Hour of Devastation

HOU · 209 cards · Released

Act of Heroism
Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

"On every plane, there are those who run toward danger."

—Gideon Jura

Adorned Pouncer
Creature — Cat

Double strike

Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)

1/1
Angel of Condemnation
Creature — Angel

Flying, vigilance

, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

, , Exert this creature: Exile another target creature until this creature leaves the battlefield. (An exerted creature won't untap during your next untap step.)

3/3
Angel of the God-Pharaoh
Creature — Angel

Flying

Cycling (, Discard this card: Draw a card.)

The angels did not deceive. From the start, they were clear their allegiance was to the God-Pharaoh and to him alone.

4/4
Aven of Enduring Hope
Creature — Bird Cleric

Flying

When this creature enters, you gain 3 life.

"This storm will calm. We must believe that."

3/3
Crested Sunmare
Creature — Horse

Other Horses you control have indestructible.

At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

"It is evidence that some pure corner of the world must still exist."

—Djeru, former Tah-crop initiate

5/5
Dauntless Aven
Creature — Bird Warrior

Flying

Whenever this creature attacks, untap target creature you control.

In the chaos brought by the new gods, swift-winged aven served as pathfinders, leading the last of the people away from the ruins of Naktamun.

2/1
Desert's Hold
Enchantment — Aura

Enchant creature

When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Disposal Mummy
Creature — Zombie Jackal

When this creature enters, exile target card from an opponent's graveyard.

Without the viziers to oversee their actions, some anointed went to extreme lengths to fulfill their directives.

2/3
Djeru, With Eyes Open
Legendary Creature — Human Warrior

Vigilance

When Djeru enters, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

If a source would deal damage to a planeswalker you control, prevent 1 of that damage.

4/3
Djeru's Renunciation
Instant

Tap up to two target creatures.

Cycling (, Discard this card: Draw a card.)

"I was promised an afterlife, not this. Samut was right. The God-Pharaoh lied."

—Djeru, former Tah-crop initiate

Dutiful Servants
Creature — Zombie

Buildings crumbled and monuments fell. The river bled and the sky wept tears of fire. All the while, servants silently continued their work, oblivious to it all.

2/5
Gideon's Defeat
Instant

Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.

"Gideon, how easy it must be to play the protector when you think yourself untouchable. How wrong you are."

—Nicol Bolas

God-Pharaoh's Faithful
Creature — Human Wizard

Whenever you cast a blue, black, or red spell, you gain 1 life.

"This is the final trial! Rejoice, for the God-Pharaoh soars among us!"

0/4
Hour of Revelation
Sorcery

This spell costs less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

In the first moments, the gate to the afterlife opened, and the people were prostrate in the light of the God-Pharaoh.

Mummy Paramount
Creature — Zombie

Whenever another Zombie you control enters, this creature gets +1/+1 until end of turn.

"It appears some mummies have begun to observe a hierarchy all their own."

—Elekh, vizier of embalming

2/2
Oketra's Avenger
Creature — Human Warrior

You may exert this creature as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.)

"Oketra's arrow is my spear, and her love my shield."

3/1
Oketra's Last Mercy
Sorcery

Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.

To the end, all Oketra did was for others.

Overwhelming Splendor
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.

Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.

Sandblast
Instant

Sandblast deals 5 damage to target attacking or blocking creature.

The sands of Amonkhet can be as much a boon as a bane. It depends entirely on which way the wind blows.

Saving Grace
Enchantment — Aura

Flash

Enchant creature you control

When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.

Enchanted creature gets +0/+3.

Solemnity
Enchantment

Players can't get counters.

Counters can't be put on artifacts, creatures, enchantments, or lands.

The arrival of the God-Pharaoh marked a betrayal of both gods and mortals.

Solitary Camel
Creature — Camel

This creature has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)

Deserts are inhospitable, not uninhabitable.

3/2
Steadfast Sentinel
Creature — Human Cleric

Vigilance

Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)

2/3
Steward of Solidarity
Creature — Human Warrior

, Exert this creature: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)

In the midst of disaster, heroic acts became almost ordinary, and ordinary warriors became heroes.

2/2
Sunscourge Champion
Creature — Human Wizard

When this creature enters, you gain life equal to its power.

Eternalize, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

2/3
Unconventional Tactics
Sorcery

Target creature gets +3/+3 and gains flying until end of turn.

Whenever a Zombie you control enters, you may pay . If you do, return this card from your graveyard to your hand.

Vizier of the True
Creature — Human Cleric

You may exert this creature as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, tap target creature an opponent controls.

Outnumbered, but not outmatched.

3/2
Aerial Guide
Creature — Drake

Flying

Whenever this creature attacks, another target attacking creature gains flying until end of turn.

"Kefnet taught us to turn obstacles into advantages."

—Neponem, vizier of Kefnet

2/2
Aven Reedstalker
Creature — Bird Warrior

Flash

Flying

"Our best chance against the Eternals will be tactics they've never seen and styles they've never trained in."

2/3
Champion of Wits
Creature — Snake Wizard

When this creature enters, you may draw cards equal to its power. If you do, discard two cards.

Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)

2/1
Countervailing Winds
Instant

Counter target spell unless its controller pays for each card in your graveyard.

Cycling (, Discard this card: Draw a card.)

The Eternals had long since mastered every technique taught during the trials.

Cunning Survivor
Creature — Human Warrior

Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn and can't be blocked this turn.

Initiates who had been through the Trial of Knowledge learned to see everything as pieces of a larger puzzle.

1/3
Eternal of Harsh Truths
Creature — Zombie Cleric

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

Whenever this creature attacks and isn't blocked, draw a card.

"If creating the Eternals was Bolas's plan here, what is his plan for the Eternals?"

—Jace Beleren

1/3
Fraying Sanity
Enchantment — Aura Curse

Enchant player

At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

Those wound tightest are first to unravel.

Hour of Eternity
Sorcery

Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.

To serve as an Eternal is the afterlife granted to the worthy.

Imaginary Threats
Instant

Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.

Cycling (, Discard this card: Draw a card.)

Liliana always knew Jace's illusions would come in handy.

Jace's Defeat
Instant

Counter target blue spell. If it was a Jace planeswalker spell, scry 2.

"I had hoped for more from you, Jace. But I expected as much."

—Nicol Bolas

Kefnet's Last Word
Sorcery

Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.

In his final moments, Kefnet reached into the minds of those around him, desperate for logic within the consuming chaos.

Nimble Obstructionist
Creature — Bird Wizard

Flash

Flying

Cycling (, Discard this card: Draw a card.)

When you cycle this card, counter target activated or triggered ability you don't control.

3/1
Ominous Sphinx
Creature — Sphinx

Flying

Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn.

The sphinxes began to speak only after the Second Sun aligned. They whispered dire warnings, though no one listened.

4/4
Proven Combatant
Creature — Human Warrior

Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.)

"It's not wise to keep glory waiting."

1/1
Riddleform
Enchantment

Whenever you cast a noncreature spell, you may have this enchantment become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Seer of the Last Tomorrow
Creature — Snake Cleric

, , Discard a card: Target player mills three cards.

"The truth? It's been here all along. The Hours as we understood them are lies."

1/4
Sinuous Striker
Creature — Snake Warrior

: This creature gets +1/-1 until end of turn.

Eternalize, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Warrior with no mana cost. Eternalize only as a sorcery.)

2/2
Spellweaver Eternal
Creature — Zombie Snake Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

"They were once our brothers and sisters."

—Etha, former Rhet-crop initiate

2/1
Strategic Planning
Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"Bolas remade this place in his image. He has the advantage here. We must approach carefully."

—Jace Beleren

Striped Riverwinder
Creature — Serpent

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling (, Discard this card: Draw a card.)

The denizens of the Luxa River woke angry on the currents of blood.

5/5
Supreme Will
Instant

Choose one —

• Counter target spell unless its controller pays .

• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Swarm Intelligence
Enchantment

Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.

The Locust God's children were numberless, relentlessly eating away every trace of the city's protection.

Tragic Lesson
Instant

Draw two cards. Then discard a card unless you return a land you control to its owner's hand.

Though Kefnet's followers feverishly searched his last words for some final riddle, they found only the gurgles of a dying god.

Unesh, Criosphinx Sovereign
Legendary Creature — Sphinx

Flying

Sphinx spells you cast cost less to cast.

Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

4/4
Unquenchable Thirst
Enchantment — Aura

Enchant creature

When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Unsummon
Instant

Return target creature to its owner's hand.

Skills mastered by initiates are preserved within cartouches, so Eternals remain adept at their preferred combat styles.

Vizier of the Anointed
Creature — Human Cleric

When this creature enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.

Whenever you activate an eternalize or embalm ability, draw a card.

2/4
Accursed Horde
Creature — Zombie

: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)

3/3
Ammit Eternal
Creature — Zombie Crocodile Demon

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

Whenever an opponent casts a spell, put a -1/-1 counter on this creature.

Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.

5/5
Apocalypse Demon
Creature — Demon

Flying

Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.

At the beginning of your upkeep, tap this creature unless you sacrifice another creature.

*/*
Banewhip Punisher
Creature — Human Warrior

When this creature enters, you may put a -1/-1 counter on target creature.

, Sacrifice this creature: Destroy target creature that has a -1/-1 counter on it.

"If I die, it will not be alone."

2/2
Bontu's Last Reckoning
Sorcery

Destroy all creatures. Lands you control don't untap during your next untap step.

To the last, Bontu wanted only to be first among the God-Pharaoh's subjects.