When this creature enters, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)
, : Put a +1/+1 counter on each creature you control with menace.
Fortune favors the ferocious.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling (, Discard this card: Draw a card.)
Lukka's bond provided not only friendship, but also the most powerful weapon in his arsenal.
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Some crystals glow in the presence of monsters, forming a convenient warning system. Some monsters have learned to outrun the light.
Haste
Cycling (, Discard this card: Draw a card.)
Lavabrink's boiling moat is a deterrent for most, and a relaxing bath for one.
[+1]: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."
[−2]: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with greater mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
[−7]: Each creature you control deals damage equal to its power to each opponent.
Whenever this creature attacks, if it doesn't have first strike, put a first strike counter on it.
Whenever this creature attacks, if it has first strike, it gains double strike until end of turn.
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
: This creature deals X damage to any target, where X is the number of times this creature has mutated.
First strike
Whenever you cycle a card, this creature gets +2/+0 until end of turn.
"It's either terrified or extremely mad at us, definitely one of the two."
—Jonald, mission naturalist
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
"I always thought wizards were supposed to have owls or one-eyed cats for familiars, but flaming dinosaurs work, too."
Target creature gains double strike until end of turn.
Cycling (, Discard this card: Draw a card.)
"How many claws does a monster have? Exactly one more than you've accounted for."
—Alux, Skysail defender
Whenever you cycle a card, you may have this enchantment become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
Danger often lurks in the allure of crystal shards.
When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling (, Discard this card: Draw a card.)
Their feeding habits leave them with gizzards full of tumbled gems.
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
"When monsters walk, the earth knows its place and yields."
—Rielle, the Everwise
First strike
Cycling (, Discard this card: Draw a card.)
When you cycle this card, put a first strike counter on target creature you control.
Choose one —
• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling (, Discard this card: Draw a card.)
This creature has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
"The monster that scares me the most isn't the biggest."
—Taelya, Lavabrink pyromage
This spell costs less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Lukka was ordered to kill a threat. He chose to make a friend.
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.
Cycling (, Discard this card: Draw a card.)
, Sacrifice a creature: This enchantment deals 2 damage to any target.
Revenge is a path inevitably walked alone.
Trample, haste
Cycling
When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
An adventure without a companion is hardly an adventure at all.
Trample
: This creature gets +3/+3 until end of turn.
Laughed at the brushwagg
—Hunters' expression meaning "died unexpectedly"
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Exile up to three target enchantments.
Cycling (, Discard this card: Draw a card.)
"They cast wards, thinking it will protect them, but the biggest monsters find a way through."
—Kinnan, bonder prodigy
This creature can't be blocked by more than one creature.
"I can bring down anything in Zagoth, but for some quarry the ratio of fight to meat is too high."
—Master Hunter Chevill
As an additional cost to cast this spell, reveal a creature card from your hand.
Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.
The Zagoth wetlands are fertilized by centuries of Brokkos's former challengers.
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature gets +20/+20.
"Turns out the case of the flattened outpost and the case of the missing kitten were related."
—Endris, Drannith magistrate
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
The Ozolith's appearance spawned a new era of wild mutation on Ikoria. Some creatures hunted different prey, lived in new habitats, and thrived on mutation itself.
Trample
When this creature enters, mill three cards.
It makes molehills out of mountains.
Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature's power and toughness until end of turn.
Sometimes the eludha is a sacred harmony of souls. Sometimes the bonder grabs some fur and holds on tight.
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
This creature enters with your choice of a vigilance counter or a reach counter on it.
Poachers use the harvested tongues to snare pests, plumb caves, and scale tall buildings.
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
"One day I woke up and knew I had nothing left to teach her. So now I ride on her shoulders and follow where she leads."
—Gustin, wildbonder
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach
Whenever this creature mutates, put two +1/+1 counters on it.
This creature can't be blocked by creatures with power 2 or less.
Cycling (, Discard this card: Draw a card.)
On Ikoria, sandwurms never lie dormant for too long. In some regions, "no activity" is the greatest sign of danger.
When this creature enters, you gain 4 life.
"And I thought I had a big sweet tooth."
—Gannet, Skysail zoologist
When this creature enters, put a trample counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with trample.
"We share the same nuanced opinion of hunters and military goons: smash them."
: Add one mana of any color. Spend this mana only to cast a creature spell.
"The key to bonding with monsters, no matter their size, is knowing where they like to be scratched."
This creature enters with X +1/+1 counters on it.
For safety reasons, the keeping of houseplants within Ikoria's sanctuaries is heavily discouraged.
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling (, Discard this card: Draw a card.)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.
Cycling (, Discard this card: Draw a card.)
Life is best taken one step at a time.
Vigilance
"Goriaks are as stubborn and hardy as I'd expect of a large herbivore in a wetland habitat. But I never expected them to have such beautiful voices!"
—Vivien Reid
If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle.
Return up to two permanent cards from your graveyard to your hand.
"The most unexpected weapon that a monster can wield is kindness."
—Tales of the Ozolith
Destroy target creature with flying.
Scavengers follow in Skysail's shadow, feasting on the carcasses of monsters that attacked the floating city.
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
"Need a medic! And some stonemasons!"
—Wyllon, Drannith merchant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
"What's natural on Ikoria continues to delight me."
—Vivien Reid
Choose one or both —
• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.
"And what did we learn? Never taunt a porcuparrot!"
Prevent all damage that would be dealt this turn by creatures your opponents control.
"Your prey is in my custody now. Withdraw."
—Vivien Reid
Trample
Cycling (, Discard this card: Draw a card.)
When you cycle this card, put a trample counter on target creature you control.
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
[+1]: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.
[−2]: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
Destroy target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)
Nothing returns from the nightmare nests of Indatha unscathed.
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
"How can you be sure you pierced its heart? Do you even know where its heart is?"
—Trundan, Indatha poacher
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
You may cast this card from your graveyard using its mutate ability.
As an additional cost to cast this spell, discard X cards.
Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
Few monsters challenged Narset after they sensed her power.