When it senses anything amiss, it launches forward with the uncanny sound of torn fog.

5/5
Captain's Maneuver
Instant

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.

Sisay discovered that the mirrored hull of the Weatherlight could be used as a defensive weapon.

Cerodon Yearling
Creature — Beast

Vigilance, haste

The unit of measurement used to chart a cerodon's growth is "persons consumed."

2/2
Fires of Yavimaya
Enchantment

Creatures you control have haste.

Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.

Glory of Warfare
Enchantment

During your turn, creatures you control get +2/+0.

During turns other than yours, creatures you control get +0/+2.

"Their hopes dashed on our shields! Their victory slashed by our swords!"

Hull Breach
Sorcery

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.

"Crovax knows we're coming now," said a grinning Sisay. "I just sent the Predator crashing into his stronghold."

Lightning Helix
Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

Though less well-known than its army of soldiers, the Boros Legion's mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty.

Mage Slayer
Artifact — Equipment

Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.

Equip

"When the wielder is strong enough, any sword will do."

—Kresh the Bloodbraided

Razia, Boros Archangel
Legendary Creature — Angel

Flying, vigilance, haste

: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.

Her sword burns with such brightness that foes avert their eyes and arrows divert their paths.

6/3
Rumbling Slum
Creature — Elemental

At the beginning of your upkeep, this creature deals 1 damage to each player.

The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.

5/5
Savage Twister
Sorcery

Savage Twister deals X damage to each creature.

"Frozen, we watched the funnel pluck up three of the goats—pook! pook! pook!—before we ran for the wadi."

Travelogue of Najat

Sludge Strider
Artifact Creature — Insect

Whenever another artifact you control enters or leaves the battlefield, you may pay . If you do, target player loses 1 life and you gain 1 life.

Underneath the cities of Esper are cycles of life unseen by those who feed them.

3/3
Arsenal Thresher
Artifact Creature — Construct

As this creature enters, you may reveal any number of other artifact cards from your hand. This creature enters with a +1/+1 counter on it for each card revealed this way.

2/2
Balefire Liege
Creature — Spirit Horror

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.

Whenever you cast a white spell, you gain 3 life.

2/4
Battlegate Mimic
Creature — Shapeshifter

Whenever you cast a spell that's both red and white, this creature has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.

2/1
Boros Guildmage
Creature — Human Wizard

: Target creature gains haste until end of turn.

: Target creature gains first strike until end of turn.

2/2
Double Cleave
Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

"When in doubt, kill 'em twice."

Duergar Hedge-Mage
Creature — Dwarf Shaman

When this creature enters, if you control two or more Mountains, you may destroy target artifact.

When this creature enters, if you control two or more Plains, you may destroy target enchantment.

2/2
Hearthfire Hobgoblin
Creature — Goblin Soldier

Double strike

Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.

2/2
Assault
Sorcery

Assault deals 2 damage to any target.

Battery
Sorcery

Create a 3/3 green Elephant creature token.

Order
Instant

Exile target attacking creature.

Chaos
Instant

Creatures can't block this turn.

Arcbound Crusher
Artifact Creature — Juggernaut

Trample

Whenever another artifact enters, put a +1/+1 counter on this creature.

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Arcbound Slith
Artifact Creature — Slith

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Boros Signet
Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."

—Agrus Kos

Bosh, Iron Golem
Legendary Artifact Creature — Golem

Trample

, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.

As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.

6/7
Copper Myr
Artifact Creature — Myr

: Add .

The elves thought of the myr as minor threats, just as the myr thought of the elves.

1/1
Cranial Plating
Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control.

: Attach this Equipment to target creature you control.

Equip

Darksteel Forge
Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?"

—Pontifex, elder researcher

Door to Nothingness
Artifact

This artifact enters tapped.

, , Sacrifice this artifact: Target player loses the game.

"All memory of your existence will be wiped from reality. You will die, and no one will mourn."

—Memnarch

Etched Oracle
Artifact Creature — Wizard

Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.)

, Remove four +1/+1 counters from this creature: Target player draws three cards.

0/0
Gold Myr
Artifact Creature — Myr

: Add .

The leonin thought of the myr as omens, never imagining the sinister fate they foretold.

1/1
Iron Myr
Artifact Creature — Myr

: Add .

The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.

1/1
Leaden Myr
Artifact Creature — Myr

: Add .

The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.

1/1
Lodestone Myr
Artifact Creature — Myr

Trample

Tap an untapped artifact you control: This creature gets +1/+1 until end of turn.

When necessary, myr can override and control any artificial object, as can their creator.

2/2
Loxodon Warhammer
Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip

Mask of Memory
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Myr Enforcer
Artifact Creature — Myr

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Most myr monitor other species. Some myr monitor other myr.

4/4