Flash
This creature enters with three +1/+1 counters on it.
"You sure you want to see what emerges? You might not like it. It definitely won't like you."
—Kinnan, bonder prodigy
Vigilance
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Take us home," she whispered, and the fox's eyes began to glow.
Whenever this creature mutates, put a +1/+1 counter on it.
"A good forage if you can find it, but eat it before you get back to sanctuary. The guards won't let you bring it through the gates."
—Dennae, Savai hunter
Exile target creature with power 4 or greater.
The Wanderer walks many paths. Her blade travels only one.
, : Tap target creature.
After what he viewed as Lukka's shocking betrayal, General Kudro enacted stringent security measures at every entry point into Drannith.
Creatures you control get +2/+1 until end of turn.
Cycling (, Discard this card: Draw a card.)
"Out here we're nothing but our training."
—Ethuk, Coppercoat mage
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
When this creature enters, create a 1/1 white Human Soldier creature token.
"The night emboldens many monsters, but the mightiest will attack in broad daylight."
Divine Arrow deals 4 damage to target attacking or blocking creature.
Outside Drannith's walls, where collateral damage is of no concern, the Coppercoats are free to use more potent methods.
Whenever you cycle another card, you gain 1 life.
Cycling (, Discard this card: Draw a card.)
"The glowstones shine and dinosaurs roar to the south. Business will be brisk tonight."
Your opponents can't cast spells from anywhere other than their hands.
"Our sanctuaries must be beacons of reason and calm or else they will fall."
Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Whenever you cycle another card, put a +1/+1 counter on this creature.
Cycling (, Discard this card: Draw a card.)
"Day 1: These fox pups have really taken to me.
"Day 4: Big. So big. Need additional security."
—Jonald, mission naturalist, research notes
When this creature dies, create a 1/1 white Human Soldier creature token.
After much arguing, the soldiers decided to keep it, on the grounds that it killed enough mice to count as an honorary monster slayer.
This creature enters with your choice of a flying counter or a first strike counter on it.
It could subsist on seeds but its preferred fare is your face.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Vigilance
Cycling (, Discard this card: Draw a card.)
Raugrin's coastline can be quite beautiful, as long as you avoid the volcanic dinosaurs, the sea dinosaurs, and the roaming beach dinosaurs.
When this creature enters, put a vigilance counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with vigilance.
Through the eludha, bonders share the powerful abilities of their chosen companions.
As this creature enters, choose odd or even. (Zero is even.)
This creature has protection from each mana value of the chosen quality.
"Take one wrong step out here and you're dead. I take only right steps."
Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
It soars through currents of moonbeams to give hope to the forsaken.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Vigilance
Whenever this creature mutates, you gain 4 life.
Vigilance
"Don't search the ruins of Orn during the day. Nethroi's many eyes will spot you instantly. Don't go at night either. You'll be dinner for the servals. Maybe just don't go."
—Rasai, Indatha hunter
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.
Enchant creature
Enchanted creature can't attack or block.
"If only they'd all act this docile. I could do something relaxing for a living. I've always wanted to bake biscuits."
—Ethuk, Coppercoat mage
Flying
When this creature enters, target Human you control gets +2/+2 until end of turn.
Lukka looked out from the parapet and saw not a monster to be put down, but a fierce kind of beauty.
Whenever this creature attacks, other Humans you control get +1/+0 until end of turn.
"Get in there, soldier! I want a pelt on my wall before lunch!"
Humans you control get +1/+1.
, Tap two untapped Humans you control: Tap target creature an opponent controls.
"Drannith gives no quarter to traitors."
—General Kudro
The giant tigers of Savai prefer to hunt at daybreak, when the crystals' warning glow is masked by the light of dawn.
Whenever you cycle a card, tap target creature an opponent controls.
"Our volleys don't aim to kill. Impair them and the ground will do the rest."
—Alux, Skysail defender
Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Lifelink
Cycling (, Discard this card: Draw a card.)
When you cycle this card, put a lifelink counter on target creature you control.
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
"Amazing! And I was only trying to teach her to sit!"
Flying
If noncombat damage would be dealt to this creature, prevent that damage. Put a +1/+1 counter on this creature for each 1 damage prevented this way.
After a disastrous day of battle, Lavabrink's lightning mages were recalled.
As an additional cost to cast this spell, tap an untapped creature you control.
Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
"World's better with one fewer poacher in it."
—Winota, heartbonder
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling (, Discard this card: Draw a card.)
The floating city of Skysail has two rules: don't leave your crewmates behind, and don't mess with the guardrails.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, put a +1/+1 counter on it.
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling (, Discard this card: Draw a card.)
"It's Snapdax. You'd have a better chance of breaching a wall with a slice of bread."
—Krek, daysquad captain
"The endurance of the ancient turtles in a land so harsh makes a strong case for patience, tranquility, and composure."
—Gavi, nest warden
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Bonder and bonded move in unison, intuiting each other's next move.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Flying
Cycling (, Discard this card: Draw a card.)
When you cycle this card, put a flying counter on target creature you control.
Draw four cards.
Cycling (, Discard this card: Draw a card.)
"There is no law of nature that I have not seen Illuna break. Makes you wonder what is truly possible, does it not?"
—Rielle, the Everwise
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Counter target spell unless its controller pays .
"No, thank you."
Flash (You may cast this spell any time you could cast an instant.)
It loves blending into its environment, ambushing prey, and long scuttles on the beach.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, draw a card.
Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
Sanctuaries harnessed the glowstones' natural reaction to monsters to create a warning system.
Counter target creature spell.
"I know the nightmares of Indatha seem scary, but when you break them down into their component parts, they're quite beautiful."
—Naireh, Ketria elementalist
, : Draw a card, then discard a card.
"Every flaw in the crystal represents a moment where our strategy might go wrong."
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
If you feel a strange chill within the temperate Quartzwood, look up.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Cycling (, Discard this card: Draw a card.)
Hunters' methods vary from simple and brutal to elaborate and brutal.
Flying
: Untap this creature.
"Their paths aren't random, but they don't float with the wind. Could they be following surges in crystalline energy?"
—Naireh, Ketria elementalist
This spell costs less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card.
Skysail's strength was also its vulnerability.
Creatures your opponents control get -2/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)
"I want it to look me in the eyes and know the face of the man who put it down."
—Kelsien, the Plague
Counter target spell that targets a permanent you control.
Draw a card.
"Coppercoats think they understand duty and loyalty, but they can't begin to fathom the depths of my bond."
Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Create a token that's a copy of target permanent. If was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this token enters, if it's a creature, it fights up to one target creature you don't control."
Counter target spell.
Cycling (, Discard this card: Draw a card.)
On Ikoria, reactive magic can make the difference between barely grazed and really dead.
This spell costs less to cast if you control a Human creature and a non-Human creature.
Draw two cards.
"The eludha is total communication, total understanding. It makes regular human speech feel like garbled grunting."
—Winota, heartbonder