You gain 4 life. If a creature died this turn, you gain 8 life instead.
"If you believe the God-Pharaoh tests you, charge with me to prove yourself. If you believe he betrayed us all, join with me to fight for tomorrow!"
—Samut, former Tah-crop initiate
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
"The soul of this world is gone, Nissa, and I would gladly kill it again."
—Nicol Bolas
: Add one mana of any color.
, Exert this creature: Add two mana of any one color. (An exerted creature won't untap during your next untap step.)
"It's only the end if we allow it."
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
"Forward! Until the horizon is ours!"
—Khemses, charioteer
This creature gets +1/+1 for each other Cat you control.
, , Exert this creature: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.)
When this creature enters, you may return target land card from your graveyard to the battlefield.
"The ruin of the past is the topsoil of the future."
—Sokar, former Nef-crop initiate
Trample
Cycling (, Discard this card: Draw a card.)
"Respect is earned through deeds—or the capacity to bite someone in half."
—Sana, former Ahn-crop initiate
You may play lands from your graveyard.
"This world was once so much more than the confines of Naktamun."
Vigilance, reach, trample
This creature gets +1/+1 as long as you control a Desert.
This creature gets +1/+1 as long as there is a Desert card in your graveyard.
When this creature enters, you may have target creature get +X/+X until end of turn, where X is this creature's power.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Rhonas continued to fight until his last breath and even beyond.
You may exert this creature as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)
"Give me some room."
As long as you control a Desert or there is a Desert card in your graveyard, this creature gets +1/+0 and has trample.
"Those who embrace the harsh land rather than fight it find they have a powerful ally."
—Nissa Revane
Trample
When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
"Rhonas's monument belongs to the wurms now. Look elsewhere for refuge."
—Arnun, vizier of the menagerie
As long as a creature has a -1/-1 counter on it, this creature has vigilance and deathtouch.
The crocodiles of the Broken Lands, long used to feeding on undead flesh, eagerly flooded into Naktamun for a taste of something fresher.
Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
The destruction of Rhonas's monument released his collection upon the city.
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, you may put target instant or sorcery card from your graveyard on top of your library.
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
[+2]: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
[+1]: Each opponent exiles two cards from their hand.
[−4]: Nicol Bolas deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
[−12]: Exile each nonland permanent your opponents control.
Reach
Whenever this creature deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
You may exert this creature as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, this creature deals 1 damage to each opponent and you gain 1 life.
"We are crops no longer. Reap elsewhere."
Flying
: You gain 2 life and draw a card.
"It's a cruel thing to give such a sad song to such a colorful creature."
—Sana, former Ahn-crop initiate
[+1]: Up to one target creature gains double strike until end of turn.
[−2]: Samut deals 2 damage divided as you choose among one or two targets.
[−7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Whenever a creature with a -1/-1 counter on it dies, draw a card.
: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
: Target attacking Zombie gains lifelink until end of turn.
: Target attacking Zombie gains deathtouch until end of turn.
"We are no longer in control."
—Elekh, vizier of embalming
Destroy target attacking or blocking creature.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards, then discard two cards.
Return target nonland permanent to its owner's hand.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards.
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.
Struggle deals damage to target creature equal to the number of lands you control.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their graveyard into their library.
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Return any number of target permanents you own to your hand.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards.
Scry 3.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Put a -1/-1 counter on each of up to two target creatures.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them.
Refuse deals damage to target spell's controller equal to that spell's mana value.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Although long since dead, the banished dissenters finally took their vengeance.
, : Exile target card from a graveyard.
, Exile this artifact: Exile all graveyards.
The God-Pharaoh's angels stripped former initiates of their cartouches and the fortifying magic they provided.
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Whenever this creature attacks, exile target card from defending player's graveyard.
Ironically, the statues had been constructed as a warning.
This spell costs less to cast for each card you've cycled or discarded this turn.
Cycling (, Discard this card: Draw a card.)
The embodiment of yearning, forever drifting the deserts to find what had once made it whole.
: Add one mana of any color.
"Though the afterlife, the city, and even the God-Pharaoh himself were one great deception, the ideals championed by the gods remain true."
—Djeru, former Tah-crop initiate
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Most mirrors show your reflection. Others show your potential.
This artifact enters with three brick counters on it.
, , Remove a brick counter from this artifact: Draw a card.
, : Scry 1.
Decades to build. Hours to demolish.
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Why wander in search of a new home when the path is laid out before you?"
—Pytamun, former Nef-crop initiate
Defender
: This creature deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.
When this land enters, you gain 1 life.
: Add .
, : Add , , or .
The dead entered as worthy. They exited as Eternals.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
: Add .
When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
The Curse of Wandering permeated Amonkhet long before Nicol Bolas. He simply harnessed it.
: Add .
, : Exile target creature you control.
, , Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
: Add .
, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
Amonkhet's desiccated land thirsts for blood.
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Target player mills four cards. (They put the top four cards of their library into their graveyard.)